- The lighting in the player customization screen is awful
- Long load times (some feel pretty arbitrary, like when backing out of matchmaking.)
- Fine-scale movement feels pretty mushy.
- Sounds great, call outs well implemented.
- Shield-recharge disable for using sprint seems rather excessive (strongly reduce charge rate instead, as it is you can very easily keep your shields from ever regenerating if you don't hunker down between fights. That takes a lot of focus away from the rest of gameplay. There should be some additional cost to using sprint defensively, not using it under any circumstance.)
- SMG's seem rather underpowered (even on these small maps).
- Sniper Rifles spawns are rather dull (just about any other weapon would be more interesting. It now feels like something that's best kept to BTB.)
- Kill cams should be optional.
- A lot has been done to make Halo core gameplay better (much better) but there's still something lacking about the maps. Intricate, yes and well designed (even found myself liking Midship 2.0, I really wasn't expecting that) but now more than ever the lack of dynamic map elements (on straight-forward arena maps) is dragging the rest of gameplay down. It could be so much more interesting if there was another class of thing to fight for besides power weapons, but as is Halo 5 feels a little one-dimensional. Its fun, but fun of a sort that's only the near-perfect refinement of what we've been playing for years. With just one more step it could be something even richer.