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Cheap? They took precise timing and practice to master. They added a lot more depth to the game.
Apparently glitches that are not meant to be in a game adds more depth to it. That makes absolutely no sense whatsoever. That's like saying you hated every halo game up to this point that doesn't have button combos.
They most certainly added more depth to the game. Whether intentional or not, anything that gives you more options to win a battle adds depth to gameplay. If you're caught off guard, someone has two shots on you already, and you can preform a pretty difficult quadshot and still kill them, something that creates a very distinct skill gap (Even thought it wasn't purposely put into the game), that is more depth. In the same situation in Halo 3, the option to quadshot is completely removed, and players (even the skilled ones) have to either run or die unless they can team shot the enemy or land a good nade and take them down before the enemy hits the last two shots, all of which were options in Halo 2 as well.
Lets looks at like this. Same situation, lets compare the options between games.
Halo 2: Run, die, teamshot, double/quadshot, BXR/BXB (if the enemy is close), out strafe and kill, stick, nade and kill.
Halo 3: Run, die, teamshot, out strafe and kill, stick, nade and kill.
Less options in battle = less depth in gameplay.
A major part of competitive Halo has always been in depth gameplay. Events players are able to control that separate the more skilled players from the less skilled players. Things like influencing spawns, controlling power weapons, timing power ups, trick jumps, and even button combos.
As Halo has progressed, however, a lot of options have been replaced with things that, while they are still options, are much easier to do and reduce the skill gap. Not much use in trick jumping up to rockets when you can just jetpack your way up there. not much use in controlling the power weapons on the map when you can just wait for your ordnance.
I know this is going into a different tangent now, so I'm going to stop.