OP you have 62% win rate warzone something I would like to have. Maybe explaining how most of your wins played out how much money you spent.
Its actually hard to tell who spent, and how much but I will reveal that I bought two mythic picks following Ghosts of Meridian, and that I should 'have' bought more packs but I progressed nicely in the game otherwise and now get 6k req points back from each gold pack.
Let me make this clear, I don't buy REQs.
So according to you tunnel vision for a certain item like armour is more of an achievement than having close to or 100% unlock? That's like saying you're better off to have done 1 mission on legendary with a few skulls on than doing the MCC on legendary difficulty with no skulls both solo and co-op.
The requisition system in this game is perfect outside of the inability to sell multiple copies of the same req and the low drop rate of Phaetons. There is a real sense of progression and thusly achievement and the feeling gets better and better as you move from bronze to silver to gold packs. With the Ghosts of Meridian or Memories of Reach update the req packs got massively buffed with emblems not taking the permanent unlock slots and micro transactions are optional.I'm sorry, but I get no sense of achievement from an RNG system. I felt like a boss when I unlocked EOD in Halo 3. Same with Mark VI in Halo 4. In Halo 5 it's just an agonizing dice roll for the helmet or whatever that I want.
Compared to other games such as MMORPG's the micro transactions aren't in your face and aren't a requirement to be competitive and are just there to supplement your gameplay for your own personal enjoyment. Its the most sensible agreement to do business between the players and the developers.
Also OP warzone is not pay to use or pay to win with power weapons and vehicles. With its match makings teams are made up of 12 randoms with different req progression but as a team their req inventory matches the enemy team.
E.g both team have 5 Phaeton req cards however the enemy blue team pulls out 2 of their available Phaetons while red doesn't and blue wins. Red team players that are not close to their legendary's or ultra rates will cry blue team payed to win and proceed to complain about 343 matchmaking system when in reality, it was just the red team being too stingy or scared to use their reqs.
Also OP in economics a company is allowed to market and make money off their product.
The Warzone cash funnel is psychological. It can feel like you're completely outmatched when the other team spams banshees and your team won't. This can cause spending.
Allow me to introduce you to my good friend Mobile Gaming. It'll be happy to nickel and dime you.
Halo 5 offers us more to use where nothing is left in the dark unlike Reach where certain items aren't even bought. If we take Halo 4 you still even need to play quite a bit to get helmets like Tracker as part of the specialisations. Its better to want many instead of a single item, otherwise you're just being picky and who knows you might like what you get from chance. Chance ensures that when we play we don't see the same armour, visor and helmets each time. Variety does any game good.
If the you're being outmatched its likely reqs were not the cause but rather the enemy had better strategy and reactions. Every req can be countered and its always your teams choice rather to use them or not. Its never a micro transaction problem but a player problem.
If losing causes spending then its good cause its supporting the game but it doesn't change the problem of your team not spawning reqs. Its still gonna be there.
the Helioskrill armor doesn't count as it wasn't earned by playing the game in question. Achilles does, but the whole grinding a casual playlist thing has caused a lot of controversy. Now then, I didn't mention Reach because it doesn't support my argument as well as Halo 3. Remember Recon? Remember the Vidmaster achievements? The journey to Recon was a fun and rewarding experience. EOD and Hayabusa couldn't really compare to the impressive community building experience Recon offered, and Halo 5 has nothing even close.
I love variety, and I never saw the same armor set twice in Reach, a game with no RNG.