Quote:I enjoyed sword block. It adds an extra layer of complexity to the game I like. It also gave me a small chance of surviving a surprise encounter with a camping sword user. Now, with it gone, what are you going to do to slow down the sprint/sword juggernaut? It will basically be impossible to counter. Not good.
If you disable sword block I would suggest nerfing the sword so it doesn't last as long.
shotgun is not what we are discussing. it has nothing to do with the sword argument, so dont use it to back up any points. its 100% irrelevant. the sword isnt inherently weaker than the shotgun either. they are different, play differently, and require different skills to use. sure its all in the area of 'close combat prowess', but they are 2 very different, very unique weapons.
Quote:Can't agree. Last I checked you can't block Shotgun bullets, Shotguns have more range than Swords AND they don't glow and give away your position (Which is why camping corners with the sword is ineffective at best), AND Swords have to compete with Melee for damage.
So if you kill someone with the Sword you are GUARANTEED to take Melee damage and be weaker when you move on to the next target. Usually the second one WILL kill you. The Shotgun can take out a whole team without a scratch.
If there is no counter to the Shotgun there should be no counter to the ALREADY far less powerful sword. And a DMR, a LONG RANGE WEAPON should NEVER EVER EVER kill a CQC power weapon in a CQC situation, regardless of skill. If you are a skilled player, your should be smart enough to keep your distance and take position where you can see enough distance in any and all directions to keep safe, and support your team.
In short: Competitively the Sword is already useless enough. Sword Block renders players at a DISADVANTAGE for even picking it up.
Your situation never ever won games of Halo 2 or 3. And neither of those games had Sword Block.
if you kill someone with the sword because you blocked them, and you take melee damage, who cares? you still went clutch, performing an incredibly skillful action to kill someone doing one of the most easy, skill-less things in the entire game (wait at corner, slice when someone comes. SUPER HARD!).
competitively the sword is useless? you have to be joking. this simply is not true at all. its still a power weapon WITH sword block, and it will still be a power weapon if sword block is made to be hard yet consistent (like i'd hope they would make it).
if you have a DMR, and you block a sword user, he still has a MASSIVE advantage. you probably wont even win the encounter if you block him, but if you CLUTCH IT OUT you CAN win, even tho the advantage is still the sword users.
[quote user="LEGEND ST"]"Your situation never ever won games of Halo 2 or 3."
false. this is an inherent false thing to say. whats more, even if it was true you couldnt prove it.
not only that, how is not being able to transverse a map GOOD for halo because players lack the ability to defend themselves against people who grab the sword, then move from one random sporadic spot to another?
'wheres the sword at'?
'i dont know, hes not cemented into the ground'
'guess we'll just sit here then'
meanwhile, the sword wielders team gets free pickin's on map control, advantageous positioning, weapons respawning in the area that the other team is trying to avoid, etc.
and for what? because some people arent capable of lunging another time after they get blocked, or using the sword skillfully so the block will never happen? GIVE ME A BREAK!
OR! try this:
you are camping a random corner with the sword.. you press your close combat advantage. you know they are decent and will try to sword block.. YOU WAIT A SPLIT SECOND BEFORE YOU LUNGE taking an additional 5 damage in the process (OH JEEZ!).
THEY MISS THE SWORD BLOCK. YOU GET THE SWORD KILL.
literally the only people the sword block effects are the people who arent using the sword optimally in the first place. fact.
You are right, it does add an element of vulnerability to the sword user, forcing them to use a bit of skill to kill the opponent after being sword blocked. However, sword blocking an opponent did not require much skill to do, it was too inconsistent and dependant on host/client/connection issues. It seemed to be a different window of oppurtunity every time it happened, making it incredibly random.
In theory sword block was a good feature, however it just added another random variable to the equation, which is what is destroying competitive gameplay.[/quote]
problem with that approach is:
if it doesn't work the first try don't fix it just immediately chuck it out without a 2nd thought. seems a bit baby with the bathwater overreaction. noobish unskilled sword corner or lift camping and obvious yet strangely unstoppable hallway sprints are better anyway.
pros: it does add an element of vulnerability to the sword user, forcing them to use a bit of skill to kill the opponent
cons: sword blocking an opponent did not require much skill to do, it was too inconsistent and dependant on host/client/connection issues.
maybe can't fix the 2nd part with a tu, but that same problem is in melee anyway. maybe reducing the window on sword block would help with the first problem add more skill in the timing see if it works.
removing it can't be that hard to do that it'd be prohibitively difficult to hold in reserve and instead use a test fix with tweaked variables from being tried first. should have done a beta tu thing to try and fix. if it worked keep it in the actual patch if not go with cutting it.</br></br></br></br></br>