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Quote:
Map Name: Elysian
File Share's Gamertag: Blaq Cloud
Canvas: Forge Island
Last Updated: May 12,2013
Tags: None
Supported Gametypes: Slayer, King of the Hill, Capture the Flag, Extraction, Oddball, mutli-team
Best Gametypes: Slayer, Capture the Flag
Team sizes: 4 to 6 players per team

Spoiler:
Show
Screenshots:

Image Album

Map Description: Elysain is an inverse symmetrical design, With a stout focus on top control of the middle structures. The map is designed primarily to play with 2 teams ranging from four per team to a max of six, but does support multiple teams. The ghosts are powerful on this map and can easily move between areas. However, there are many weapons and positions on the map that help counter them, allowing for a good balance of vehicular and infantry based gameplay.

There is a player trait zone on this map to cap the height in which a player can reach. The trait zone disables equipment but does not change player gravity.

Click Here to Download and Enjoy!
Quote:
Map Name: Helios
File Share's Gamertag: Blaq Cloud
Canvas: Forge Island
Last Updated: May 12,2013
Tags: None
Supported Gametypes: Slayer, Capture the Flag, Extraction
Best Gametypes: Extraction, Capture the Flag
Team sizes: 12 to 16 players per team

Spoiler:
Show
Screenshots:

Image Album

Helios was a UNSC research facility which sought new sources of energy, to fuel mankind's conquest of the stars. Mankind's dreams are infinite, and so its hunger.

Helios focuses a fun balance between infantry, vehicles while fervently utilizing key areas of the map. Intense gameplay is the name of the game.

There is a player trait zones on this map, which caps the height in which a player can reach over the middle. The trait zone disables equipment but does not change player gravity.

Click Here to Download and Enjoy!
Map Name:Containment
File Share Gamertag:F22 Raptor X1
Canvas Map:Forge Island
Last Updated:5/12/2013
Tags:I'm not sure what to put for this =(
Supported Game types:Red vs Blue Team Slayer,Oddball, King of the Hill, Swat, and CTF
Best Gametypes:Red vs Blue Team Slayer,Oddball, King of the Hill, Swat, and CTF
Intended Team Size(s):4 versus 4 Red and Blue Teams

Initial Ordnance:Sword, SAW, Rockets, all have 90 second resupply
Random Ordnance:2 Human Sniper Rifles
Weapons on Map: (if applicable)8 DMR's, 8 BR's, 8 Assault Rifles, 8 Plasma granades, 8 Human granades, 2 Boltshots, 2 Needlers, 2 Light Rifles, and 2 Human Shotguns. (All grenades have a 30 second re-spawn)
Armor Abilities/Powerups on map:None
Supported Vehicles: 2 Warthog's and 2 Mongoose's
Budget: ####/10000 9520/10000

Screenshots: Blue Base Red Base Top Middle Middle Middle Bottom Middle Overhead view of Containment
Video Flythrough/Overview Link:
Map Description: I made this map to be a fair and balanced arena type map with colored and equal re-spawns for both Red and Blue team. There are neutral re-spawns on the inside area of the map to allow ether team the chance to spawn in the middle.

Does this map use players trait zones?No
If so, please provide the details for each trait zone:
Map Name: Below
File Share Gamertag: hamtimeNOW
Canvas Map: Forge Island
Tags: N/A
Supported Game Types: Team Slayer, 1 Plot Extraction, Capture the Flag
Best Game Types: Team Slayer, 1 Plot Extraction, Capture the Flag
Intended Team Size: 4v4

Initial Ordnance: Sticky Detonator
Random Ordnance: N/A
Weapons on map: Battle Rifle, Light Rifle, Carbine, Plasma Pistol, Bolt-shot, Sticky & Frag Grenades, Sniper Rifle
Armor Abilities/Power-ups: Over-shield
Supported Vehicles: N/A
Budget: 9,235/10,000

