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This post is like an aneurysm in logic. I'm actually feeling the pain that your brain should feel. Oh my god.I would rather see Halo die than continue down this path.Enstrut wrote:Games evolve, they need to. Would you rather have a dead halo that no one enjoys playing, or a live, thriving halo that at its core is the same as it has always been?
I love this new movement system, its fluid, is fun. I feel like I'm a Spartan. Not everyone will agree and that is how it will always be with such a beloved franchise. Take it as it is, or don't play it.
If a game comes out with thrusting, sprinting, shooting, aliens, ground pounding, flag capturing, etc., then great. It would probably be an awesome game. But when a game comes out like that and they slap Halo on the box, it means we are that much further from ever seeing a game that lives up to the Halo standard. I would rather see no more Halo games come out than see another one get dragged, kicking and screaming, through this needless "modernization". Halo established itself as a game with solid, but simple mechanics. It established itself with a calmer pace. If you can't handle a game like that, then maybe Halo isn't the game for you.
Yet instead of the series continuing to be made for the fans that made it big, it's being ripped from our hands and thrown to the casual masses who will only play it until the next big shiny "fast-paced, action-packed, in-your-face" shooter comes around. Instead of doing that to this franchise, 343 should just stop. They should make something else. They should take what they've built(which I'll admit are functioning, balanced mechanics), and apply that to a new I.P. They should leave Halo alone because they're showing no respect for where it came from, both in terms of its original fanbase and its original artistic integrity.
well said .. !! definitely it's a Game Changer!Unknown wrote:It definitely feels like Halo. The last two Halo games had a sprint ability in them, so, I'm not sure why slow movement is supposed to be a norm for Halo games. And the clamber and thruster abilities are excellent additions, and don't negatively impact the game in any way. To be honest, I couldn't even play Halo 1-3 on the MCC because of how slow they were. Basically, if you're getting shot at, you're dead, because you have no way to get away from danger. Haven't a sprint button, fast walk speed, or some sort of defensive ability is crucial for any shooter IMO.
I disagree. If you get caught out in the open, you should get killed. That way you'll learn to be more careful next time or at least try to be more aware of where your enemies are.Gerbi1jr wrote:well said .. !! definitely it's a Game Changer!Unknown wrote:It definitely feels like Halo. The last two Halo games had a sprint ability in them, so, I'm not sure why slow movement is supposed to be a norm for Halo games. And the clamber and thruster abilities are excellent additions, and don't negatively impact the game in any way. To be honest, I couldn't even play Halo 1-3 on the MCC because of how slow they were. Basically, if you're getting shot at, you're dead, because you have no way to get away from danger. Haven't a sprint button, fast walk speed, or some sort of defensive ability is crucial for any shooter IMO.
And what's wrong with it dying? In some cases, that can be the lesser of two bad options.Treed Mongoose wrote:You know I've noticed a lot of fierce loyalty to certain game types. Don't change anything just leave it the same way , seems to be the ongoing argument. Things that are stagnant die , that's true nature and nonorganic creations. Systems have to change , evolve if you will.
I don't think you understood my point. The core player mechanics in the maority of modes/playlists should not be "drastically" different from one another. Campaign, Arena, and Warzone all play relatively the same. There's very minor differences that don't take much, if any adjustment. You can still sprint in campaign as you can in multiplayer. You just have to keep 2 other things, as you've mentioned, in mind.PolyGoner wrote:Umn... too late. Seriously where have you been?The CometTail wrote:Problem is that you effectively end up with 2 different games by splitting base mechanics between modes. Ultimately, not everyone is going to be happy with changes.Arn Royale wrote:Holy -Yoink- some of the people posting on the first page are ignorant. Really gets me going. I actually signed in only to post the following.
First of all, I agree with you. Sprint is here to cater to casual audiences coming from other FPS's such as COD. Sprint do not belong in Halo imo, Halo's 1-3 showed us that.
An argument such as 'I'm a Spartan hurr durr I wanna sprint, Spartans can do that' is a joke. A spartan could very likely do a couple backflips or cook food too. I want to do that ingame as well!
My point being that lore should not be a reason to change gameplay simply for being lore.
Gamplay > Lore
At least in multiplayer. In campaign, I gladly welcome any changes giving immersion.
Halo 3/Reach/Halo 4 all played completely differently just by changing playlists... it's every bit as present in any other Halo game as it is in Halo 5 when you enter a Warzone match... I'm sorry but this claim has little relevance. Halo 5 has core gameplay changes all the time just like they do. But no, once people start asking for dropping Sprint strictly in a competitive/ranked 4v4 or doubles setting, it's suddenly a crazy idea that will never work...
