So what you are saying is that 343 screwed up really early on when building their physics engine and now it is too much of a pain to go back and fix because it takes a lot of work? God forbid they have to put in a little extra effort to make sure they retain features from previous games.... Seems to be their strog suit with halo 5....Idiolectic wrote:I had just explained why you couldn't just lock the game at 30 FPS for splitscreen - the game slows down its physic calculations as the framerate goes down; this is done as an optimization feature, to allow for the 60 FPS gameplay that we have. The easiest way to explain it, is the engine always assumes that the game will be running at a solid 60 FPS, and therefore does its calculation at that set rate at all times, and as the game slows down so too does the calculations that the engine does. In turn, this quite literally slows the game down, leading to slow-motion gameplay.Skyward Arbiter wrote:Why cant it have implement a system like Hyrule Warriors? 60 fps when only one person is playing and drops to 30 when a second player joins? Obviously this wouldnt work for multiplayer but at least you could do campaign with a friend. i dont know why the game industry decided couch co op should die out, since thats one of the main reasons to own a console over a PC. people that defend the lack of split screen "Irk" me.Idiolectic wrote:People who complain about the splitscreen issue irk me; there is no possible way for spiltscreen to have been implemented, with the way Halo 5 does physics calculations.
Halo 5 has the same issue that Fallout 4 had, and that is that if the framerate goes down below 60 FPS, the game literally begins to slow down - as in, it enters slow-mo mode. Having to calculate two different renderings of the game, on the same console, for an advanced game like Halo 5, just isn't very possible, with the X1's hardware.
It's unfortunate, but true.
Don't get me wrong, I would love to see splitscreen in Halo 6, but it would take a complete rebuilding of an extremely complex system, and that takes time, and in game development time is everything.
An easy example of seeing how this works, is go into Forge, and spawn a few hundred Covenant Prophet holograms, and watch as the game begins to slow down, rather than just get choppy, and lag, as is normal with framerate drops. Everything slows, the animations, movement, etc.
This is extremely simplified, because it's a fairly advanced feature, but it's the best I can do without going into mumbo-jumbo that no one will understand.
and I agree with skyward, people that just accept sub par content from 343 because it would be really hard and a lot of work for them to do it right really rub me the wrong way. They are a team of extremely talented professionals with a massive budget, figure it out.