Screenshots: http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=eb9eb74e-9afd-4224-97ec-4ac5574be9ce
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=5e126968-267a-4f1b-b38a-db7eeb48138c
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=32a35f89-6200-4b3b-b0e7-77eec1341820
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=c8bb8129-b673-476c-9ebe-e6e30fac70e5
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=a8a89e05-d794-4cf8-8382-7634650265a3
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=b85bce7f-30e6-48e1-9538-463ed34689ff
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=39e1bf71-0fd7-451b-8883-6e08ba56882a
http://www.halowaypoint.com/en-us/players/hamtimenow/halo4/fileshare#?details=80107308-c0b0-40c9-893d-3532ccf70993
Video Fly-through/Walk-through:http: //www.youtube.com/watch?v=2dAk3qYnXvI
http://www.youtube.com/watch?v=imh3lPRfOtg
Map Description: N/A

No player trait zones.
I have edited the 'V2 Sanctuary' map's rocks seeing as how the rock jumps were harder on one side of the map versus the other. It is the same map as before just with slightly edited rocks to make the rock jumps a little easier and more reliable. This version has replaced the old version so you will have to redownload it from my file share. The info is the same as before, except it was last updated on 5/13/2013 and the below map description is:

Halo 2 sanctuary remake by Itskllingtime. Improved by DHG SMARTAN 427. For Team Slayer and CTF.

I so want to see this in matchmaking, 343I! Thanks for checking this out!
Download Link

Map Name: Installation
File Share Gamertag: Enaemaehkiw
Canvas Map: Forge Island
Last Updated: 5/13/2013
Tags: Halo, Combat, Evolved
Supported Game types: Team Slayer, CTF, Extraction, Flood, KOTH, Oddball
Best Gametypes: All play well, best in my opinion would be slayer
Intended Team Size(s): 4-6

Initial Ordnance: 2 Needlers, 1 Saw, 1 Spartan Laser,
Random Ordnance:2 Needlers, 1 Saw, 1 Spartan Laser, 2 (all) grenades
Weapons on Map: N/A
Armor Abilities/Powerups on map: N/A
Supported Vehicles: 2 Warthogs, 2 Mongooses, 2 Ghosts
Budget: 9990/10000

Screenshots:
Birds Eye View
Red Spawn Side
Blue Side Spawns
Back of Center Structure
Front of Center Structure

Video Flythrough/Overview Link: I don't have an official video from YouTube yet, but I have a forge film of a quick fly through.
Quick In Game Film Fly Through

Map Description: These mysterious structures are still being actively researched on what exactly they do for the Forerunner environments.

Does this map use players trait zones? Yes.
If so, please provide the details for each trait zone: there is one trait zone on the shady side of the tall structure in center in the air, not too high. This trait zone is to keep any players from getting to high in the map and jump over the rock walls.

Additional Info (optional):
-There are two soft kill zones on the center structure to prevent players from camping on the structure
-There is a kill zone in the very center of the upper structure
-There is a kill zone below the map to kill players if they fall off the map edge
-There are 2 kill zones on the sides of the edge rock walls to prevent players from getting the the back of map
-There are two pairs of fusion coils on the center structure on each side
-There is a gravity lift near the red team side to compensate for ramps being on one side
-The warthogs and ghosts disappear for appropriate game types
-There is one universal kill cam near the red spawn looking at the structure
-There are 3 small barricades that spawn on the map for flood, also the turrets and vehicles disappear for flood.

Alright, there you go 343, a map I worked hard on. It's my 1st map I've ever submitted for matchmaking. I seen the bulletin on the upcoming forge island community playlist coming up so I hope I have a shot at it! If you's got any questions on it, just shoot me a message. Thanks!
Map Name: STRONGHOLD
File Share Gamertag: VolcomDub
Canvas Map: Ravine
Last Updated:05/09/13 13:48:32
Tags:
Supported Game types: Slayer, CTF, BigTeam
Best Gametypes: Slayer, CTF, BigTeam
Intended Team Size(s): 4-6

