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Bring back Mythic Warzone firefight double xp

OP MLG redonkulous

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343 remove mythic warzone firefight's double xp payout that it had before October as it used to give around 25k with legendry boost and now gives around 18k
this is only around a 1k-3k increase from regular firefight and it take a lot more reqs and generally time to complete a mythic match. This is very sad to those grinding to 152 and the removed the increase with out even notifying people.
This was the only way I'd make it to 152 in time. Seriously. I've been playing 3-6 hours a day and there's no way I can do double that.
I'm curious why they thought this was a good idea. Like, who would be happy about this decision? It doesn't benefit anyone. We're the last people playing this damn game we need it the most.
I'm also displeased with this decision. It came out of nowhere.
Playing with no boosts will give you 8k and 2k in arena this is honestly messed up it’s now ungrindable and even if you are playing with a team taking double the time to reach 152 is just ridiculous. I’m sure others barely have time to do this and now it’s seems just impossible if you have a job or going to school
sac396 wrote:
This was the only way I'd make it to 152 in time. Seriously. I'm playing 3-6 hours a day to make it in time and there's no way I can do double that.
I'm curious why they thought this was a good idea. Like, who would be happy about this decision? It doesn't benefit anyone. We're the last people playing this damn game we need it the most.
Bang on. Well said. If you look in my post someone mentioned their reason to remove it. No chance now for sure! Who's gonna be left on it?!
I knew the payouts dropped off! I posted it in another thread. Using a Rare XP Boost whether I finished the 5th round or made it to the 5th round I was netting 15-19k XP. now im right around 12k.
My plan was to hit level 152 on November 29th, now with this drastical reduction my grind will only be harder and longer. I've sincerely lost motivation to keep going after knowing that 343 did it on purpose. I really hope they regret this decision and bring back the XP we all were used to get.
They do a lot of ridiculous stuff when it comes to gaining XP, I just resorted to using Microsoft rewards to fund my gift card necessity to buy $5 warzone boost packs, Boosts make up a big part of the grind, On firefight it's XP is worth 2 games so you triple your XP gains.
Before this ghost update I was averaging about 24,000-27,000 a match and it was fantastic and an ACTUAL reason to suffer mythic firefight. Now I’m averaging 16,000-19,000 a match and the suffering is not worth it now. Legendary firefight averages 17,000 a match which now with this ghost update makes mythic a complete joke and a waste of time. There are a lot of people out there, myself included, who are close to 152 and this just puts extra games we have to play which makes the grind that much infuriating. Bad enough when the XP to 152 Is monumental and seems in unattainable ,now you took off literally THE BEST method to rank up. WHY!? Please bring back the xp payout for mythic warzone and I’ll invest money to your company. Please and thank you 🙏🏼
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
To me its more about it being removed without anyone saying anything. But i also think the double xp was fair for the difficulty
tuhin94 wrote:
Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
Right. Here's what I think the main complaints are:
Spoiler:
Show
We need more clarification here. Like Redonkulous said, we need to know why they did this. As of now, there really isn't a great way to get XP, and it sucks because now is when we really need it.
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
The increased payout of mythic was the norm. It has been for a few months actually. Mythic WZ was how I grinded all the way to 152 with time to spare. I figured mythic WZ as a permanent playlist would be a decent way for newcomers to at least have a fighting chance to make it to 152. Them reducing the payout without explanation when historically Mythic has had the best payouts in the game for months now is pretty lame.
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
Even after 343 many updates and their questionable weapon balancing with the br they never changed how much XP was given until this month with no warning what so ever. If this is the case of new comers grinding the game out that they reach it I don’t understand why they will just hurt the community all together. If a new person were to join then it adds more to the halo experience not ripping on them for wanting to grind out. Never in any halo game has the XP been changed and if they do this for 5 what is there to say they won’t do it in infinite
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
There is little to no enjoyment in playing the same maps, matches, and setups over and over for an endlessly long grind. There are much higher quality and unique experiences available on xbox.

Myself and many others just want to be done with the grind, and move on to the next game.
4.5 mil away from 152 and I am not even gonna try anymore. Thanks 343 for a waste of time.
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
There is little to no enjoyment in playing the same maps, matches, and setups over and over for an endlessly long grind. There are much higher quality and unique experiences available on xbox.

Myself and many others just want to be done with the grind, and move on to the next game.
I agree. So, if you don't find enjoyment in the game, play a different one. Playing just to hit 152 makes no sense, especially considering there is no substantial statement from 343i saying what the point of doing so even is.
tuhin94 wrote:
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
There is little to no enjoyment in playing the same maps, matches, and setups over and over for an endlessly long grind. There are much higher quality and unique experiences available on xbox.

Myself and many others just want to be done with the grind, and move on to the next game.
I agree. So, if you don't find enjoyment in the game, play a different one. Playing just to hit 152 makes no sense, especially considering there is no substantial statement from 343i saying what the point of doing so even is.
The point is getting that emblem in Infinite. It really isn't much, but this'll probably be the only time we'll get it. A lot of us probably won't come back to grind H5 once Infinite is out, but we still want to flex on all the new Halo players with our emblem that we had to put all that effort into. Personally there aren't a whole lot of other games out there right now that even seem that interesting, so I'll just stick with Halo 5.
sac396 wrote:
tuhin94 wrote:
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
There is little to no enjoyment in playing the same maps, matches, and setups over and over for an endlessly long grind. There are much higher quality and unique experiences available on xbox.

