Forums / Games / Halo 5: Guardians

Halo 5 Local Server Official Thread

OP ske7ch

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Chager wrote:
The Halo 5 Local Server App closes the moment I open the app. (The app appears and after a second it automatically closes). I don’t know what to do since I meet all the requirements.
Hey Roberto,

We've only seen issues like this a handful of times in our testing, specifically around 1) some specific modules being missing on the server 2) incorrect cert from uwp (store stuff) or 3) server being run on a machine without a DX11 capable GPU.

1 thing you can try that would eliminate 1 & 2 would be to uninstall and reinstall the server. This would wipe out any errors with missing modules or certs from the store. IF you've done that and are still having the same issue, can you PM me a txt version of your dxdiag so we can dig in further?

Thanks,
-Chager
Here it is: (I only showed until the Display Devices, because you're asking if the app is running on a machine without a DX11 capable GPU. Which I don't understand why an app like this needs this. In additon, I already tried reinstalling and nothing; it keeps happening.
------------------
System Information
------------------
Time of this report: 11/8/2017, 17:06:09
Machine name: ROBERTO
Machine Id: {4FC9E41C-8E97-4CF7-8318-028E64D73E48}
Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: Spanish (Regional Setting: Spanish)
System Manufacturer: BIOSTAR Group
System Model: H61MLV2
BIOS: BIOS Date: 03/23/12 14:15:13 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~2.9GHz
Memory: 4096MB RAM
Available OS Memory: 4062MB RAM
Page File: 5936MB used, 1390MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400 GT
Manufacturer: NVIDIA
Chip type: GeForce 9400 GT
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_00000000&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 3030 MB
Dedicated Memory: 999 MB
Shared Memory: 2030 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.651867,0.332531), Green(0.318859,0.569836), Blue(0.147961,0.091320), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM02E3
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HD15
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll
Driver File Version: 21.21.0013.4201 (English)
Driver Version: 21.21.13.4201
DDI Version: 11.1
Feature Levels: 10_0,9_3,9_2,9_1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Applicable
Power P-states: Not Applicable
Driver Attributes: Final Retail
Driver Date/Size: 11/13/2016 7:00:00 PM, 17559384 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-4501-11CF-D973-0D201BC2D835}
Vendor ID: 0x10DE
Device ID: 0x0641
SubSys ID: 0x00000000
Revision ID: 0x00A1
Driver Strong Name: oem6.inf:0f066de3ed5004ca:Section016:21.21.13.4201:pci\ven_10de&dev_0641
Rank Of Driver: 00DA0003
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Chager wrote:
Alright so I just attempted an octagon with my housemate, which obviously had us on the same network connection and subnet mask, the issue was when connecting to my local server application during the game there was issues which I thought were only apparent during xbox live; issues like 'heavy aim' are still relevant and 'frame rate' drops... a possible fix would be to get an Xbox One X with higher processing power but not everyone could afford such a commitment. Just was wondering if you could check it out? Does the Server Host Computer need to be connected via ethernet?
Hi Syn,

Local DS is designed to work with the full spectrum of current Xboxes that support Halo 5, so while getting an Xbox X would be awesome, you shouldn't be seeing these issues. You don't need to connect the PC to the xbox physically via Ethernet cable (wifi works as well) but depending on your model you would might see better perf. Specifically though, the heavy aim and frame rate drop aren't consistent with network latency more than PC perf. Are you seeing these things specifically when you play local server games via a PC or are you seeing the same issues when you play multiplayer on xbox live as well?

One thing we can do to narrow down root cause would be for you to send me your dxdiag via notepad text over PM. That way the team here can see if there's any red flags that could cause the issues you're seeing.

Thanks,
-Chager
How would I dxdiag notepad to you? Email address?
Chager wrote:
FPS JonJon wrote:
I'm not seeing the local server in the browser in H5. Both my PC and XB1 are physically connected via Ethernet cables through a router and the firewall on my PC is allowing UDP and TCP connections for the local server app. I also verified I can ping my XB1 from my PC. What other information do you all need to get this working for us?
Hey JonJon,

Sounds like there's a chance you're hitting the network adapter issue from above (based on how you described your setup seems that you're on the same subnet). Can you try these instructions (pasted from above) and see if that resolves it? If it doesn't PM me and there's a few other additional things we could do to help.