Initial Ordnance: Sniper(s), Rocket, Shotgun, Frags, Pulse grenades
Random Ordnance: Fuel Rod, Needler, Beam Rifle, Sticky Det., Grav. Hammer, Railgun, Energy Sword, S.Laser
Weapons on Map: DMR/BR
Armor Abilities/Powerups on map: N/A
Supported Vehicles: Mongoose
Budget: 5160/10000

Screenshots: (Best I could do, I can't figure out how to get them on the computer) https://www.halowaypoint.com/en-us/players/volcomdub/halo4/fileshare#
Video Flythrough/Overview Link:
Map Description: A ruined battlefields, riddled with structured ramps and high ground. Lots of texture and Aestetics, a nice take back from all the "structured" "space" buildings. Each base is spawned with a sniper, and a tower that directly views "top mid" and the opposing tower. As your team rushes for rockets in mid, you can lay down cover from above.

Does this map use players trait zones? NO

Additional Info (optional): My first map, Kind of "indiana jones" feel to it. A solid slayer, CTF map.

Additionally, please use the following checklist to make sure your map is ready for review:

-Map is “watertight” - hard and soft kills keep players inside the intended play space Yes
-Any potential geometry holes are blocked / unreachable Yes
-Spawn points are placed in logical locations and face logical directions Yes
-No spawn points exist outside of the play area Yes
-No objectionable content within the build space Yes
-Weapons / pickups are not glitching through the map Yes
-No highly exploitable areas that disrupt game balance Yes
-The map has unique load-in cameras which show the play space Yes
-Players do not get caught up or stuck on any forge pieces, man cannons, etc Yes
-Any trait zones are clearly detailed in text form N/A
Central
Ron Paul on PCP
Ravine
2/23/13 (Everyday)
1v1, 4v4, ffa, arena, girl, competitive, central
CTF, EXT, KOTH, Oddball, Slayer
Slayer, CTF, Oddball
1-4 person teams, FFA

Initial: 2 Snipers, 1 Rocket, 2 Frag drops, 2 Plasma drops, 2 Pulse drops
Random:Railgun, Beam Rifle, Shotgun, Needler, Scattershot, SAW, Sticky Detonator, Energy Sword, Incineration Cannon
N/A Yet...
N/A
No Vehicles
6230/10000

Screenshots: https://www.halowaypoint.com/en-us/players/ron%20paul%20on%20pcp/halo4/fileshare#
Video: http://www.youtube.com/watch?v=LoIaeB0f5Uo
GT: Ron Paul on PCP. File Name: Central. Tags: Central, yeah
Old Metro stations are now used for war games.Competitive_Open roof_Mid-small_Arena.CTF_EXT_KOTH_BALL_SLAY..._V1_

No Trait Zones

Additional Info: This symmetrical, fast paced map is designed for cross map gun battles. Multiple routes and jumps, plenty of cover and very few hiding spots keep action flowing. I like pie.
Map Name: Crosshairs
Fileshare Gamertag: TheBloodbath22
Canvas Map: Forge Island
Last Updated: 5/8/13
Tags: MPS, FFTW, Acorn, Blitz, PFLC, MMFTW, Crosshairs, Bloodbath
Supported Gametypes: Slayer, FFA, CTF, Oddball
Best Gametypes: Team Snipers, Slayer, CTF
Intended Team Size(s): 4v4 to 5v5

Initial Ordnances: Neutral Sniper x2, Saw x1

Random Ordnances: (both neutral) Railgun x1, Concussion Rifle x1

Weapons On Map: N/A
Armor Abilities/Power-ups On Map: N/A
Supported Vehicles: None
Budget: 5250

Screenshots: Link to Overview Screenshot:

https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/384aed70-7604-40d2-9f1f-a6fcfa1676d2

Video Flythrough: N/A

Map Description: Crosshairs is a mid-sized arena which fuses nature and geometric structure to prompt deft hands to use strategy and teamwork to overcome the opponent. With dozens of nooks and crannies, certain rocks deliberately impede or smooth out movement. From a bird's eye view, the arena resembles Crosshairs. This arena was strongly dedicated, but not limited to, fellow Snipers.

