I would first like to say thank you as of late to listening to fans as of the past yeas and so. You've shown this threw the addition of classic Halo weapons and art style mergers in HW2. As to the main topic of the conversation, I do not really see the need to remove walking from the radar. The entire point of a motion sensor is to pick up motion. I have played an entire 10 matches and while I did still enjoy, there was far too much chaotic ambushes, crouching, camping IS still an issue with this radar as it encourages it in the manner of waiting for an opponent and then just firing a silenced weapon. Additionally grenades are constantly being thrown all,over the maps and are annoying. I do though approve of the range increase as it does encourage more tactical thinking. While I can understand more competitive players opinions of removing the walking from the sensor, they've used the same sensor since 2001. They can get over it and instead improve their skills against spirinting/charger players. This radar adds more random grenade tossing, doesn't really help to decoupage sprinting to a very large degree, and does encourage only camping and stealth play. Halo, since its release has encouraged all forms of gameplay. You can switch from playing authomatic weapons to long range, but this new system only encourages stealth and camping. Please do keep the range, but add walking back into the mix. Try making just a range increase test, the less competitive need this radar, and older and competitive players are arguing the opposite as it gives the newer, and less inexperienced some form of support. Experienced players have easily adapted to the current 18mm radar, and can adapt and improve themselves with the 18mm radar. My bottom line is to keep the range, and keep waking on the motion sensor. Just boost the range, please.
Thank you for this. Motion Sensor was/is a great thing for Halo. I never have had too much of a problem against Spartan Charge in Arena... I pay attention to my motion sensor. I can see where they were coming. I find that Motion Sensor allowed newer players to get really good at the game, It also allows more experienced players to counter the newer ones as well as actually having a challenge and proving that their the best/elite. It brings back the chess game of sacrifice/victory and knowing with to fight and win, or when you're fighting for a lost cause. If you're teammate is hurt and you want to sacrifice being able to be seen on motion sensor to run to get them.
I may have many grips against this game (aiming, SC, Sprint, etc.), but I wanted to try this playlist and clearly : this new radar is a GREAT improvement to the gameplay and to most of the negatives I found about SA."- promotes players movement"
- promotes players movement
- empowers Run&Gun gameplay
- tempers SA abuse (SC especially)
- forces players to actually think about their move and the use of SA
--> Feels more like classic HaloI haven't played for months, but for now I enjoy this playlist.
Not really, as players just move around freely. It makes the game so easy to play, all the skill of knowing when to move and when to not and play a more slow and defensive game is gone. I got over 7 assassinations, with the animations, in one game. Just by simply walking around with an SMG. And they were against Onyx 1700-1800 level players in Arena."- empowers Run&Gun gameplay"
Never had a problem with this in the base game. Running and gunning is just moving around the map. these new changes do the opposite, as you never actually sprint at all."- tempers SA abuse (SC especially)"
That's easy to say as it makes them all useless what so ever. I played 10 games without sprinting and doing any of the abilities. Of which Sprint should just be in the game and considered part of base movement capability. Not a Spartan Ability. I'm not a spartan, I can sprint and run.
Spartan Abilities are part of the game and even then, you didn't have to use them all the time. I didn't sprint all the time.
If you don't want to use Spartan Abilites, don't play Halo 5 and stick to the past."- forces players to actually think about their move and the use of SA"
Not really as you never have to use the Spartan Abilites to be good in this playlist. Just pick up an SMG, Storm or Brute Plasma Rifle and walk around. Super easy and require no skill."--> Feels more like classic Halo"
Classic Halo, Halo:CE was about combat evolved, it was even in the title of the game. Halo 2, evolved parts about the gameplay, the dual wielding, vehicle boarding, arena style maps. Halo evolves. Games have evolved because of Halo. Halo as a series is arguably the most influencial series to have come out. Mordern gaming wouldn't be what it is today without it. Or else it would've taken a bit longer to get to where we are.
Halo evolved gameplay, games had to adapt to be able to compete with it. Now it's the other way around. Halo fell into a slump, and no matter what it has done to improve, it would revert back. Halo needs to evolve, it needs Sprint, it needs Clamber, Slide, Smart Scope.
Halo 5 made a lot of improvements, especially in the Beta. Best Halo experience ever... except Halo needs to bring back the Health Packs.
Classic MLG didn't feel competitive to me at all. In halo 2, Halo 3 or in Halo Reach. I have always found it way to easy to play in. I can do whatever I want and never have to worry about playing the defensive, even when getting hit.
I don't like this new playlist(putting it ina PG/G term), and if it's put in Halo I'm highly considering to selling or not playing Halo forever, or a long long time. It's saddening to see this in Halo.