Forums / Games / Halo 5: Guardians

For you: what is the worst map in HALO 5?

OP GuiiBRasilio

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I really hate the island map in warzone.
Im assuming escape from A.R.C.? Anyone have a clue what A.R.C. stands for, it's been bothering me for the longest time...
Darki29 wrote:
Darki29 wrote:
All of them
and i don't say this as a joke i feel that all the Halo 5 Maps are awful, none of them are unique and none of them plays really well. At best they're mediocre.
look another salty kid trying to act all big with his exaggeration. You clearly don't understand map design. These maps are meant to work around H5's sandbox and act as proper arena maps not like many past Halo maps. This means they will function differently from classic Halo styled maps. However the maps flow well for their purpose. If you dislike this type of map approach then an arena shooter like H5 is not for you. For me Empire is more memorable than nearly every classic Halo map. I like that kind of map style
And another stingy person that clearly is too ignorant to let other people voice their opinion.
For starters this thread's topic is what is the worst halo 5 map for me. Now if i say that i think that all Halo 5 Maps are the worst for me just shows that i don't feel they have that much of a difference between eachother, or to put it otherwise they are all equally good / bad.
Also why do you think i don't understand map design? In my opinion most maps are pretty bad from a design perspective especially considering the immense possibilites of the new movement system. For example most maps just feature some clamberable edges or some platforms between which you can dash jump, they could've done so much more with the current movement system, hell i've seen Counter-strike maps that featured a much more complex map structur and architecture ( especially in terms of verticality ) with the clearly limited movement system of CS.
And why do maps for arena shooters have to be as boring as the halo 5 maps? Considering the possibilities of the graphics engine of Halo 5 the maps just look way too bland and similar to each other. Even if you design a map that is essentially pretty simple in itself you can atleast make it LOOK good and interesting.

But i know you wouldn't even read this because you just see someone stating that they don't like the Halo 5 maps.
That is how you will get even worse maps in the future and in Halo 6 if you just ignore other peoples opinions.
I think the maps themselves look great. I did read your thing if that is surprising. There is always room for improvement, but I think 343 should use some of the community's ideas for a head start and then decide what is the best approach from there. While the community do have ideas on how to improve the systems they may not come up with the overall best ideas or know how to execute these ideas properly
I hate Deadlock. Standoff and all its iterations should go away. Also Bloodsport is the worst grifball map. For Warzone it's obviously Skirmish.
Overgrouwth is terrible too. Play stronghold in this map is booring.
nPlasma wrote:
I think they are all bad...
You must run around like a clueless chicken on the maps then. You make a map then we can laugh or let me act as cool as you for a sec: "All H3 and Reach maps suck derp"
Attacking my opinion will not change it.
Truth
Torque and Molten.
Still Truth
I find most of the maps aren't great honesty lol I don't mind The Rig, Coliseum, Riptide (I know people hate it lol but I think weapon placements just need to be changed/moved around) and that newish one....the one on the asteroid, the small one....you know the one, that one is ok too. I don't mind those 4, but honesty, the rest are very meh or terrible. I find the biggest problem in Halo 5 is the look of the maps more then anything. They all look the same. So many are boring UNSC/Humans ones. Heck even the warzones maps all have Human buildings that look all the same.

I just find Halo 2/3 did such a better job in this area. Halo 6 really needs to have them map variety like Halo 2/3.

Are you guys serious? Molten is an amazing map. I love whenever I get it. The lava looks really cool and you can barely tell it's a rig remix. My least favorite map would probably be overgrowth, but I don't despise it. I just like the other maps better.
I've only played Molten 3 times since it's been out...3 TIMES!! LOL Such a joke!!! So I really don't know what to think of it. From what I played (4-4) the map wasn't bad, but the spawns were unreally bad!!
Darki29 wrote:
Darki29 wrote:
All of them
and i don't say this as a joke i feel that all the Halo 5 Maps are awful, none of them are unique and none of them plays really well. At best they're mediocre.
look another salty kid trying to act all big with his exaggeration. You clearly don't understand map design. These maps are meant to work around H5's sandbox and act as proper arena maps not like many past Halo maps. This means they will function differently from classic Halo styled maps. However the maps flow well for their purpose. If you dislike this type of map approach then an arena shooter like H5 is not for you. For me Empire is more memorable than nearly every classic Halo map. I like that kind of map style
And another stingy person that clearly is too ignorant to let other people voice their opinion.
For starters this thread's topic is what is the worst halo 5 map for me. Now if i say that i think that all Halo 5 Maps are the worst for me just shows that i don't feel they have that much of a difference between eachother, or to put it otherwise they are all equally good / bad.
Also why do you think i don't understand map design? In my opinion most maps are pretty bad from a design perspective especially considering the immense possibilites of the new movement system. For example most maps just feature some clamberable edges or some platforms between which you can dash jump, they could've done so much more with the current movement system, hell i've seen Counter-strike maps that featured a much more complex map structur and architecture ( especially in terms of verticality ) with the clearly limited movement system of CS.
And why do maps for arena shooters have to be as boring as the halo 5 maps? Considering the possibilities of the graphics engine of Halo 5 the maps just look way too bland and similar to each other. Even if you design a map that is essentially pretty simple in itself you can atleast make it LOOK good and interesting.

But i know you wouldn't even read this because you just see someone stating that they don't like the Halo 5 maps.
That is how you will get even worse maps in the future and in Halo 6 if you just ignore other peoples opinions.
I think the maps themselves look great. I did read your thing if that is surprising. There is always room for improvement, but I think 343 should use some of the community's ideas for a head start and then decide what is the best approach from there. While the community do have ideas on how to improve the systems they may not come up with the overall best ideas or know how to execute these ideas properly
I actually know what MasterDavros means. I to just find the maps in Halo 5 (Minus say a few) are just so bland.... Nothing jumps out at you I feel. Some of the maps have gotten better, look wise, play wise, and the new one, mercy looks AMAZING! how well it plays....we'll find out.

I've said since day one, why don't the maps have interactive elements like H2A maps had. Shooting chucks of ice down onto someone, making water pour down, activating a huge shield and so forth. These kinds of things add SO MUCH to the maps and the game. If the pros don't like it, then just had a feature where you can turn it off, done and done. I really Hope Halo 6 has interactive elements like H2A maps have. To this day I think H2A maps are the best looking and playing maps ever.
The Rig always seems to throw off good team play and makes it more about individual encounters.
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