Trait Zone Details: N/A

Additional Info: Please note that Halowaypoint is currently experiencing a bug, which keeps me from downloading my screenshots. "Server Error in '/' Application". I hope the provided screenshot will suffice, but I am low on fileshare space.

Also, I am not aware if I should not submit 2 maps, but my submissions heavily differ in aesthetic, size, and primary gametype.
For whatever reason, we can't edit our posts. So, I'm afraid I have to add in the Map Download Link to "Crosshairs" above:

https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8fc063a2-e054-4a78-bcf0-f2479a51a403

Sincerest apologies. Thanks.
Map name: Roid
File share gamertag: Shreddermcgenty
Canvas map: Impact
Last updated: 5-13-13
Tags: none
Supported game types: slayer/ctf
Best game types:slayer/ctf
Intended team size: 8 vs 8

Initial ordinance: 2fuel rod cannons
Random ordinance: none
weapons on map: binary rifle,incindiary cannon,sniper rifle,rocket launcher,sticky detonator
Armor abilities/power ups: none
Supported vehicles: warthog,mongoose,banshee
budget: 9575 $
Map description: Roid is a big team slayer/ctf map I have been working on for a long time now.I've tested it and people seem to love it.it is a long range combat map for the most part but close quarters combat also comes into play.vehicle battles are a fun way to play also as I put fun vehicles to play with.ctf is harder but challenge in halo is the name of the game.I hope everyone enjoys this map and I have plenty more I will be posting in due time.give me feedback on any questions or advice as I'm open to any criticism.
Map Name: Submission
File Share Gamertag: Catastrophy93
Canvas Map: Ravine
Last Updated: May 14, 2013.
Tags: Ravine, Dominion, Forge.
Supported Game types: Dominion.
Best Gametypes: Dominion.
Intended Team Size(s): 6.

Initial Ordnance:
-Gravity Hammer.
-Plasma Grenade x2 (2).
-Sniper Rifle (2).
-Frag Grenades x2 (2).

Random Ordnance:
-Pulse Grenade x2/ Plasma Grenade x2/ Frag Grenade x2.
-Incineration Cannon/ Rocket Launcher/ Fuel Rod Cannon.
-Spartan Laser x2.

Objective Ordnance:
Alpha Resupply:
-Pulse Grenade x2/ Shotgun/ Frag Grenade x2/ Sniper Rifle.
-DMR/ Covenant Carbine/ Plasma Grenade x2/ Light Rifle.

Bravo Resupply:
-Plasma Grenade x2/ Frag Grenade x2/ Pulse Grenade x2/ Battle Rifle/ DMR/ Energy Sword (Bravo has two Resupply Points with this setup).
-DMR, Scattershot, Binary Rifle.

Charlie Resupply:
-Pulse Grenade x2/ Shotgun/ Frag Grenade x2/ Sniper Rifle.
-DMR/ Covenant Carbine/ Plasma Grenade x2/ Light Rifle.

Weapons on Map:
-Mounted Machine Gun Turret x2.

Armor Abilities/Powerups on map: N/A.
Supported Vehicles:
-Ghost x2.
-Chain Gun Warthog x2.
-Rocket Hog.
-Banshee.
-Mongoose x4.

Budget: 6945/10000.

Screenshots:
http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot1_zps73d95295.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot2_zps19d84a31.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot3_zpscbeb78b8.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot4_zps9ffe8be6.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot5_zps5d7433ba.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot6_zpsf12af32d.jpg.html

http://s1323.photobucket.com/user/RyuzakixX/media/SubmissionScreenshot7_zpsc31d1cfd.jpg.html

Video Flythrough/Overview Link: On my Fileshare, as I do not have the technology to upload it to somewhere such as YouTube. Please watch it if you get the chance there.

https://www.halowaypoint.com/en-us/players/catastrophy93/halo4/fileshare#!/?section=GameClip&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

Map Description: A Dominion map set on top of the Ravine.

