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ShowOP eman182
lol i don't see how it's defensiveJollyJoey887451 wrote:l Stryder l wrote:l Stryder l wrote:Notice how this "professional" writes a novel to discuss what he doesn't like, and doesn't weigh in any of Bungie's mistakes or 343's positive parts of Halo 4, basically a Bungie fanboy/343 hater. If you all could remember, Halo Reach was what brought Halo down to it's lowest point. DMR, extreme randomness from bloom, missing game modes at launch, no reflective textures, fat spartans, false, conflicting storyline, basically a half -Yoinked!- game overall, and this guy didn't even mention that it was in fact the game to introduce armor abilities and the dreaded *gasp* sprint. I could go on and on about the failed abortion that was reach, and how 343 brought Halo back to life after fixing Reach and bringing Halo 4 which went mostly back to old Halo style 1-3, but also it's own thing. Halo 4 introduced many good things and I feel after 343 released the weapon tuning update for multiplayer it balanced itself out and turned out to be great fun to this day. Sure H4 had issues, but don't forget most of those issues came straight from a little game called Halo: Reach. This post is ridiculously long for someone with nothing better to do than write an essay about what they don't like and act like Bungie knew what they were doing.(Look at Reach and Destiny people). To conclude this, i'd like to say, yes, H4 had issues, however, that also was 343i's first game and it had no beta and no feedback pre-launch. It released really damn well for an improperly tested game. Yes, Master Chief Collection aside, I'd say 343 has done pretty well with individual releases so far. So OP, next time you waste your time writing an essay for everyone to read, make sure you add in all the angles instead of trying to sound professional about your opinion.
bump
No need to push your awful defensive post...
Dude what you say is srsly so false that it loses to much credit to even be acknowledged, much less "bumped"l Stryder l wrote:JollyJoey887451 wrote:l Stryder l wrote:l Stryder l wrote:Notice how this "professional" writes a novel to discuss what he doesn't like, and doesn't weigh in any of Bungie's mistakes or 343's positive parts of Halo 4, basically a Bungie fanboy/343 hater. If you all could remember, Halo Reach was what brought Halo down to it's lowest point. DMR, extreme randomness from bloom, missing game modes at launch, no reflective textures, fat spartans, false, conflicting storyline, basically a half -Yoinked!- game overall, and this guy didn't even mention that it was in fact the game to introduce armor abilities and the dreaded *gasp* sprint. I could go on and on about the failed abortion that was reach, and how 343 brought Halo back to life after fixing Reach and bringing Halo 4 which went mostly back to old Halo style 1-3, but also it's own thing. Halo 4 introduced many good things and I feel after 343 released the weapon tuning update for multiplayer it balanced itself out and turned out to be great fun to this day. Sure H4 had issues, but don't forget most of those issues came straight from a little game called Halo: Reach. This post is ridiculously long for someone with nothing better to do than write an essay about what they don't like and act like Bungie knew what they were doing.(Look at Reach and Destiny people). To conclude this, i'd like to say, yes, H4 had issues, however, that also was 343i's first game and it had no beta and no feedback pre-launch. It released really damn well for an improperly tested game. Yes, Master Chief Collection aside, I'd say 343 has done pretty well with individual releases so far. So OP, next time you waste your time writing an essay for everyone to read, make sure you add in all the angles instead of trying to sound professional about your opinion.
bump
No need to push your awful defensive post...
lol i don't see how it's defensive
Ragin Trajan wrote:l'm not sure you realize this, but a good number of 343i's team members are former Bungie employees, so yes, they have played the original games.
NecessaryEvil10 wrote:So a super soldier shouldn't be able to run or be able to do anything with his powered up suit?
NecessaryEvil10 wrote:I don't understand why you all just want the same game copied and pasted over and over again. If you want that, then go play CoD.
Untrue. If only a few weapons have zoom, it's a weapon feature. If all weapons have zoom, it's a gameplay mechanic.EyeOfMorality wrote:2) Not imo. Halo has always had ADS in some forum or another. Adding it to every weapon isn't a problem.
fixedTurkeyOnRye8934 wrote:Remove sprint.
Remove Ground Pound.
Remove aim-down-sight.
Remove kill-cam.
Remove the game from your hdd.
I think the best Halo would be Halo 3 with sprint added and some new weapons, maps and maby gametypes.IWI IUI wrote:TurkeyOnRye8934 wrote:Remove sprint.
Remove Ground Pound.
Remove aim-down-sight.
Remove kill-cam.
