I'm actually pretty good at the game, but sill would like to see sprint go. Clamber and thrust are the only two spartan abilities that I will stand behind. Ground pound and tackle are very risky and potentially useless during an evenly balanced match. 343 has done good with the campaign (I wouldn't mind if sprint was in the campaign), but for multiplayer... that is where they are lacking a bit. You have to really ask yourself why Halo 4's population decreased so much after the first 2 months, when Halo 3 had over a million players (more than COD 4 at the time) playing at once after a year the game already released.TodayFob226083 wrote:>Play Halo 5 Guardians
>Suck at game and can't get any kills
>Go on forum to complain about how game sucks
You can't win with people like the OP. Same with the 194 people who liked his post filled with random ignorance, half-truths and disinformation. You all are really going out of your way to hate H5G and 343, hm?
The truth of the matter is Halo 5 multiplayer is changing too much all at once. If you gradually introduced these features over the course of the three games (Halo 4, 5, and 6), then there would probably be less backlash from the community. But as of now with Halo 5, there are too many changes to the core fundamental gameplay of Halo (Halo CE - Halo 3). Halo is not meant to be a fast-twitch type of shooter, which is more akin to Titanfall and COD. Halo is a steady paced shooter that rewards the chess like strategies between team players. With an ability like sprint, players can aimlessly run towards enemies, get hit, and then retreat and not really rely on their teammates. Sprint is a HUGE gameplay decision, especially for multiplayer and it should not be taken lightly.
Its a fact that spartan abilities killed the majority of the Halo multiplayer population and more specifically the competitive Halo scene. 343i is trying to appeal to the masses and draw the COD players into Halo. Halo should NEVER be like COD. The more features they have in common, the less people will ultimately continue to play Halo. That is why COD is released every single year, because the player base gets essentially bored of the game, which is exactly what happened to Halo 4. But when you look at Halo 3, you had loyal players playing till this day without a steep decline in the multiplayer population.
My advice to 343i...
(1) Don't introduce some many changes at once;
(2) Stop conforming to the general audience and the typical modern FPS;
(3) Respect your loyal fans who have made Halo 5 (and ultimately 343i) possible;
Do not forget the Purists that stuck with Halo since the beginning.