Does this map use players trait zones? No.
If so, please provide the details for each trait zone: N/A.

Additional Info (optional):
The Banshee and Chain Gun Hogs are Base fortify spawns, the rest are placed on the map. The map is asymmetrical, and players are unable to leave or exploit any part of the map. Each base has two turrets. The two side bases are smaller, and each team spawns closer to them, while Bravo lies in the middle.

The smaller bases get the Chain Gun Warthog after fortifying, and the middle base spawns the Banshee. Each base has an additional small structure next to it to assist in covering and maintaining control of the base.

The map is built on the grassland atop the Ravine. The vehicles on the map have no trouble getting around. Bravo gives a similar advantage on this map as the Bravo bases on Exile and Longbow, and should not decide the winner upon it's capture.

Soft Kill Barriers keep players within the play area. Any areas that are not part of the map are within soft kill zones, so the Banshee doesn't accidentally touch one and explode.
I have several card that I'm sure would be very apreciate by players.

Gamertag: the GSH l Helv ete

Map: (Forge Island).

  -BrooHill (Slayer / CTF / Multi teams).
  -Forest-Eden (Slayer / CTF).
  -Island forest (Slayer / Big-team-Slayer / CTF / Dominion)
2x Scorpion, 2x Mantis 2x Bunshi 2x Warthog gauss 2x ghost.

Map: (Impact).

  -Sandtrap H4 (BTS / CTF / Dominion)
  -Hunted Floods (infection / Parasite)

Map: (Ravine)

  -starsheep-trooper (CTF / Slayer)
2x Warthog

-greenball (GrifBall)
Map Name:TREE HOUSE
File Share Gamertag:Bklynblaze09
Canvas Map:Forge Island
Last Updated:5/14/13
Tags:tree house cool
Supported Game types:infinity Slayer/FFA
Best Gametypes: Slayer/ffa
Intended Team Size(s):2-8

Initial Ordnance:no
Random Ordnance:no
Weapons on Map: 1x saw 1x sniper human 1x shotgun
Armor Abilities/Powerups on map:no
Supported Vehicles:no
Budget: 10000/10000

Screenshots:
http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=723d9029-b4a7-427c-a4da-5390bc6cf191

http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=9047b320-5749-40b1-9e83-c8b1a108d0b9

http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=762aebf9-4e65-4209-ae0b-684d73bfa823

http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=506a2a17-5ea3-4ad6-b170-9f8f19e8e0fb

http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=4761c9a3-1bcd-4255-8389-ac061d54abd0

http://www.halowaypoint.com/en-us/players/bklynblaze09/halo4/fileshare#?details=547049d4-88ae-4764-85b6-de2b87b0284f

Video Flythrough/Overview Link:no
Map Description:designed for 4v4 and emphasis on controlling top center area. fun but competitive.

Does this map use players trait zones? yes
If so, please provide the details for each trait zone: trait zone alpha: player speed 25% jump height 50% player gravity 200% (used to prevent getting to unintended play space)

Additional Info (optional):This map is made using a modded forge island map variant because it was the only way to achieve my intended surroundings for the map, i made sure there is no frame rate lag or any other annoyance.please don't overlook this map for this reason i worked hard on it and its fun. and because of this it says that the author of the map is is ddez drol, but i am the one who created the map.
Map Name :
Asthant

File Share GamerTag :
SnR Zaelkyria

Canvas Map :
Forge Island

Last Updated :
05/14/2013

Tags :
Asthant ; Zaelkyria ; Competitive

Supported Game types :
Slayer ; CTF

Best Gametype :
Slayer

Intended Team Size(s):
4v4

Initial Ordnance :
Sniper, Rocket, Overshield

Random Ordnance :
Plasma Grenades, Needler

Weapons on Map :
x2 Magnums, x7 BRs, x6 Fragmentations Grenades, x1 Plasma Pistol

Armor Abilities / Powerups on map :
Overshield ( Initial Ordonance )