Version:1.0 StartHTML:000000330 EndHTML:000005588 StartFragment:000004165 EndFragment:000005485 StartSelection:000004165 EndSelection:000005475 SourceURL:https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-local-server-official-thread/d5596cbd-3b76-4d70-83d0-f1e804fac1db/posts?page=1Halo 5 Local Server Official Thread | Halo 5: Guardians | Forums | Halo - Official Site

Local Server may be using the another network adapter on your PC – This is generally seen if you have a Hyper-V Network Adapter Installed. There are 2 ways to fix this:
  1. You can disable any network adapters you are not currently using. To do this:
  2. On your PC, open Settings -> Network & Internet -> Change Adapter Options -> Right click on any adapter you are not actively using and click "Disable". You can re-enable them later if you'd like by right-clicking the disabled adapter and selecting "Enable".
  3. If you'd rather not disable adapters, you will need to force Windows to prioritize the network adapter you want the Local Server to use. To do this:
  4. On your PC, open Settings -> Network & Internet -> Change Adapter Options -> Right click on the adapter you'd like the Local Server to use (for a recommended setup with a hard-wired connection, you should generally use "Ethernet" adapter) -> Properties. In the Properties panel, click, on "Internet Protocol Version 4 (TCP/IPv4)" and click Properties. Click "Advanced¦". At the bottom of the Advanced Settings screen, un-check "Automatic metric" and in the "Interface metric:" box, type 1. Windows will then have this adapter be the default adapter used.
Thanks,
-Chager
Yup, that was it thanks! It would be great if that was configurable in the UI. I have quite a few Ethernet adapters and even more virtual ones via Hyper-V.
Disabling the one's not connected to the local network of the XB1 fixed the issue.
How would I dxdiag notepad to you? Email address?
Probably the easiest way I can think of is using Pastebin and then sending a link to the paste via PM here on Waypoint:
https://pastebin.com/
Chager wrote:
The Halo 5 Local Server App closes the moment I open the app. (The app appears and after a second it automatically closes). I don’t know what to do since I meet all the requirements.
Hey Roberto,

We've only seen issues like this a handful of times in our testing, specifically around 1) some specific modules being missing on the server 2) incorrect cert from uwp (store stuff) or 3) server being run on a machine without a DX11 capable GPU.

1 thing you can try that would eliminate 1 & 2 would be to uninstall and reinstall the server. This would wipe out any errors with missing modules or certs from the store. IF you've done that and are still having the same issue, can you PM me a txt version of your dxdiag so we can dig in further?

Thanks,
-Chager
Spoiler:
Show
The 9400 GT is only a DirectX10 card.
I find this system very good.
In my notebook (Lenovo Intel core i7, 8 gb RAM) the app opens, I'm able to connect to the server and start the game, but when the game gets to the "loading game" message it doesn't start and moments later I get the message "connection lost". What could be happening?
Chager wrote:
The Halo 5 Local Server App closes the moment I open the app. (The app appears and after a second it automatically closes). I don’t know what to do since I meet all the requirements.
Hey Roberto,

We've only seen issues like this a handful of times in our testing, specifically around 1) some specific modules being missing on the server 2) incorrect cert from uwp (store stuff) or 3) server being run on a machine without a DX11 capable GPU.

1 thing you can try that would eliminate 1 & 2 would be to uninstall and reinstall the server. This would wipe out any errors with missing modules or certs from the store. IF you've done that and are still having the same issue, can you PM me a txt version of your dxdiag so we can dig in further?

Thanks,
-Chager
Here it is: (I only showed until the Display Devices, because you're asking if the app is running on a machine without a DX11 capable GPU. Which I don't understand why an app like this needs this. In additon, I already tried reinstalling and nothing; it keeps happening.
------------------
System Information
------------------
Time of this report: 11/8/2017, 17:06:09
Machine name: ROBERTO
Machine Id: {4FC9E41C-8E97-4CF7-8318-028E64D73E48}
Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: Spanish (Regional Setting: Spanish)
System Manufacturer: BIOSTAR Group
System Model: H61MLV2
BIOS: BIOS Date: 03/23/12 14:15:13 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~2.9GHz
Memory: 4096MB RAM
Available OS Memory: 4062MB RAM
Page File: 5936MB used, 1390MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400 GT
Manufacturer: NVIDIA
Chip type: GeForce 9400 GT
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_00000000&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 3030 MB
Dedicated Memory: 999 MB
Shared Memory: 2030 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.651867,0.332531), Green(0.318859,0.569836), Blue(0.147961,0.091320), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM02E3
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HD15
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll
Driver File Version: 21.21.0013.4201 (English)
Driver Version: 21.21.13.4201
DDI Version: 11.1
Feature Levels: 10_0,9_3,9_2,9_1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Applicable
Power P-states: Not Applicable
Driver Attributes: Final Retail
Driver Date/Size: 11/13/2016 7:00:00 PM, 17559384 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-4501-11CF-D973-0D201BC2D835}
Vendor ID: 0x10DE
Device ID: 0x0641
SubSys ID: 0x00000000
Revision ID: 0x00A1
Driver Strong Name: oem6.inf:0f066de3ed5004ca:Section016:21.21.13.4201:pci\ven_10de&dev_0641
Rank Of Driver: 00DA0003
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Hey Roberto,

Looking at this seems like the video card you have is a DX10 card. TLDR Halo 5 rendering was built with DX11 and part of the local server start up is to initialize the render system, which requires DX11. Unfortunately there's no way to work around that at this time, aside from getting a DX11 compatible gpu.

