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[Locked] FEEDBACK WANTED: REQ ENERGY LEVELS
OP ske7ch
This. Not getting any credit for significantly damaging a boss is very disappointing. It also destroys your ability to obtain better weapons and disables you from having a fighting chance against most bosses (even on heroic).MassDriverz wrote:i played a game (heroic firefight) earlier today which was VERY boss heavy and as such, due to boss kill crediting, i only had req lvl 5 by the 5th round. VERY poor req leveling in cases like that, either boss crediting needs a fix or something else needs to happen to ensure players are not gimped unbelievably bad on boss heavy matches should they be denied kill credits
knocking down loadout req requirements would help. Honestly i find with dual dmrs i can be very effective at clering trash to bosses and taking down mini bosses in later waves to acquire dropped high tier weapons. Such as the advanced incineration cannons from knight mini bosses that lead to warden eternals. An extended mag dmr can then be used again to push through soldier trash for me to then use the power weapon before finishing off with dmr to the back. Usually that sort of thing yields a payout its typically early bosses up to round 4 that are scarce.Camathemi wrote:This. Not getting any credit for significantly damaging a boss is very disappointing. It also destroys your ability to obtain better weapons and disables you from having a fighting chance against most bosses (even on heroic).MassDriverz wrote:i played a game (heroic firefight) earlier today which was VERY boss heavy and as such, due to boss kill crediting, i only had req lvl 5 by the 5th round. VERY poor req leveling in cases like that, either boss crediting needs a fix or something else needs to happen to ensure players are not gimped unbelievably bad on boss heavy matches should they be denied kill credits
Otherwise, I think the DMR should not be as challenging to obtain. It is definitely not THAT much better than any other loadout weapon (even though I do enjoy it very much), so why do we normally have to wait until round 4 or 5 in a Firefight to use it? I think the maximum req level for any loadout weapon and its best variants should be 5. Otherwise, I strongly feel that the DMR should be available at req level 4 or 5.
Yeah I agree because all the better weapons would be way better then to get hydra at level 5.saber2922 wrote:Hydra to level 4 from 5 please, then I would actually use it
Definitely a solid idea. Couldn't agree more.MassDriverz wrote:knocking down loadout req requirements would help. Honestly i find with dual dmrs i can be very effective at clering trash to bosses and taking down mini bosses in later waves to acquire dropped high tier weapons. Such as the advanced incineration cannons from knight mini bosses that lead to warden eternals. An extended mag dmr can then be used again to push through soldier trash for me to then use the power weapon before finishing off with dmr to the back. Usually that sort of thing yields a payout its typically early bosses up to round 4 that are scarce.Camathemi wrote:This. Not getting any credit for significantly damaging a boss is very disappointing. It also destroys your ability to obtain better weapons and disables you from having a fighting chance against most bosses (even on heroic).MassDriverz wrote:i played a game (heroic firefight) earlier today which was VERY boss heavy and as such, due to boss kill crediting, i only had req lvl 5 by the 5th round. VERY poor req leveling in cases like that, either boss crediting needs a fix or something else needs to happen to ensure players are not gimped unbelievably bad on boss heavy matches should they be denied kill credits
Otherwise, I think the DMR should not be as challenging to obtain. It is definitely not THAT much better than any other loadout weapon (even though I do enjoy it very much), so why do we normally have to wait until round 4 or 5 in a Firefight to use it? I think the maximum req level for any loadout weapon and its best variants should be 5. Otherwise, I strongly feel that the DMR should be available at req level 4 or 5.
Fix kill credits and/or nerf loadout weapons to no higher than 6, maybe unlock all dmrs at 6, all AR's at 2 all BR's at 4 have all but the most uber magnum loadout available at req 1. /shrug
Try the chrome waypoint extension:Chazzoboi wrote:I think the base sniper shoud be level 5 as at level 5 you can get a banshee, wasp and many others. We also need a feature that lets us sell more than 1 req at a time.
WT buffed with 24 ammo and REQ level 5. CE pistol just REQ 4 but I'd like more Magnum variants in general as having 6 pistol variants feels... Underwhelming, also have Gunfighter as REQ 1. Any suggestions about new magnum variants? I'm stumpedRzR J3ST3R wrote:CE pistol and WT would be OP as loadout weapons. Not a good idea. But they should probably both be Level 4... but without the speed boost built in. They really aren't better than a whiplash, blood of suban, pro pipe, or void's tear. And NO WAY the CE pistol is better than L5 REQs like the Ad vic, Spnnkr EM, arclight, wasps.PowerPeregrine9 wrote:CE pistol and Whispered Truth as Loadout weapons, similar REQ levels. All base guns (Nothing like Kinetic Bolts or Bayonet) being base weapon level
But you're forgetting, the hydra auto-lock on to targets, while the railgun requires timing, charging, and aiming to use.UCO Rhino wrote:Regular Hydra Launcher should be Req Level 4, I'ts not fair that the Railgun is Req Level 4 and the Hydra is 5.
Thank You for your time!
im on xbox and dont have access to a chrome browserRzR J3ST3R wrote:Try the chrome waypoint extension:Chazzoboi wrote:I think the base sniper shoud be level 5 as at level 5 you can get a banshee, wasp and many others. We also need a feature that lets us sell more than 1 req at a time.
https://chrome.google.com/webstore/detail/halo-waypoint-tools/ifnmllpebfhkkpihacgmnpkjflmdajpn?hl=en-US
Yeah it would be nice to have something built in to Xbox. But just use a computer, rather than your xbox... go to the requisitions section of your Waypoint service record, while on the computer! That's where you install the chrome extension.Chazzoboi wrote:im on xbox and dont have access to a chrome browserRzR J3ST3R wrote:Try the chrome waypoint extension:Chazzoboi wrote:I think the base sniper shoud be level 5 as at level 5 you can get a banshee, wasp and many others. We also need a feature that lets us sell more than 1 req at a time.
https://chrome.google.com/webstore/detail/halo-waypoint-tools/ifnmllpebfhkkpihacgmnpkjflmdajpn?hl=en-US