Yikes. Take it easy, there. I may not have put enough empahsis on it, but I tried to use language that implied there are always exceptions. I wasn't meaning to come off as making all-encompassing blanket statements that I was insisting were fact and not just my opinion. So that's my fault and I'll take it as a lesson about being much more careful with what I say in these forums.Vegeto30294 wrote:I feel like this view is very misguided on its own, and assumes a bunch of things no one ever said. I mean, according to your profile and a different comment you made, you don't even like Spartan Charge and was glad that it was removed from HCS. Why isn't that turning your nose away from innovation right there?MisturGigglez wrote:Aurik Kal Durin wrote:While we're at it, they should remove Sprint and Clamber and give us back the mobility we had in classic Halo games.
If wanting to remove things is simply driven by nostalgia, can I say that anyone that likes Halo 5's abilities are blinded by a sense of novelty bias? It's not like we haven't removed things before, look at what happened to Loadouts. We got rid of something "new" for equal starts which has been around since Halo CE and for some "weird" reason, most people are okay with that. What happened to innovation there?
No one said they wanted a clone of Halo 2 and Halo 3. Those who are are asking for Halo 2/3 Anniversary, a game designed to be clones of the original. If the abilities are all that makes the difference between "old" Halo and "modern" Halo, I guess those abilities must not be very substantial.
Removing Sprint isn't the same as "slowing Halo down." If you're looking for speed, there are many other ways to recreate that.
Halo 5's very existence as a popular game is due to all the things we removed from Halo 4, things that many people would have considered "innovation" back then and not being like an "old 2000s shooter." So far, removing things that people don't like have shown to work, and Halo 5 is a living example of it.
I definitely wasn't trying for an "all-or-nothing," angle. I just felt that the earlier post I quoted about removing sprint and clamber as well was going too far and throwing the baby out with the bathwater. I never said all innovation is always objectively good, and that newer is always better.
What I meant by turning a nose up at innovation was in reference to the negative attitude given to H5 by those who felt that even trying to be new and different was a mistake. So if we're both just going to scrutinize the nuanced details of posts, I also never said that taking things out of the game that end up not working or not being popular with the players goes against the spirit of innovation and change. Your response also makes plenty of its own incorrect assumptions, like bringing in the Anniversary games which I also never said anything about. So, maybe tone it down a little?
Like my intentional exaggeration about a desire for H2/H3 clones. It was an exaggeration and it was intentional in a joking fashion to emphasize how I think removing Sprint and Clamber is going too far and taking too many steps backwards. Those literal, exact words may not have been said in this exact thread, but the sentiment of wanting a returning to classic mobility does exist and can be found among Halos players. I am allowed to disagree with it.
I definitely have worded my earlier post differently if I had known it would be ripped apart under a microscope for the sake of being argumentative. I'll certainly refrain from taking a casual attitude with anything I post on waypoint in the future.