I never really played Arena in Reach too often.Ah well I see where we're losing each other . . .Rndom Grenadez wrote:I just don't understand the comparison to the Reach system. Reach was strictly based upon playtime. You could be terrible and reach Inheritor. That's not how it works in Halo 5. In the Halo 5 system your team has to win. And through this system we are matched with people that are on our level. I have yet to play someone who is ranked below platinum. This helps me elevate my game. The Reach system was arbitrary, just because you were a Reclaimer doesn't mean you wouldn't get matched against a general.Ranking resets do, in theory, offer the most incentive and challenge to players. However, if you want your game to be a first choice on game nights throughout the entire duration of the dev cycle (meaning, if you want H5 to be the game to play until you launch H6...let's hope 343 wants this), then you need to offer one BIG rank challenge...a rank which will take the majority of players the entire H6 dev cycle to max out. This is precisely what the 1-50 system did...especially H2's 1-50 system.Rndom Grenadez wrote:Not all ranks reset.
And I actually think ranking resets give you the impetus to work harder within that month to try to reach that level you want. I was ranked platinum in SWAT on Tuesday night, and a I bust my -Yoink- the last two night to make sure that I won games because I want to get to Onyx. Last night I made it to diamond and I intend to keep pushing myself to get better.
If the month ends and SWAT gets re-ranked, then I'll push myself to be better during those initial ten games, but there does need to be a bit more transparency with how those original ranks are calculated.
These monthly ranks (or however long the seasons last) should be used for rotational playlists. It's too confusing to cause any hardcore competition that might scare off casuals, and it would motivate players to try out temporary, rotational playlists, and take advantage of them before the next one comes through. There are many ways to offer incentive and 343...sorry...but 343 sucks so very bad in this department. They have yet to even come close to establishing a worthwhile competitive rank, and they've honestly failed to offer an EXP type system that bests the one in H3.
343 has some good ideas SR, REQ, and this Sonic the Hedgehog emerald valuation rank system...all are decent systems...just not for competitive skill ranking. That's just not what those systems are for, and even though that was so very obvious after Reach...here they go trying it all over again. It's really quite embarrassing.
Reach had an "Arena" subset of playlists too, which offered a ranking system very much like the one seen in H5. It failed...miserably.
Edit: To clarify - You're thinking of Reach's XP level system. I'm referring to Reach's Arena Skill Ranks.
Too busy trying to get to Inheritor...haha