Update to post here
Filed under the “Of Interest to Large Squads” department, we’ve got some pretty noteworthy news bits for fans of Halo 5’s Warzone mode. To get info straight from the source let’s hear from our favorite Ottawa Senators fan – 343 Lead Multiplayer Designer Lawrence Metten – who has some details on a particularly interesting experiment heading to the mode very soon. Take it away, Lawrence! “Over time, the Warzone battlefield has changed as players have become more and more skilled at the game mode. However, not all of these changes have benefited all parties – since launch, we’ve slowly seen the Warzone “blowout rate” (how often matches end in lopsided or blowout scores) continue to rise. The Warzone team is experimenting with some significant changes to the way REQ Leveling works to facilitate more balanced Warzone matches.“These changes adjust the REQ Level awarded for match actions and add a REQ Level “drip” that slowly increases everyone’s REQ Level over the course of each match. In our internal playtesting, these changes have resulted in more back-and-forth Warzone matches with considerably fewer players stuck at low REQ Levels over the course of each game.“These experimental REQ Level changes do not impact Warzone Firefight or Warzone Assault. We’ll be monitoring game data closely and welcome players to share feedback regarding these changes over in the Waypoint forums.”
Thanks, Mr. Metten! These changes to Warzone are currently targeted for implementation late next week, so stay tuned for more specific info as we approach that timeframe.
So they're editing how players get REQ energy again, it's a start. But we still need more changes for sure like...
- Another boss refresh.
The current boss setup feels rather stale at this point and some bosses need to be moved / changed. Such as how all the bosses spawn top Temple on Sanctum, that's so unbalanced, the bosses should be spread out by the temple lifts so it gives the other team a chance at stealing the boss. Or splatterable / backsmackable 100 point bosses shouldn't even be in Warzone at all. Also I don't think the big bosses should go 100, 100 & then 200 they should go 75, 100, 150 unless you're using the boss layout on Battle of Noctus.
- REQ cost changes
They really need to change the req cost of certain things. Such as why would I call in a REQ 6 sniper when I could call in a REQ 5 Banshee or a REQ 6 Sword Banshee or Tank with wheelman? I'm not going to post what I think should be exactly each REQ energy however I think this is how it should go from a gameplay standpoint.
Weapons / powerups then OP weapons / standard ground vehicles then OP ground vehicles / flying vehicles then OP flying vehicles.
Warzone feels to controlled by air vehicles at this point and I think it needs a change desperately.