Supported Vehicles :
None

Budget :
9950/10000

Screenshots :
- Overview
- Overview 2
- Red base
- Blue base

DownLoad link :
- Asthant ( Infinity )
Map Name: Epoch
File Share Gamertag: iDeathPenalty
Canvas Map: Forge Island
Last Updated: 05/14/13
Tags: None
Supported Game types: CTF, Flood, KOTH, Oddball, Regicide, Slayer
Best Gametypes: CTF/Slayer
Intended Team Size(s): 4v4 to 6v6

Initial Ordnance: Sniper Rifle x2(180), Saw x2(180)
Random Ordnance: Two with: Scattershot, Sticky, Rail, Shotgun and another 6 drops with only grenades. (All types)
Supported Vehicles: None
Budget: 9820/10000

Screenshots: Layout of map /// Fileshare
Link to Map: Epoch
Does this map use players trait zones? Does not.
Additional Info (optional): Really great map for CTF and slayer; give one a shot! Also, the Spartans with the "!" over their head in the layout picture is the random ordnance drop.

vv--- All done. ^-^
-Map is “watertight” - hard and soft kills keep players inside the intended play space
-Any potential geometry holes are blocked / unreachable
-Spawn points are placed in logical locations and face logical directions
-No spawn points exist outside of the play area
-No objectionable content within the build space
-Weapons / pickups are not glitching through the map
-No highly exploitable areas that disrupt game balance
-The map has unique load-in cameras which show the play space
-Players do not get caught up or stuck on any forge pieces, man cannons, etc
-Any trait zones are clearly detailed in text form
Map Name: Decomission
File Share Gamertag: MolestedMoose80
Canvas Map: Forge Island
Last Updated:5/15/13
Tags: N/A
Supported Game types: FFA / Rumble pit, Team Doubles, Team Slayer, CTF.
Best Gametypes: FFA, Team Doubles( CTF and Slayer)
Intended Team Size(s):1-4( 1-2 is best)

Initial Ordnance: Needlers x2, Sticky Detonator x1, Concussion Rifle x1.
Random Ordnance: Gravity Hammer x1
Weapons on Map: none
Armor Abilities/Powerups on map: None
Supported Vehicles: Warthog, Default x1, Warthog, Gause x1, Warthog Rockets x1( all unusable see trait zones and description.
Budget: 8360/10000

Screenshots:

Link to screenshots

Map Description:

An USNC decommissioning plant. This is a small sized map that is set up for mainly FFA and Team Doubles( slayer and CTF) gametypes, but is set up to hold teams of 1-6. this map features a working Warthog conveyer belt that moves warthogs across the middle of the map to there destruction . There is a video of this working below. these vehicles are rendered unable threw the use of trait zones. they will also damage the player if they hit them while they stand on the conveyor belt

Video to working conveyor belt

Does this map use players trait zones? yes
If so, please provide the details for each trait zone:

1 single trait zone. It is used to completely remove the use of any part of a vehicle on the whole map.

Additional Info (optional): The conveyor belt uses gravity volumes to work.
Map Name: Circ v1
File Share Gamertag: xAcer95x
Canvas Map: Forge Island
Last Updated: 05/15/13 20:38:19
Tags:
Supported Game types: Slayer, CTF, Extraction & Oddball.
Best Gametypes: Slayer & 1-site Extraction.
Intended Team Size(s): 2v2 to 4v4 (4-8 players)

Initial Ordnance:
- 2x Sniper Rifle (Respawn: Never)
- Railgun (Respawn: Never)
- Sticky Detonator (Respawn: Never)

Random Ordnance:
- 2x (Boltshot/Frag x2/Pulse x2/Plasma x2/Needler) @Red/Blue Base
- (Railgun/Gravity Hammer/Storm Rifle/Concussion Rifle/Needler/Boltshot/DMR) @Pink
- (Sniper Rifle/Rocket Launcher/Thruster Pack/SAW/Plasma Grenade x3/Assault Rifle/DMR) @Middle
- (Sticky Detonator/Energy Sword/Overshield/Concussion Rifle/Scattershot/Suppressor/DMR) @Gold

