like I said by that logic no Halo has taken skill.Honestly to me equal starts are trash, they only gurantee wins to players who use said weapons constantly, so let's say you spend most of your time in infection, you'll get good with the shotty/Pistol/Sword, but as soon as you go into slayer, you get absolutely destroyed. It's funny how something called equal starts gives no genuine equality.Death Wolf XT wrote:By this logic no Halo takes "skill" when someone grabs the SPNKR there quite literally is no counter aside from being to far away or to have the high ground (even that is not guaranteed) your logic doesn't really make sense, all previous Halo's (minus Reach, 4) had equal starts just as Halo 5 does, also map and power weapon control are a main focus, also by calling it luck based I assume you mean the SA's, technically strafing and crouching could be considered a random element therefore making it luck if you or your opponent were to match movements and aim accurately at one and other.I'm referring to multiplayer of course. From my experiences with Halo 5 skill is nonexistent, at least for a Halo title, Halo 5 is what seems to be entirely luck/camping based, you can't counter a rocket on cqc maps, you can't sneak around snipers, and you don't get enough time to stategize, there are 2 ways I've seen H5 multiplayer work either:Comedic Hermit wrote:So two games had armor unlocks for completing a game on legendary and now there always needs to be a cookie?
So don't bother playing CE or two on legendary...no cookie.
Don't bother with reach...no cookie.
I enjoy Halo, I play Halo. I don't need a cookie at the end to spur me to play the game.So Halo 5 doesn't require any skill? Are you claiming it isn't required to complete the campaign or for the multiplayer? Either way I don't think you'd be able to justify that statement.
a) be god
b) get destroyed
there is no in-between, you're either the best team or the worst team. Halo 5 seems to be more about running and gunning than actualy tactical movements. I mean something else that contriutes to this is lack of headset users, but we can't really do anything about that.
Technically when two people meet on an even playing field and one out does the other regardless of time spent with said items and terrain that person is more skilled (or they know weapon placement better).
If I were to go on a track and race another person with the exact same motorcycle as me and he wins he is more skilled than me and I should practice more I cannot change the fact that I lost due to being less skilled than the other rider, same concept applies to Halo just replace the track with The Pit (or Midship) and the bike with a controller, if I lose then I need to play more and if I can't play more then that is my own problem, no amount of excuses can change the fact that person has more skill and won because of that.