I actually agree with all these, L3 hydra would be nice for ghosts, hogs and the random mongoose/gun being spawned, may seem OP but it would be nice to have a wep to help bring down those early vehicle calls, plasma pistol at 3 is nice as well both are nice ways of getting kills too. I myself dont use the hydra much so knocking it down would make it more appealing for me to use cause I will use a typhoon but not the hydra and if I'm getting to 5 well then I might as well call in an Ad Vic.
I personally think that L3 Hydra is way too low. That thing is devastating against air vehicles if used properly. Level 4 seems fine atm.
My primary suggestion:Damage boosts: -1 level. They're so useless right now...
Other key changes:All wasps: +1
Base Phaeton: L7
Kinetic Bolt BRs: L3
Gauss Hogs: -1
Base LR: L3
Base Hydra: L3
Echidna: L6 (maybe L5)
CE Pistol: L5
Base Plasma Pistol: L2
All Brute Plasma Rifles: -1
All Binary Rifles: -1
Talon of the lost: Buff it. Increase Rate-of-fire (equal to hailstorm), and increase range a bit.
Dying Star: Buff it - more vehicle/armor damage
White Scar: L4 (it's worse than a whiplash)
Leave Wraiths, DMR, Scorpion as-is. Any changes to them would break the game more.
Possibly good, but not critical:Banshee Ultra: L8
Base Rocket, Base SPNKR: L4
I actually agree that LV 3 hydra would be OP especially on Noctus and A.R.C it would be a melt cannon. noctus firing into or from monument, A.R.C. firing at the other base where they are so close together in the map, plus firing on enemies on top of garage. There are plenty more but those immediately stuck out for me, and like i said I initially was not in favor of having at lv 3 but the more i think about it,, the hydra would be a good equalizer to beginning of match wasps* that can cause some serious problems if you can pin down the opponent in one base....
*just by the way im not necessarily condemning early match wasps, i try to pull one out early if possible