It's great to be back!The Main Problem in Matchmaking Is No Party Restrictions:
I'll be listening to your feedback here and I have a goal to give regular updates.
I'm getting ramped up right now on both where I can help most, and also on what is actually doable, so don't be surprised if I don't have earth shattering news immediately.
If you have feedback to give, try and also provide a suggested design to address it. I can then discuss your thoughts and my own thoughts and hopefully we can arrive at some good solutions.
I'll be focusing on good constructive feedback -- both positive and negative --- and I only have time to read so much, so give good concise feedback, OR if you see someone who already gave good feedback, "Like" their post to help boost the good ones. Then it'll be more likely that we'll notice it.
It's great to be here, and I look forward to working with you!
Like many have said already the main problem with ranked matchmaking is no party restrictions. By party restrictions we mean the process in matchmaking in which you are matched up against a team of like-sized parties. The most balanced way to do this is to make teams of four match teams of four, teams of three match teams of three and they both get a random, teams of two match teams of two and could get either two randoms or they could get another team of two on each side, and finally by having two teams of all solo players.Possible Solution For Party Restrictions:
I understand that not having a big enough population to support party restrictions could be a problem so if that is still a problem, I offer the idea of making it a search preference. This way if people want to find the most fair match possible by having even teams and skill levels, they could flip on the "party restriction" option that forces teams to be even, no matter how long the wait for that match. But if they don't want to wait, let them take it off.
No Built in Leaderboards:
This is a problem because it takes away from the competitive intensity for anyone who wants to get a high rank. Having leaderboards would let players know who is above them/below them in rank. It would also be a great form of networking to find other players right around your MMR or overall rank. The leaderboard could feature things like a Twitter/Twitch stream link for each player that chooses to share those.Solution For Leaderboards:
Add the Leaderboards under the multiplayer section in the menu.
No Reward For Achieving High Champion Rank:
This is a problem because you don't get anything to show for achieving something that is hard to achieve. Having rewards for achieving certain ranks could lead to a higher population since players would have something to play for.Solutions for Rewards:
It could be anything from in-game skins, armor, and emblems, to out of game prizes like cash and trophies. (I think in League of Legends, high Challenger ranked players receive cool Rings).
This is a problem because players can leave the match before it starts without being punished. Players dodge often because they'll either see emblems of very good players, know it's a team of four they matched, or just want to play a different gametype/map.Solutions for Dodging:
It could be hiding the map/gametype and player emblems until the game starts, or just by making a dodge count as a loss.
This is a problem because players can search with low ranked players to achieve high MMR accumulation from medium ranked players. Players manipulate the ranking system by playing with an "on purpose low ranked account(s)" aka a Smurf to get easy wins verse the actual low ranked players, which yields lots of MMR to the team with the Smurf since that team was expected to lose for having an overall lower skill sum.Solution for Boosting:
Make the system assume that the lower ranked players are just as good as the highest ranked player in the party. So after a super lop sided match goes down, the system would instead of giving the Smurf team tons of MMR, give that team a very small amount of MMR. And if they lose, instead of them hardly losing any MMR, they lose the average amount. Another solution could be to have a rank difference cap, as in you can only play with players who are either your rank, 1 rank above, or 1 rank below you. (CSGO does something like this).
This is a problem because you get an unexpected loss.Solution For Lagouts:
Have a "reconnect" option for the match. Also have a surrender option for the players in the match if they want the game to just end right away if they truely think it's too late to come back (CSGO does these things).