Remove the game from your hdd.
fixed
I think the best Halo would be Halo 3 with sprint added and some new weapons, maps and maby gametypes.IWI IUI wrote:TurkeyOnRye8934 wrote:Remove sprint.
Remove Ground Pound.
Remove aim-down-sight.
Remove kill-cam.
Remove the game from your hdd.
fixed
Reach hooked me for years. The DMR brought even more skill to those who wish to fend for themselves with a precision weapon vs spray and pray. You seem to think everyone aspires to play this game from an MLG standpoint but that's not true. When I play the older Halos, they feel slow. I like sprint, I like the thruster, and I like clamber. OK, ground-pound is happy as !blam! but it's so rare I don't care. The volume of creative things you can do on the fly is magnified. Using thrusters to juke to a sword wielding noob charging at you is awesome and VERY satisfying. It's a different type of kill than 4 shotting with a BR which is all you seem to want to do over and over again. Using clamber to confuse and kill a guy chasing you around a corner is dope as !blam!. Love it. This might irritate some old-school die hards. I want to play Halo the same way Russell Wilson plays QB. You want to play it like Payton Manning. So ofcourse, you come out here and cry about how "QB shouldn't be allowed to run the ball", "the zone blitz" should be illegal, etc. Because you want to same predictable experience over and over again.eman182 wrote:Morachip wrote:eman182 wrote:Adding sprint to Halo is a sympton of a greater disease: 343 Industries does not know how to create a compelling shooter, let alone fashion a great game befit the Halo series. If you recall, Microsoft did not pick 343 Industries to succeed Halo because of their merit as developers, but rather created them to house, feed, and milk the Halo cashcow Bungie abandoned in 2007. The only game that the in-house development team at 343 Industries made, Halo 4, was widely criticized as a terrible multiplayer game, so much so that 343 Industries had to strip it of all its "modernized" features to stymy the mass emmigration of its playerbase.
What rock have you been living under?
Bungie abandoned Halo in 2011, after BUNGIE released Reach, not 343. Everybody blames 343 for Reach's problems, they didn't make Reach, they were barely associated with it. You raise some legitimate concerns, but I can't take the majority of it seriously when you make such an obvious blunder in your opening paragraph.
Sprint was introduced by Bungie in Reach, along with armor abilities. 343 took armor abilities out again.
Did no one actually look at Reach's case? I find this way too often that someone thinks 343 made Reach. It is stamped in big letters "Bungie" on it. Is everybody else blind? Or am I just seeing things?
I may have gotten the date 343 Industries inherited the Halo series wrong.
But I show no favoritism to Bungie for developing Halo: Reach, nor am I a Reach apologist. Halo: Reach was a terrible multiplayer game with poor design choices (Aim Bloom being the worst offender) that are similar to the design choices that plague Halo 4 and Halo 5. In fact, I'd go as far to say that Bungie sabotaged 343 Industries by giving them an incorrect map to the Halo treasure when they released Halo: Reach and then handed over the reigns of the franchise. It's little surprise, then, that 343 Industries lost their way.
But I will state this: I don't care which company is at the helm of the Halo series. Companies are made of people, and people come and go, so a company's identity is ever-changing. What lives forever is the product those groups of people create, and that is why my post compares the gameplay of Halo 5 to the gameplay of Halos 1 to 3, the Halos that defined how the series's multiplayer plays.
Has anyone from 343 even acknowledged this post? Pretty odd considering it's one of the most popular threads in recent memory.YFNP wrote:Please, 343, take what eman182 has said to heart.
The only one there actually paying attention to is the Beta Feedback Thread V2, otherwise no they're not, which is unfortunate because they could learn a lot from this threadIM RyterA wrote:YFNP wrote:Please, 343, take what eman182 has said to heart.
Has anyone from 343 even acknowledged this post? Pretty odd considering it's one of the most popular threads in recent memory.
exactly! im not saying "halo 5" is a bad game, its a bad halo game. id rather the series die out and them to change up the names and story rather then see halo completely trashed and codified.343i refuses to listen to the fans and only accepts positive feedback from cod fansHair On Fire wrote:Halo 5 is a fun game but not a fun halo game. Just make a new game and leave halo at halo 4. I don't want to see halo turn into another generic shooter. 343 gave us master chief collection which (when it works) is perfect. I don't think we need another halo game.
Exactly. Master Chief's story ended at the conclusion of Halo 3 for me.Hair On Fire wrote:Halo 5 is a fun game but not a fun halo game. Just make a new game and leave halo at halo 4. I don't want to see halo turn into another generic shooter. 343 gave us master chief collection which (when it works) is perfect. I don't think we need another halo game.