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File this as entry #329 in the "'Free' DLC" category.
So long as people ignore the obvious, I shall state the obvious. #captainobvious
Captain Obvious is trying tell people what 343 announced before the game even launched. Updates are free to download and will be funded by sales of optional REQ packs.
*proceeds to glue nails to my hand and face palm repeatedly
Just... not everyone paid the moneyz for the req packs. I mean, I bought the warzone pack but I also got the game for free, basically funding it and getting some sick items
Hahaha post like.this make me want to go buy some gold packs...smh.... it makes zero difference whether you buy packs with money or just use points and get the packs for free your odds of winning a game are the same. They still depend on your skill to fill your req meter to be able to use the reqs and if you can use it use it effectively not to mention the rest of your team. Go ahead spawn a banshee ultra... nothing is stopping the other team from shooting it down or possibly jacking it.. you have can have the largest inventory in all of H5 but if you don't have the skill or team work you still won't win.

Also YES the monthly updates are FREE.... why because NO GAME CHANGING CONTENT is behind a pay wall. Just because they are funded by req pack sales doesn't mean they aren't free. It's up to the players to buy packs or not. I bet there are plenty of players who don't buy packs at all.

Also the req pack system is actually better for Halo right now. Halo population and popularity are pretty low so right now if a new player picks up Halo they get ALL maps there is no additional cost to them. There is no spilt in the population between those willing to buy dlc and those who aren't. Sure the req system isn't perfect right now. They should have had more cosmetics unlocked through achievements or commendations. But it's still a better system than the map pack system. The map pack system was flawed. Most don't seem to remember the last map pack bungie offered in reach and then eventually took away since I guess not enough players bought them which was quite infuriating. Sure they could have just put the maps in rotation but they didn't want to send a message of hey why buy map packs if I just wait they become free.
LethalQ wrote:
Hahaha post like.this make me want to go buy some gold packs...smh.... it makes zero difference whether you buy packs with money or just use points and get the packs for free your odds of winning a game are the same. They still depend on your skill to fill your req meter to be able to use the reqs and if you can use it use it effectively not to mention the rest of your team. Go ahead spawn a banshee ultra... nothing is stopping the other team from shooting it down or possibly jacking it.. you have can have the largest inventory in all of H5 but if you don't have the skill or team work you still won't win.

Also YES the monthly updates are FREE.... why because NO GAME CHANGING CONTENT is behind a pay wall. Just because they are funded by req pack sales doesn't mean they aren't free. It's up to the players to buy packs or not. I bet there are plenty of players who don't buy packs at all.

Also the req pack system is actually better for Halo right now. Halo population and popularity are pretty low so right now if a new player picks up Halo they get ALL maps there is no additional cost to them. There is no spilt in the population between those willing to buy dlc and those who aren't. Sure the req system isn't perfect right now. They should have had more cosmetics unlocked through achievements or commendations. But it's still a better system than the map pack system. The map pack system was flawed. Most don't seem to remember the last map pack bungie offered in reach and then eventually took away since I guess not enough players bought them which was quite infuriating. Sure they could have just put the maps in rotation but they didn't want to send a message of hey why buy map packs if I just wait they become free.
This, it was so annoying in past games to spend money on content that I never really got to use.
After playing 1700 games I unlocked every thing only paid for the game. Once every thing is unlocked reqs are really cheap now But it is hard to find certain items like I was trying to save up on speed boost but was finding them rarer than phaetons.

