Quote:I'm sort of new to the Halo series, so this may actually not be an issue but…
The fact that we spawn with 1 pulse grenade when it's selected as our grenade of choice (as opposed to two) seems to imply it's better than the rest.
But really, I'm pretty sure it's the worst grenade out there. The "denial of area" thing doesn't work at all. Running through the pulse grenade sphere literally takes out about 1/7 - 1/6 of the enemy's shields.
The only thing that's half good about it is the fact it takes out shields instantly (super short fuse), but it still has absolutely no killing power. I'm sure if you looked at the statistics for people who have played more then 200 games, the pulse grenade would be the most underused grenade by a big margin.
It's a really cool looking thing and I wish it was better. Some things to fix it would be (obviously not all of these, but these are some ideas):
-Slow down the enemy while they walk through the sphere.
-Make the sphere last for more time
-Faster shield drain time (like remove 3/4 of shields if you sprint through and remove all shields if 'walked' through)
-Even shorter fuse
-Spawn with more than 1, I'm thinking like 3.
Grenades' main use for me has been to either:
-Kill an enemy who has retreated and is hiding behind an object (low health, splash dmg will kill)
-Weaken an enemy who you know is going to be coming around the corner
Pulse Grenade does neither of these things. If thrown in anticipation of a hostile encounter, it's super easy to just stay out of its range and fire through it or to sprint through it and take less damage than a DMR shot. And it doesn't kill weakened enemies until its final self destruction and by that time they're already aware of its presence and will have an escape strategy planned.
You clearly have never met me before ;D
IMO, the Pulse Grenade is the best grenade is the game. It almost always guarantees either a 1-shot or a finishing kill.
The activation drops the shields to nearly nothing. The explosion drops the shields to nothing. The drain does not do that much damage, until you combine it with your weapon, thus fastening the kill time.
Because of the precision and damage, it is much more efficient and reliable than the Frags or Plasmas. With Frags, you hope it does a good amount of damage. With the Plasmas, you hope you stick them. With the Pulse, they're dead.
You just need to learn how to use it well.
As for your comment about spawning with more... One of my friends shows why you only spawn with 1. He puts on Grenadier, so he gets 2 Pulses, and every time you meet him, your dead, no questions asked.
As for your comment about 200+ games and probably not have that much kills with it... Well...
On Halotracker, I have a total of 1,067 kills with the Pulse Grenade (#7 in the world with the most kills with it). It is my main grenade, and most used, with the most kills of all the grenades. While that may not sound like much with the amount of time I've played, note that you can't forget about the amount of assists I've gotten from it, which is probably too much for me to count. When someone is about to come around the corner, I throw the grenade, it activates, it drops their shields to near nothing, and then I get the headshot. Nearly every time. As for the kills, about half of them have got to be "Death from the Grave" type of kills. When I'm about to die in a fight, I throw it at their feet, and they die along with me. Works nearly every time. (Note that I say "nearly" because all kinds of situations, like terrible aim, can interrupt the awesomeness that is the Pulse Grenade)
So, overall, the Pulse Grenade is the best grenade IMO. It doesn't need some kind of nerf/buff, because it's just too awesome. But because of the awesomeness that it is, I do believe 343i made the right choice of just giving us 1.