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Add turrets to main bases in WZ to prevent farming

OP FatherlyNick

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FALX343 wrote:
Quit whining, most people have no idea what the difference between farming and triple caps are. For crying out loud, make a fireteam, shoot move and communicate clearly, and back cap a base. Its not difficult at all. Ive been in multiple games lately where we got triple capped and within 2min we had them triple capped. All of you whiners see a trip cap and quit and then cry farming. Your literally the boy who cried wolf, just severly more annoying.
The boy who cried wolf was a liar who suffered his own hubris. Next time look up the terms "literally" and "context" before you sound stupid.
I think that the farming only starts in earnest once all the bases are captured...and the core is vulnerable. So how would this idea help?
Then how do people get farmed? If the energy shield is down, there is no real way you can get farmed...
Dude, that is the ONLY way that people can farm. The one team takes all three bases and then spawn traps the other team at their core base, where they can only respawn inside the core or just outside (death sentence) while the opposing team sits outside with whatever vehicles and power weapons they feel like using, refusing to actually destroy the core. Are you proposing an idea to fix farming without having actually experienced it?
They should just make a fricking warzone dominion already
Implying this, I think you should call in and control such turrets using req points. Maybe there can be 4-6 maximum turret spots so the entire team doesn't just sit there on turrets, adding some much needed balancing.
With that, maybe different types of turrets that can be useful against tanks or infantry that camp in one place. Like a scorpion turret, Spartan laser turret, oni chaingun turret etc., with different req costs.
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