I would lower the Req energy requisite for the Knight blade down a level, because being on the same playing field as the energy bayonet isn't the case since the Energy bayonet is up that high because it 1-hits players. Knight Blade can't even do that if it has the "Increased Strength" Mod is on. I'd say they are on the same level playing field if they were meta against vehicles, but they aren't and I don't want them to be! The Knight Blade is fantastic as is, despite the lack of a one hit on Spartans, and it's ok because it's not made to do that. Lowering it 1 level would allow it to thrive a little more frequently, despite it's underuse reasons. as of now though, it might be suitable more as a test for the next update, if you guys are interested, but other than that, keep up the good work!ske7ch wrote:Hi everyone - the Halo 5 team is in need of your feedback! Currently they're taking a look at REQs across the board and considering potential changes to some REQ card energy level requirements.
We'd love to get your response to this question:
If you could change the energy level of any one REQ item, what would it be?Please think about it and keep it to ONE REQ item. Bonus points if you explain your reasoning! Thank you for your feedback!
It's nice to see you guys are listening!