Weapons on Map:
- 2x BR
- 2x Covenant Carbine
- 2x LightRifle
- 2x Plasma Pistol
- 2x Plasma Grenade
- 2x Pulse Grenade

Armor Abilities/Powerups on map: None.
Supported Vehicles: None.
Budget: 7120/10000

Screenshots:
- http://www.halowaypoint.com/en-us/players/xacer95x/halo4/fileshare#?details=302def2e-fa34-47a4-9b1b-2ecf3f5f69e5
- http://www.halowaypoint.com/en-us/players/xacer95x/halo4/fileshare#?details=4adcd27f-dfc8-4641-8a20-c8bf238db4be
- http://www.halowaypoint.com/en-us/players/xacer95x/halo4/fileshare#?details=a3d0bcde-25f2-4177-8781-0fe02a17ce65
- http://www.halowaypoint.com/en-us/players/xacer95x/halo4/fileshare#?details=3bfc87ea-6e2a-4e89-8068-6dc938775b4c
- http://www.halowaypoint.com/en-us/players/xacer95x/halo4/fileshare#?details=17d78cc8-a5ca-4bf0-a91f-e2c78de2a836

Video Flythrough/Overview Link:

Map Description:
A symmetrical 2v2-4v4 map supporting Slayer, CTF, Extraction & Oddball. The map has enough cover for safe and fair respawning. The map has 5 areas: Red & Blue Base, Gold, Pink & Balcony (Middle). The map is a remake of my map I built in Halo: Reach, with improved bases and spawning. Be sure to look for the hidden cone :)

Does this map use players trait zones? No.
If so, please provide the details for each trait zone: -

Additional Info:

- 2-player splitscreen doesn't lag too much.
-Map is “watertight” - hard and soft kills keep players inside the intended play space
-Any potential geometry holes are blocked / unreachable
-Spawn points are placed in logical locations and face logical directions
-No spawn points exist outside of the play area
-No objectionable content within the build space
-Weapons / pickups are not glitching through the map
-No highly exploitable areas that disrupt game balance
-The map has unique load-in cameras which show the play space
-Players do not get caught up or stuck on any forge pieces, man cannons, etc
-Any trait zones are clearly detailed in text form
Map Name: High Rise
File Share Gamertag: Taco Plumber 69
Canvas Map: Forge Island
Last Updated: 05/15/13 16:20:04
Tags: High Rise
Supported Game types: Infinity Slayer, Slayer, Regicide, Flood, Capture the Flag, Oddball, and King of the Hill.
Best Gametypes: Slayer, Capture the Flag, Oddball
Intended Team Size(s): 4v4 - 8v8

Initial Ordnance:
  • Rocket Launcher (Respawn: Never)
  • Sniper Rifle x2 (Respawn: 180)
  • Sticky Detonator x2 (Respawn: 180)

    Random Ordnance:
  • (Gravity Hammer) x1
  • (Saw, Energy Sword) x2
  • (Concussion Rifle) x2
  • (Railgun) x2
  • (Plasma Grenade x2) x4
  • (Needler) x2
  • (Binary Rifle) x2
  • (ScatterShot) x2

    Weapons on Map: Mounted Machine Gun Turret (x2)
    Armor Abilities/Powerups on map: None

    Supported Vehicles:
  • Scorpion x2
  • Warthog x2
  • Ghost x2
  • Mongoose x4
  • Banshee x2

    Budget: 9990/10000

    Screenshots:
    http://i1189.photobucket.com/albums/z429/Jordan5764/hr1.jpg
    http://i1189.photobucket.com/albums/z429/Jordan5764/hr2.jpg
    http://i1189.photobucket.com/albums/z429/Jordan5764/hr3.jpg
    http://i1189.photobucket.com/albums/z429/Jordan5764/hr4.jpg
    http://i1189.photobucket.com/albums/z429/Jordan5764/hr5.jpg

    Video Flythrough/Overview Link: Here:

    Map Description: Competitive and symmetrical Map. Smooth Gameplay, very fun, and a decent amount of action. 8-16 Players.