In other halo games I never unlocked the thing I was after and to make matters worse I'd likely change my mind after getting so far in.
Free doesn't become an excuse, but these people in this forum state "it's free" to those criticizing updates.
JohnDang55 wrote:
OP you have 62% win rate warzone something I would like to have. Maybe explaining how most of your wins played out how much money you spent.
Its actually hard to tell who spent, and how much but I will reveal that I bought two mythic picks following Ghosts of Meridian, and that I should 'have' bought more packs but I progressed nicely in the game otherwise and now get 6k req points back from each gold pack.
Let me make this clear, I don't buy REQs.
JohnDang55 wrote:
JohnDang55 wrote:
The requisition system in this game is perfect outside of the inability to sell multiple copies of the same req and the low drop rate of Phaetons. There is a real sense of progression and thusly achievement and the feeling gets better and better as you move from bronze to silver to gold packs. With the Ghosts of Meridian or Memories of Reach update the req packs got massively buffed with emblems not taking the permanent unlock slots and micro transactions are optional.
Compared to other games such as MMORPG's the micro transactions aren't in your face and aren't a requirement to be competitive and are just there to supplement your gameplay for your own personal enjoyment. Its the most sensible agreement to do business between the players and the developers.
Also OP warzone is not pay to use or pay to win with power weapons and vehicles. With its match makings teams are made up of 12 randoms with different req progression but as a team their req inventory matches the enemy team.
E.g both team have 5 Phaeton req cards however the enemy blue team pulls out 2 of their available Phaetons while red doesn't and blue wins. Red team players that are not close to their legendary's or ultra rates will cry blue team payed to win and proceed to complain about 343 matchmaking system when in reality, it was just the red team being too stingy or scared to use their reqs.

Also OP in economics a company is allowed to market and make money off their product.
I'm sorry, but I get no sense of achievement from an RNG system. I felt like a boss when I unlocked EOD in Halo 3. Same with Mark VI in Halo 4. In Halo 5 it's just an agonizing dice roll for the helmet or whatever that I want.

The Warzone cash funnel is psychological. It can feel like you're completely outmatched when the other team spams banshees and your team won't. This can cause spending.

Allow me to introduce you to my good friend Mobile Gaming. It'll be happy to nickel and dime you.
So according to you tunnel vision for a certain item like armour is more of an achievement than having close to or 100% unlock? That's like saying you're better off to have done 1 mission on legendary with a few skulls on than doing the MCC on legendary difficulty with no skulls both solo and co-op.
Halo 5 offers us more to use where nothing is left in the dark unlike Reach where certain items aren't even bought. If we take Halo 4 you still even need to play quite a bit to get helmets like Tracker as part of the specialisations. Its better to want many instead of a single item, otherwise you're just being picky and who knows you might like what you get from chance. Chance ensures that when we play we don't see the same armour, visor and helmets each time. Variety does any game good.
If the you're being outmatched its likely reqs were not the cause but rather the enemy had better strategy and reactions. Every req can be countered and its always your teams choice rather to use them or not. Its never a micro transaction problem but a player problem.
If losing causes spending then its good cause its supporting the game but it doesn't change the problem of your team not spawning reqs. Its still gonna be there.
the Helioskrill armor doesn't count as it wasn't earned by playing the game in question. Achilles does, but the whole grinding a casual playlist thing has caused a lot of controversy. Now then, I didn't mention Reach because it doesn't support my argument as well as Halo 3. Remember Recon? Remember the Vidmaster achievements? The journey to Recon was a fun and rewarding experience. EOD and Hayabusa couldn't really compare to the impressive community building experience Recon offered, and Halo 5 has nothing even close.

I love variety, and I never saw the same armor set twice in Reach, a game with no RNG.
It isn't DLC... all of it were UPDATES.

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Uh... Got the game... Didn't pay anything for the game itself post launch and got lots of content.
Free enough for me!

I'd like to see more achievables, but don't exactly need them to have fun.

Reach had randomness by the way.

i wish halo wars 2 had this free post launch content model as well in some form.

So yeah. I'll take my free dlc happily.
*proceeds to glue nails to my hand and face palm repeatedly
Just... not everyone paid the moneyz for the req packs. I mean, I bought the warzone pack but I also got the game for free, basically funding it and getting some sick items
Here's the point I'm going for: YOU DID NOT GET THIS GAME FOR FREE. Unless you got it as a gift or something, the purchase price in the US is 60$. Just because the game has substandard free dlc doesn't make the game itself free.
343 industries is a corupt company how dare they make money off us I want my money i spent on a game they made for consumers they should go homeless and just make halo 5 free no more paying the developers who needs new games anyways

