A worse team should lose because the other team is better than them flat out. Not because the winning team got an early lead and snowballed their REQ for the rest of the game. Competitive is all about an even playing field. There are multiple REQs that facilitate snowballing currently which is the opposite of competitive.Mttchew wrote:I like where your train of thought is headed to an extent, but mechanics to bring the losing team up to the winning team doesn't really have a place in competitive. Spam wasps is broken, but that doesn't mean we need to give the lesser skilled team additional benefits. Losing should serve as an opportunity to expose a team's weakness and learn where to improve.HWM Jon wrote:What does 343 think of a REQ rubberbanding system? As one team pulled ahead in REQ level the system would kick in to pull the other teams level up to keep them within a specified margin of like 2-4 levels.
It would punish teams who sacrificed map control to spam Wasps as they would just be pulling the other teams level up while they raised their own. All forms of REQ spam would be nerfed as players would need to use a variety of REQs to control the map and push for the objectives as the other team would always be right on their tail.
Make it less about who can get their REQ level snowballing first and more about which team can use the most weapons the best, while still giving a slight advantage to the better slayers.
The first two minutes of a gametype designed to last up to 20 minutes should not decide the entire match. Warzone can't provide truly competitive matches until it's an actual fight the entire time. Right now evenly matched teams don't even fight for 20 minutes, one team spams some exploitable REQs and snowballs their level. This allows them to easily slay the other team without even trying.
Certain teams would still be the best but it would be decided by their mastery of the entire REQ system and the WZ gametype against opponents also using the entire REQ system. One team getting to REQ 7+ while the other is stuck at 4 or less is not competitive, it's a casual slaughter.
What sounds more like a competitive match?
One team getting a lead in the first two minutes (or 5 minutes when Whiplash spam was the thing) and locking down the other teams REQ level so they can't fight back. Then proceeding to spam Banshees, Snipers, and Tanks while the other team is at REQ 3 trying to spawn Plasma Pistols.
Two teams fighting each other with similar level REQs for 10-15 minutes and the winner being decided by who can slay better, lock down bosses, and control the map using all the weapons available.