Spartans play different during Campaign in direct comparison to each other, while in Multiplayer you're easily tagged out of Sprint all the time and it stops shields from recharging. It's there in PvP to stop players from being able to escape movement decisions and the best thing to come out of all this, is that players are much more offensive before they die? (at least from what I've seen...) Which is good, but now it isn't very fun to use... It's actually not convenient at all in Multiplayer, it's just... there.
Yet people wonder why so many ask for Sprint to be removed... It works better in Campaign and frankly I don't see how the nerfs make it a rewarding mechanic for either sides. It still holds competitive players back by lowering their guns and now it punishes average players by delaying their shields. Why do we need both?
The gameplay in Halo 4 was pretty slow. Halo 5 sits somewhere in between CE and 2 as far as kill times are concerned. It's really not that fast. It just feels faster than it actually is because of the movement.Only some of them. I'll admit that H5 is a step in the right direction, but there are H4 problems still present. H5 still has the sprinting, and it still has the sped up gameplay. It then introduced new problems to the series with the ADS and the removal of split screen, but those are topics for another thread.VastShadowz41 wrote:To be fair, they did fix Halo 4's mistakes.
Right, the movement is the problem. People like me don't want to play a game with sprint, thruster packs, clamber, etc. The kill times and shooting mechanics in H5(aside from the ADS) seen fine.The CometTail wrote:The gameplay in Halo 4 was pretty slow. Halo 5 sits somewhere in between CE and 2 as far as kill times are concerned. It's really not that fast. It just feels faster than it actually is because of the movement.Only some of them. I'll admit that H5 is a step in the right direction, but there are H4 problems still present. H5 still has the sprinting, and it still has the sped up gameplay. It then introduced new problems to the series with the ADS and the removal of split screen, but those are topics for another thread.VastShadowz41 wrote:To be fair, they did fix Halo 4's mistakes.
Agree to disagree, it is something new to Halo which makes it different but enjoyable to learn the new gameplay. if you want Halo 1 gameplay bust out your old xbox and call some friends over for some vintage gaming fun. That or play Goldeneye. I recall that being relatively slow paced.LogicParadeMLG wrote:Halo 5's new movement system with sprinting , clambering, sliding, and thrusting makes for more fast paced game that opens up new strategy when fighting. But there are a few problems with it when it comes to Halo multiplayer. In my opinion, the thing that defines halo multiplayer is the slow, strategical movements, not people running around at mach 3, and instantly going around a corner. 343 said that they would be "going back to the roots of Halo multiplayer" and "fixing mistakes from halo 4", which they did in terms of weapons, and map design. But the movement in Halo 5 is just to call of duty-esk for it to be called a true halo multiplayer. Sprint, (even with the Nerf of it not recharging shields while in use) still has no place in halo. All of this sliding and clambering aren't halo things.In original halos, if you were in a disadvantage in a wide open area, you had to outplay your opponent with a smart nade through or throwing of their aim with a quick crouch and jump or a quick melee, but in halo 5 now I can just press one button to zip back around a corner or sprint away. This doesn't feel like Halo to me and alot of other players.
And before I get a mob of angry fanboys marching up my driveway, Halo 5 is not a bad game, its just not one that I particularly enjoy, these movement mechanics make war zone a better, more intricate game, but they do not have anyplace at all in arena.
Hear, hear! I'm with you on that Thor. I enjoy how people whine about CoD being repetitive (which is my main problem with the CoD games), and then as soon as Halo changes, I mean improves, people basically accuse 343 of heresy. What is everyone's favorite thing that we didn't get at the start? Forge. When did that come in? Halo 3. Some people want Firefight? That came in with ODST. Halo is where it is today, because it has evolved. So, when 343 throws something new and good into the mix, we should condemn them for it, when we celebrated Bungie making much more drastic changes/additions? Please enlighten me on how that makes sense. Please.Thor v6 wrote:So, as with all Halo games, they adjust the map size to accommodate the movement capabilities of the spartans. Have you seen how big Midship is now?
Now, I have been playing since CE, and the sprinting is something original Halo players/fans have been asking for since 2001! We have it now, it doesn't allow shield recharge, perfect! Clamber is a great addition to the game. Every fps from now on will have this ability, but for some reason, it doesn't belong in Halo? If he can flip a 77 ton scorpion, he can pull himself up a ledge... The little dashes increase the skill cap significantly. Halo has always been the premiere competitive shooter, with an increased skill cap, we are bound to see better, more crowd pleasing gameplay and outplays from the pros and everyone else.
This game is everything we have been asking for since CE. Every weapon had a purpose and is good in certain situations. The haters should go back to call of duty.