I have spent so much money on contest on this game so I don't care honestly this game is my favorite franchise
*proceeds to glue nails to my hand and face palm repeatedly
Just... not everyone paid the moneyz for the req packs. I mean, I bought the warzone pack but I also got the game for free, basically funding it and getting some sick items
Here's the point I'm going for: YOU DID NOT GET THIS GAME FOR FREE. Unless you got it as a gift or something, the purchase price in the US is 60$. Just because the game has substandard free dlc doesn't make the game itself free.
Who ever said that..?
Why do you people care so much what others want to do with their money? It's really unhealthy. There is no difference between buying real life items and digital items if you're satisfied with your purchase.
Do you really want to go back to the old system? Really? Where we would get a new map pack every so often that costed $$, and less than half of the playerbase would buy the pack - which leads to slower matchmaking search times with each map pack release due to a fragmented community.
You do not have to spend a dime in this game to enjoy the full Halo 5 experience, other than the obvious retail price of the game. Sure, dropping some cash on a shiny pack can be enticing sometimes, but this way works the best for the community and the developer and I hope it stays like it for future releases.

And yeah, you should get rewarded more for playing Warzone. That's what REQ packs are mostly intended for. If you're more of an Arena person why is it so important how many REQ points you get per match? Are armor and emblems more important than playing the game and having fun?
Seriously. I have been playing warzone and I realize how flawed it is. I believe people only play it to get RP and XP, which was 343i's ploy all along. Arena is much better, but figures, it gives you much less rp.
erickyboo wrote:
*proceeds to glue nails to my hand and face palm repeatedly
Just... not everyone paid the moneyz for the req packs. I mean, I bought the warzone pack but I also got the game for free, basically funding it and getting some sick items
Here's the point I'm going for: YOU DID NOT GET THIS GAME FOR FREE. Unless you got it as a gift or something, the purchase price in the US is 60$. Just because the game has substandard free dlc doesn't make the game itself free.
Who ever said that..?
Look at the bold. Look at it.
Did you personally pay for each download? No? That makes it free genius.

Do you have to buy req packs? No?

Wow, some people.
Free, a word people on this forum throw around with complete abandon. Why on earth do I keep seeing people say "Oh look! Halo 5 is finished (finally) and we got it for free!" No, no you didn't. You paid 60$ in the US or something else somewhere else. That's not including the cash grabby microtransaction system that can cost you HUNDREDS of extra dollars. You ever wonder why the DLC is free? You ever wonder why all the cool new armor is locked behind the Legendary rarity? Well, microtransactions. That free DLC will keep you coming back for more, and the ridiculously slow REQ point acquisition in Arena will keep you in WARZONE where the power weapons are pay to use. It's all one big money funnel that opens the door for even more microtransactions in Halo 6. For the record, I know the microtransactions are optional. I don't care, because they might not be so optional in Halo 6.
Jeez people are still complaining about this? This topic has been beat again and again. You aren't stating what we don't know, you aren't some messiah who is opening our eyes...you're annoying, plain and simple. 343 isn't putting a CE magnum to your head and saying "buy this sweet -Yoink- spnkr prime or else imma perf you and t bag you!!!" You're an h3 snob know it all. I have acquired everything from gold packs, I'm done and all it took was effort and time.
I don't mind the req things as they actually are free. Destiny put micro transactions in and you had to pay to get what you wanted plus it was all RNG, yeah similar here but you don't need to buy here, you can get via req points.

I just wish they would focus more time and money on more forge maps and make forge even better. I'm certain they could but they're forced to wait til halo 6 is out b/c Microsoft forces them to.
It's pay to skip the grind and that is it.... plain and simple.
I've said this many times as well but people don't listen... Also I'm just gonna leave this here.
I'm just going to repost this comprehensive analysis and leave it at that. I know this topic seems like beating a dead horse, but I really can't understand why anyone defends microtransactions and miniscule amounts of content in AAA franchises. From the evidence I've seen, talking about Halo is beating a dead horse at this point. This game is no longer Xbox's flagship title, but a fringe game that has gone in the COD direction. It certainly isn't worthy of Halo's reputation.
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