343's Response to Warzone Boss Steals
OP Silent Snore
I once lost, because the other team stole Warden Eaternal, Baron Sr'oalm, and a knight legendary boss whose name I can't rememberXACSlayerX wrote:ummmmmmmm.......you played warzone dude?RUL MonkeyxMoo wrote:They stole the boss? Who cares it's twenty five (sometimes higher) points that your team will get back thirty seconds from now. You want to know suffering? When the enemy steals the Siege monster in Smite.
the game is basically won / lost on bosses
This is a nice interim solution, but they should still fix the legendary boss scoring.shaggiedo wrote:I third this. Ripper of an idea. If its the last shot then why bother show the damage. If its about luck then make it about luck.Malice v1 wrote:I second this. I had an idea about what might work, but this solution is actually the simplest and requiring the least amount of code changes. Pretty much solves all the problems involved. Still the chance for the last lucky shot, but no knowledge as to whether or not you're just helping the enemy team towards that final shot.Hinashou wrote:This would actually be an interesting idea.PartyUpLive wrote:Someone before suggested removing the enemy's health bar. Making it not visible.
Bravoooo!!!!. I cant even say it better myself!!!!!Entr0p1k wrote:Get over it. Unless you are on the same team and are literally hiding in the corner to wait to take the last shot who cares? I personally wouldn't steal an obvious boss kill from a teammate but when people are unloading on a boss from every angle you really don't have time to mess around. If I see a shot available and an enemy coming I am going to take it regardless of the situation as I am not willing to risk the enemy jumping in and getting the last shot.
Now insofar as what the enemy does, there are no boss steals. It is a smart tactic to hide and let the other team do all the work on a boss and then try to get the last shot. Bravo to you if you sneak in there and get it. If you are going for a boss it is your responsibility to pay attention to your surroundings and look for approaching enemies or hiding ones and for controlling and clearing the area.
Again the vocal majority is really the minority. Most people are playing the heck out of Warzone and having a blast. As long as the team wins I am happy. Heck even if we lose I am happy because I had a good time just playing. I almost always end up with more assists than kills in Warzone and that is by design. I am really good with the BR from distance and have no problem controlling a base and knocking down enemy shields while other guys go charging in and get the kill.
Warzone is all about adapting to the situation. Every game is unique and play styles are different. Sometimes charging in and racking up spartan kills is smart. Other times base/zone control is smart. Sometimes just focusing on locations where the Bosses are going to spawn is smart particularly if the enemy isn't paying them enough attention.
Stop complaining and just have fun.
exactly, I have seen teams where everyone was working together and I have also seen teams full of complete idiots who blindly rush at three guys who can clearly see them coming. I am not just referring to Halo 5 either.Demonicdays wrote:I don't care what he says or what other players are saying, the system is flawed. The idea to completely stop the enemy team from dealing so much as ONE damage is almost impossible, and would require each member of your team to not only know exactly what they should be doing but to have the adequate gear unlocked from the RNG REQ system.
Yeah but wouldn't you say that they deserve the points for pulling that off. If the team that takes the majority of the health cant finish it off because they were either killed by the enemy or didn't have a power weapon ready to kill him, its fair game.LegionKR1613 wrote:unless your team focusing a boss and one guy on the other spawns a sniper or Spartan laser and blast him from out of veiwStarchyEwe wrote:Seems fair. Rewards teamwork vs children running around trying to get most kills.