-Chager
FPS JonJon wrote:
Chager wrote:
FPS JonJon wrote:
I'm not seeing the local server in the browser in H5. Both my PC and XB1 are physically connected via Ethernet cables through a router and the firewall on my PC is allowing UDP and TCP connections for the local server app. I also verified I can ping my XB1 from my PC. What other information do you all need to get this working for us?
Hey JonJon,

Sounds like there's a chance you're hitting the network adapter issue from above (based on how you described your setup seems that you're on the same subnet). Can you try these instructions (pasted from above) and see if that resolves it? If it doesn't PM me and there's a few other additional things we could do to help.

Version:1.0 StartHTML:000000330 EndHTML:000005588 StartFragment:000004165 EndFragment:000005485 StartSelection:000004165 EndSelection:000005475 SourceURL:https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-local-server-official-thread/d5596cbd-3b76-4d70-83d0-f1e804fac1db/posts?page=1Halo 5 Local Server Official Thread | Halo 5: Guardians | Forums | Halo - Official Site

Local Server may be using the another network adapter on your PC – This is generally seen if you have a Hyper-V Network Adapter Installed. There are 2 ways to fix this:
  1. You can disable any network adapters you are not currently using. To do this:
  2. On your PC, open Settings -> Network & Internet -> Change Adapter Options -> Right click on any adapter you are not actively using and click "Disable". You can re-enable them later if you'd like by right-clicking the disabled adapter and selecting "Enable".
  3. If you'd rather not disable adapters, you will need to force Windows to prioritize the network adapter you want the Local Server to use. To do this:
  4. On your PC, open Settings -> Network & Internet -> Change Adapter Options -> Right click on the adapter you'd like the Local Server to use (for a recommended setup with a hard-wired connection, you should generally use "Ethernet" adapter) -> Properties. In the Properties panel, click, on "Internet Protocol Version 4 (TCP/IPv4)" and click Properties. Click "Advanced¦". At the bottom of the Advanced Settings screen, un-check "Automatic metric" and in the "Interface metric:" box, type 1. Windows will then have this adapter be the default adapter used.
Thanks,
-Chager
Yup, that was it thanks! It would be great if that was configurable in the UI. I have quite a few Ethernet adapters and even more virtual ones via Hyper-V.
Disabling the one's not connected to the local network of the XB1 fixed the issue.
We know its not ideal to have to shut these down and are weighing the pros and cons of addressing this. In the mean time glad the work around fixed your issue!

-Chager
OSanBrazil wrote:
In my notebook (Lenovo Intel core i7, 8 gb RAM) the app opens, I'm able to connect to the server and start the game, but when the game gets to the "loading game" message it doesn't start and moments later I get the message "connection lost". What could be happening?
Hey OsanBrazil,

Can you tell us what map/mode you were trying to play, and if it happens every time?

Thanks,
-Chager
It's also worth noting that the window that first opens for the Local Server is it. It doesn't open up to some pretty screen that shows connected players or anything like I was expecting.
So this is jus for custom games?, no forge building or coop campaign?
If there is an option can someone tell me please?
As cool as this is itd be nice to have these as options
ske7ch wrote:
Note: This tool is designed specifically for console play on Xbox One, and does not work with Halo 5: Forge on Windows PC.We designed Halo 5: Guardians Local Server to work exclusively with Halo 5: Guardians on Xbox One. Games played with Halo 5: Guardians Local Server can load any custom maps and modes created in Halo 5: Forge.
If this is the case and the Local Server Tool is useless to Forgers, how does one create a LAN game in Forge on PC? When I go to start a custom game, hovering over the privacy tab gives the tooltip "Select Xbox Live or a Halo 5: Guardians Local Server as the host for your custom game." However, clicking the arrows to change the privacy to local does nothing.
Go!
Yes
Forge glitch that happens on Local Server App as well as on Xbox Live Dedicated Servers. At exactly the 6:00 mark the custom game will crash when running KOTH modified scripts.
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