At this point it should be noted that the H3AR does not kill quicker than an H3BR if the H3BR lands all shots and the last is to the head.Seen here.
The Reach DMR is very similar to the H3BR in that said HRDMR kills quicker in headshots than the AR will.Seen here.
It's B-E-A-UUUUUtiful that automatics work within the sandbox as they do in H4.
Automatics kill quicker IF all bullets hit and the only way to do that is to decrease the distance to target greatly.
All loadout auto's kill in the same number of bullets but it's their projectile speed and bloom spread that create a variation in effective ranges.
I hardly use autos but I am very glad to know that killing an auto user requires more situational confrontation than simply ensuring my 4 BR/5 DMR shots land...
Now if we could fix that same feeling against the unscoped LR. It doesn't need to be THAT mushy when the BR and Carbine are not flimsy at long range (not extreme, just regular) thanks to the damage increase on the BR and both the maximum spread reduction plus damage increase on the Carbine.
I'd like at the very least to see the DpH match the old H4BR so that 4-shots down shields rather than having the 5th shot work like the H4BR's 4th shot. It's not much in direct 1vs1's, but in the grand scheme of all that damage happening it's enough that a little bit of damage means a sharper 4-shot kill up to the edge of red reticle range is more consistent.
Going so far as to have the potential unassisted/non-force multiplier kill occur at about 1.6-1.65. Of course I'd love a shorter TTK but I'd like something that is still within its intended niche but not there because it's mushy.
On the flip-side... Making the scoped LR a 3-shot killer to the body instead of 2 is also a consistent request :) A slight decrease in scoped speed so that it kills in 4-shots, the 4th to the head, at about 1.35 to 1.4 would be nice.
The marksman-power of the scoped LR should not be determined by time to kill alone... Sorta like its unscoped time to kill should not necessitate force multipliers as much as it does.
There is a rock-paper-scissor distinction with all things considered equal between the Carbine+BR vs the DMR vs the LR in how and where to use them, however it's too distinct IMO. The unscoped LR loosing to the DMR just slightly instead of what feels like consistently outright is preferable.
I like my weapon classes to be distinct but the weapons in each class to not vary too much in potential kill times if both enemies are in range to ensure 100% hitting... Unless it's those secondaries. Due to having to swap out for those weapons, and that they're usually thrown away first for a power or heavyweapon, I go with secondaries being exotically different as they are now.
Just perhaps either a slight buff to health damage on the PP and/or an increase on overheat levels so that the weapon can be more effective on it's own if learned how work the overheat, instead of being at the mercy of it at the moment.
Oh and the Boltshot's charged shot's power to be determined by the amount of ammo left. Something like 1-2 charges requires a headshot at short range to kill, 3-4 shots requires greater accuracy on target and/or has more spread than a 5-shot charge. With a full 5 charges the BS will kill as it does now. Something to limit but not remove its current function. (It's far from a room clearer like the FRG is.)
PS: The LR should reload the longest, the Carbine the shortest. Not vary too much but the Carbine is meant for shorter-ranged engagements, at least it's meant to be "spammed" in shorter ranges. In short range, combat is quicker, reloading should be quicker.
The LR is meant to be long range, even with my intended changes to it. Because of that it should take longer to reload because cover and distance are great friends. Players at longer ranges, by nature of their position, do have more time to execute more actions.
The BR should reload slightly longer than the DMR but still quicker than the LR. The BR can kill more enemies per shot landed, has a greater effectual spectrum than any other precision loadout weapon, can damage vehicles much greater than the other precisions AND has the advantage of swipe-shooting up to even long range.
Yes the BR has shorter potential range than the DMR, so one might thing it should follow suit with the Carbine, however the damage the BR can do over many ranges compared to the other weapons, its reload should be slower than "weaker" DMR.