Xbox Live growth has nothing to do with Halo 5. Halo isn't the only game on Xbox.xx DBeasty 5 xx wrote:I don't buy that that fan base drop by 50% after the first week as well - this kid has nothing to back that figure up and I've a quote directly out of the MSFT 8-k report which was filed on 7/19/2016 after they crushed earnings estimates.Comedic Hermit wrote:Do we really have to do this again?Heisenberg 202 wrote:Change has only had a negative impact on Halo. The fan base is well over 50% smaller and barely hang around a week after launch due to those unnecessary changes.Smithsonian30 wrote:I personally like they way it is going. Think about it this way: If Halo never changed except for new graphics, how many people would be playing it? How many people play MCC compared to Halo 5? There is definitely a huge difference. Ultimately, change is better.
A: Show me the population numbers
B: Show me the population drop numbers
C: Show me a comparison to all games released at the same time that show a statistically significant difference for H5.
D: Figure out someway to determine and verify why people are leaving rather than just offering an Argument from Ignorance fallacy.
E: Remember that there have been massive change with every Halo. Halo 2 was far more popular than CE and included a huge amount of changes. The same is true from 2 to 3 and so on.
Found on page 6 under revenue from personal computing (that's xbox segment) " Xbox Live monthly active users grew 33% year-over-year to 49 million" Halo5 has been out for about 9 months or so.
So if a major xbox franchise experience such a dramatic drop usage right after a lunch date within this past year then how did xbox live active users grow by 33%?
These kids don't have a clue!
Classic vs New