Myself and many others just want to be done with the grind, and move on to the next game.
I agree. So, if you don't find enjoyment in the game, play a different one. Playing just to hit 152 makes no sense, especially considering there is no substantial statement from 343i saying what the point of doing so even is.
The point is getting that emblem in Infinite. It really isn't much, but this'll probably be the only time we'll get it. A lot of us probably won't come back to grind H5 once Infinite is out, but we still want to flex on all the new Halo players with our emblem that we had to put all that effort into. Personally there aren't a whole lot of other games out there right now that even seem that interesting, so I'll just stick with Halo 5.
Then put forth the same time and effort the other 152s did. As I said, everyone got a ton of XP help this year, which is obviously great and appreciated. Most people who hit 152 before all that, including almost everyone in my company, did it without these XP events. As cool as it is to have that token (again, 343i has not specified what it will be), you have to be dedicated to the game. No shame in not reaching 152, but the milestone should not get cheapened for the ones who reached max rank already. It is not meant to be a short journey and permanent double XP, for instance, cuts that literally in half. Putting things a bit more into perspective, you are halfway to 152 after hitting 150 AND gaining 1 million XP on top of that. So, with double XP on all the time, you effectively only have to hit 150.

Most importantly, enjoy the game when you play. There is no point to gaming unless you are having fun. That's what video games were made for in the first place. They were not virtual casinos (except for the actual gambling machines in Vegas) or anything else, just a way to have simple and pure fun.
tuhin94 wrote:
sac396 wrote:
tuhin94 wrote:
tuhin94 wrote:
I understand the frustration in this thread, but you really don't hear the people who hit 152 well before these double XP events complaining about all the double XP events that give people a much easier and faster road to 152. These XP boost events happen as special events, not as the norm. 152 is not something that happens overnight. Keep playing and you'll reach it. If your only goal is to reach 152 and not enjoy the game at any point, then does it really make sense to play at all? I think WZFF is a tacked-on and low-effort mode designed to force players to use REQs, but I still find enough enjoyment to keep coming back to it. Again, I get the frustration, but 343i has done a lot this year to help players gain XP faster, like introducing multiple weeks of double XP and giving out all those Legendary boosts. Perhaps there is something I'm missing here from your perspective, so please tell me if that's the case.
There is little to no enjoyment in playing the same maps, matches, and setups over and over for an endlessly long grind. There are much higher quality and unique experiences available on xbox.

Myself and many others just want to be done with the grind, and move on to the next game.
I agree. So, if you don't find enjoyment in the game, play a different one. Playing just to hit 152 makes no sense, especially considering there is no substantial statement from 343i saying what the point of doing so even is.
The point is getting that emblem in Infinite. It really isn't much, but this'll probably be the only time we'll get it. A lot of us probably won't come back to grind H5 once Infinite is out, but we still want to flex on all the new Halo players with our emblem that we had to put all that effort into. Personally there aren't a whole lot of other games out there right now that even seem that interesting, so I'll just stick with Halo 5.
Then put forth the same time and effort the other 152s did. As I said, everyone got a ton of XP help this year, which is obviously great and appreciated. Most people who hit 152 before all that, including almost everyone in my company, did it without these XP events. As cool as it is to have that token (again, 343i has not specified what it will be), you have to be dedicated to the game. No shame in not reaching 152, but the milestone should not get cheapened for the ones who reached max rank already. It is not meant to be a short journey and permanent double XP, for instance, cuts that literally in half. Putting things a bit more into perspective, you are halfway to 152 after hitting 150 AND gaining 1 million XP on top of that. So, with double XP on all the time, you effectively only have to hit 150.

Most importantly, enjoy the game when you play. There is no point to gaming unless you are having fun. That's what video games were made for in the first place. They were not virtual casinos (except for the actual gambling machines in Vegas) or anything else, just a way to have simple and pure fun.
I have just about 1000 hours on the game already since I've just been playing the game for fun, like you said, and I'm just now starting to care about going for XP, because of that token we get. I'm sure I'm not the only one in this boat. I completely understand where you're coming from on everyone else not getting that double XP and how it's way easier for us now (or at least it was until last week), but it's so frustrating for all of us. We never knew there would be a reward for getting to max rank at first, and now that we do, we don't have a lot of time. I wish 343 had told us earlier, but they probably didn't know then they were going to be giving something out.

The point is, I've played the game and had fun with it, I just won't get that same token everyone else will since I didn't have that fun a certain way (i.e: playing modes that give you a lot of XP). Correct me if I'm wrong, but I believe there's people with 1000 hours to less who made it to 152. So have I had "more fun" than they have? Am I more deserving of it for playing more? I think that is the underlying problem here: that there are people who play the game for fun, who play it a lot but still haven't made it to 152. Yet they won't get to express that on Halo Infinite. Maybe if they give some other reward for total play time, or matches played, or change the requirements for this one to make it a combination of the 3. But that's just me thinking out loud.
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