and gungoose level 2
[Locked] FEEDBACK WANTED: REQ ENERGY LEVELS
Searing Blaze88 wrote:All req variants should be a different level otherwise there is no point having them. Like why have a basic rocket launcher when you have ad victoriam that is the same level but better. Put all the variants of a certain req one higher than each other soo they will actually get used
absolutely not, rail guns are fine where that are, plasma pistols are skill based and vital for early game use, u would say the first 2 variants need to be level 2 with voids tear at3 or 4, and wasp armour is fine, maybe lower it a little as its to easy to go on long sprees in themRipShaDe 41 wrote:Railgun:
Regular railgun 5
Voids tear 5
Req lvl 5,6,6
Needs to take less damage from railguns.
I feel like instead of that very complex change, just make it so the AI in firefight aren't so bullet spongey. That's why no one calls in weapons because you'll have to use all the ammo just to kill one or two knights where in a vehicle you can slaughter them.
this is a very good idea because the H2BR is a very good weapon but it needs to be lowered.The Halo 2 Battle Rifle has a significant advantage over the halo 5 br, and would render the halo 5 br useless until getting additional attatchments.Aurik Kal Durin wrote:Can we please lower the Halo 2 Battle Rifle to REQ Level 3!?!
No people don't use power weapons in firefight much because you run out of ammo quickly . In a vehicle you can just keep firing soo that's why you see more vehicles used