Exactly this.Wally Wolverine wrote:I think that the farming only starts in earnest once all the bases are captured...and the core is vulnerable. So how would this idea help?
Add turrets to main bases in WZ to prevent farming
Though I don't personally remember seeing them kill anyone, they were good at mediating pressure on a base. Slowing enemy progression enough to regroup and defend.Orion Crux 9 wrote:Going to be honest, if it's anything like the turrets from Dominion, then there is no point, has those turrets even kill anything?
I'm not sure I follow your logic. It doesn't matter wether the shield is up or down. All they have to do is sit outside the base and wait for people to come out.FatherlyNick wrote:Then how do people get farmed? If the energy shield is down, there is no real way you can get farmed...Wally Wolverine wrote:I think that the farming only starts in earnest once all the bases are captured...and the core is vulnerable. So how would this idea help?
this is very smart I hope 343 sees thisFatherlyNick wrote:So the way you get farmed is because the enemy team can safely wait outside of your base.
Now what if there were 'Guardians' in the from of automate turrets outside of your Main base which will shoot at any hostile that gets too close.
Turrets will be disabled if your core is rendered vulnerable. This will ensure that the enemy is still able to take out your core when they need to.
What do you think?
I think turrets would definitely help this out: http://xboxdvr.com/gamer/Jadyn%202/video/16157060
EDIT: For the triple cap farming - Neutral AI enemies should be able to capture back bases. Also, make Warden move around the whole map freely and go to the location where most players are would break up the outside of base camp.
Spawn point selection should also be available if there too many enemies right outside of your base.