There's certainly way, way more to the game than aiming RIGHT NOW. It's probably the main difference between the average Platinum/Diamond player and a higher Onyx player. Sure, I can probably still out shoot most of them but reason I'll go 20-5 in a game of Platinums while they go 12-12 is because I out think them.Raven 549 wrote:Yeah, I guess that makes sense. I suppose my line of thought was that easier aiming allows people to get more creative and unorthodox with their approach to the game. But of course that opens up more discussion on how creative (or not) the sandbox can possibly be :PRamir3z77 wrote:If you make aiming easier without making anything else harder to compensate then all you've done is lowered the skill gap.Raven 549 wrote:In my personal opinion, there's more to being competitive at Halo then simply your "Skill" at aiming a semi-automatic rifle/pistol. While skill at aiming is a factor, yes, many matches are decided by a mixture map control (memorizing and taking advantage of weapon spawns), movement tactics (who goes where and when), HELP (shooting at who your ally is shooting at). If all of Halo is just supposed to be an AIMING competition, then why not just lock every pair of players into a 1v1 shooting booth? :P Silly example yes, but I believe having unique map design as well as Team gameplay is supposed to encourage more goals and priorities than just landing headshots.
Yes, it is much easier to kill with automatic weapons, slightly lowering the "aiming skill" gap. Being a good shot still gives you noticeable advantage even if its less so. But at least now players can increase their overall success and overall "skill" in matches by BEING SAVVY and mastering movement, teamwork, and tactics. And THAT can be INCREDIBLY difficult.
So saying "there's more to the game than aiming" isn't in itself very meaningful. It's not a wrong statement, just an irrelevant one.
And let's not even begin to talk about unique map design when 90% of the maps in this game are flat, two-level planes. Empire is the pinnacle of boring map design even if it plays well enough. Y'all need more Aerowalk in your lives.
[Locked] Halo 5 is not balanced and takes no skill