First of all, my vote is definitely for Team Hardcore for the playlist name.
Secondly, Game options:
- As for the loadouts, we need to stick with a single weapon in every loadout. whether it is BR (first choice), DMR, Carbine, or Light Rifle, there can only be one. We must have every player start with the same weapon to even the playing field off spawn. This promotes movement about the map to acquire other weapons for advantageous purposes, whether that be for power weapons or a more powerful rifle.
* Adding onto this, The BR is the most solid choice for our starting weapon. I could go into extreme depths as to why, but basically it gives the right balance of power, range, and fire rate to promote healthy gunplay and exciting games. Also, if anyone watched the recent AGL tournament (which I hope you did, it was fantastic) you can clearly see how good the gameplay is from a competitive standpoint using the BR as a starter.
-We need to have a variety of games (KOTH, Oddball, Slayer, Extraction) to keep gameplay from getting stale. On that same note, we need at least 5 good, playable maps to circulate throughout the playlist. 6 would be optimal, but 5 maps and 4 gametypes would give us 20 different game scenarios to play, which is more than enough to keep the gameplay fresh for 5 hours straight of gameplay.
* As far as the maps are concerned, we have no idea what your next map pack holds, but it had better be smaller maps than Crimson. You've catered to your BTB community and the casuals, now you must throw your competitive community a bone. For this playlist, 1 arena style map (simplex, dispatch) should be used, 2 asymmetrical maps (abandon, ???), and 2 symmetrical maps (haven, Garotte). I feel from what we have been given there's too much arena style gameplay, which only promotes a few strategies. We can develop much more complex and interesting strats using a ultitude of map types.
- No vehicles besides mongooses. Don't even think about it.
- STATIC SPAWNS. I can't stress this one enough. One of the biggest parts of the entire franchise has been map control. it is mentinoed in every competitive talk I've heard. Sporatic and unpredictable spawns (letting people spawn on the opposite side of the map they started on, not spawning with teammates, etc.) kills this game competitively. I understand that it sucks to be spawn trapped, I've been there. Everyone has. But it's so awesome and glorifying to get a legitimate spawn trap strat ran on a good team. And it gives you a reason to control power positions. It's so necessary to have static spawns I can't even tell you all my reasons.
- Eliminate as much of the random gimmicks as you can. This games core gameplay is the best we have ever had. Ever. And my hat is tipped to 343i for that. But there has been so much random and unnecessary BS added on top of that, you can hardly even see the core mechanics. This game needs to be stripped to its core to give the best gameplay possible.
*Catering to casuals for this playlist is a TERRIBLE idea. This is a competitive playlist, make it competitive. Trying to draw the casuals into the playlist will only drive the competitive players away, completely negating any competitive value. If you have ever played any of the MLG/THC playlists from previous Halo games, you will understand my point. These playlists are meant to be a challenge, and meant to be played competitively. If you go in alone, for your first time, You will probably do horrid. And that's how a competitive playlist should be. It should take Practice to be competitive in such a playlist. Please do not forget that.
You probably noticed I used the word competitive quite a bit in that last paragraph. Well that was done on purpose because it needs. To. Be. Competitive.
I'm very exctied to see what comes of the CSR and competitive playlist. I really am. I need something to play for again. I hope you consider all I have said, 343i.
As always, thank you for your consideration.