    Does this map use players trait zones? No

    Additional Info:
  • Map is “watertight” - hard and soft kills keep players inside the intended play space[/b]
  • Any potential geometry holes are blocked / unreachable
  • Spawn points are placed in logical locations and face logical directions
  • No spawn points exist outside of the play area
  • No objectionable content within the build space
  • Weapons / pickups are not glitching through the map
  • No highly exploitable areas that disrupt game balance
  • The map has unique load-in cameras which show the play space
  • Players do not get caught up or stuck on any forge pieces, man cannons, etc
  • Any trait zones are clearly detailed in text form

  • The map is symmetrical.
  • It is made on the largest rock on Forge Island
  • Lots of action
  • Ordnance is placed evenly throughout the map
  • I also started making the map before the announcement was ever even made for us to submit our maps to 343. I was a little bit over half done of it by the time they made the announcement, which then motivated me to do an even better job at it

    Please consider my map to be in the new playlist! :)
  • Map Name: Necropolis
    File Share Gamertag: Baby Bacon
    Canvas Map: Ravine
    Last Updated:5/16/13
    Tags: City map, Asymetric,Mediumlarge
    Supported Game types: Slayer, Oddball, CTF, Flood, King of the Hill, Regicide
    Best Gametypes: Slayer, KOTH
    Intended Team Size(s):4-8

    Initial Ordnance: 1 Rocket Launcher, 1 Rail Gun, 1 Beam rifle, 1 Sniper Rifle, 4 frag and 4 plasma grenades. I am willing to modify these drops if necessary.
    Random Ordnance:N/A
    Weapons on Map: 2 Battle Rifles
    Armor Abilities/Powerups on map: none
    Supported Vehicles: 1 Warthog
    Budget: 10000/10000

    Screenshots: Screenshots can be found in my file share!
    Video Flythrough/Overview Link:N/A
    Map Description: Medium to large scale asymmetrical city style map. Optimal for team sizes ranging from 5-6 players, but easily supports smaller and larger teams.

    Does this map use players trait zones? NO
    If so, please provide the details for each trait zone: There are none

    Link To Download
    Map Name: Pavise
    File Share Gamertag: Br4k3d0wN
    Canvas Map: Forge Island
    Last Updated: 5/18/13
    Tags: Guardian, Remake, Halo 3, 1v1, 2v2, 4v4, FFA, CTF, Oddball, KotH
    Supported Game types: Infinity Slayer, Infinity Rumble, CTF, Oddball, KotH
    Best Gametypes: Infinity Slayer, Infinity Rumble
    Intended Team Size(s): 1v1, 2v2, 4v4, FFA

    Initial Ordnance: Gravity Hammer, Damage Boost, Overshield, Plasma Grenades, Frag Grenades
    Random Ordnance: Concussion Rifle, Shotgun, Sniper Rifle, Needler
    Weapons on Map: N/A
    Armor Abilities/Powerups on map: Damage Boost, Overshield
    Supported Vehicles: N/A
    Budget: 9140/10000

    Screenshots:
    Pavise 1
    Pavise 2
    Pavise 3
    Pavise 4
    Pavise 5
    Pavise 6
    Pavise 7
    Pavise 8

    Video Flythrough/Overview Link:
    Pavise Walkthrough

    Map Description:
    These familiar cliffside catwalks are ideal for competitive War Games simulations. 2-8 players.

    Does this map use players trait zones? No
    If so, please provide the details for each trait zone: N/A

    Additional Info (optional):
    This is a Guardian (Halo 3) Remake. It is not 1:1 because it was built for Halo 4's gameplay settings. Pavise is 95% Guardian, with a wider playspace, to better accommodate the faster gameplay of Halo 4, and a clever choice of location, to reduce the number of Forge pieces used. It preserves many of the trick jumps present in the original map and offers the same power weapon spawns, as either initial or random ordinance. I hope Pavise brings back some good memories.
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