IF THE PLAY-LIST TEAM IS READING THE FEEDBACK SECTION, HERE ARE A FEW SUGGESTIONS THAT HONESTLY MAKE THE MOST SENSE IMO.
I love halo, but to keep it short and specific I have a few problems with the playlists.
Team Slayer- BR starts really should be mandatory on Halo 2, and H2A maps. It puts bad players at a huge disadvantage with map control easily going to who gets BR control right away. The smg is simply too weak in this game, and honestly in halo 3 BR starts should be seen more frequently as well. It's a utility weapon that puts every player on a level playing field. Bungie learned from their mistakes, and made the necessary changes to this in halo 2, why isn't this fixed in 2015?
Team Doubles- Should be a standard play-list, ranked, and non-rotational. Simply makes no sense that a playlist requiring the least amount of players (other than rumble pit) to be rotational as it allows matches to be found quickly and offers some of the best game-play in terms of team-work related combat. Just the reliance of 1 teammate makes team doubles stand out as one of the most intense playlists to play. Replay-ability factor is a huge reason why I come back to halo, and this is one of the most fun playlists in the series (personally).
Team Snipers- I really think it's a staple. The fact that the series has so many large maps that could be used to the devs advantage, makes this a no-brainer, and again, shouldn't be rotational. Make it ranked, and keep it in the game. Popularity of this should be reason enough to show that it should be here to stay. There's just so many options in terms of long-range maps for every game. There's a defining experience that each halo game has to offer with each sniper being radically different from the next game in the series. Makes replayability strong imo.
Rumble Pit- Simply said, should be ranked and 6-8 players max. 10 makes certain maps a cluster fk, and halo was never really designed around the 10 player experience anyway. Map scale should be apparent on most of the selections for rumble pit. cmon already with this. Warlord, warlock, and wizard with 10 players makes me want to kill myself irl, every time I see them being voted on (not kidding).
Now onto rotational. All non-ranked. Action-sack, infection, swat, etc. Grifball should be a staple in its own way, but if rotational is the decision you guys make, that's completely fine.
Team Objective- Now, I know one of the next updates will be including this, and I understand the popularity of it not being too high in general, but there is a sub-set of players who strictly want a competitive, ranked, objective mode like CTF, Assault, Oddball, etc. It has to be ranked to give players a reason to fight for a win, and to balance out teams. At a certain level players will want to communicate heavily in-game or party up, so the experience may not be the best early on for struggling players searching alone, but will fill a void MCC has been missing for a while now. Again, a staple, but if the numbers truly aren't there after a month, then I understand if you scrap it.
As far as Halo 1-4 play-lists go, they should be ranked so players are matched on even skill anyway. I think newer players to the series are more frustrated going 1-21 than getting a quick game in all honesty. I'd hate to get a game against level 50's as a 1, and get stomped repeatedly because matchmaking doesn't filter player skill fairly. Just not fun. Only place where ranks don't apply are ACTION SACK, INFECTION, SWAT and GRIFBALL (well maybe not grifball as there are some amazingly skilled players out there).
Other than that,
In all honesty, you could probably just remove the HCS play-list and Team hardcore. They serve basically the same purpose of other core play-lists or possible additions, and only dilute the population. (REASONING BELOW)
For 1. HCS should just be combined with H2A (the competitive players will be playing ranked regardless, so H2A should be the default place to play with BR starts and a mix of objective/slayer).
2. Team hardcore is a great playlist, but you'd be better off with just combining it into team slayer with BR starts and importing halo 3 forge maps into the play-list.
3. It allows you to make room for the above mentioned play-lists, while still fulfilling all the needs of the community. I like competitive H2A, but do we really need two play-lists for it? Team objective would then see larger numbers as people will get an all of the above experience through it on every halo to date.
343, and whoever is in-charge of playlists please make these very simple, yet vital changes or additions to the game soon. Each change/play-list that I requested fulfill a niche in matchmaking for everyone. I understand that the collection is tough to manage because of the population size, but truth be told, these additions keep me coming back, and removing them just sucks for anyone that has enjoyed them for the short while they were added.
Anyway, hope this gets seen by someone on the dev team. Haven't played this game in a few days with the issues of ranks and lack of team doubles, snipers or variety in ranked play-lists.
Thanks for reading,