I’ve been playing a little bit of Halo 4’s Spartan Ops, and omg, the Prometheans in that game are absolutely horrendous. I completely forgot how annoying they are to fight. Watchers with rechargeable shields, teleporting Knights that also have rechargeable shields, and Crawlers with binary rifles? Yuck. It really makes me appreciate how much effort went into redesigning the enemies in Halo 5. I love how the Knights are like Promethean Hunters, with weak spots and multiple opportunities for an instant takedown. Soldiers are bullet-spongey, sure, but they’re nowhere near as bad as Knights are in H4. Crawlers are, well, Crawlers. Watchers are a little more tolerable, but still annoying. I know Halo 5 is 5 years old, but it’s never too late to say thank you. So thanks 343, for not doubling down on the worse aspects of your robot menace and making them even more annoying. I have a feeling that if you improve on the good parts of Halo 5’s Prometheans, you’ll truly be able to get them right in Halo Infinite.
Appreciating the Halo 5 Prometheans (to an extent)