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[Locked] Halo 5's weapon sounds are terrible.

OP Aurik Kal Durin

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I disagree, I think the weapons sound great.
Ok, I'm not going to read another 20 pages to see if someone has already said this, but 343 deliberately approached the sound design in Halo 5 with the intention of making each weapon easily distinguishable regardless of how many other sound effects are playing at the same time. This was mentioned in one of the Sprint episodes if I recall correctly.

This design choice is consistent with 343's other choices such as scope glint on the Sniper weapons or the torch on the Shotgun that makes the game easier to distinguish one weapon from the next and allow players an extra second or so time to react. I believe that this is an example of good design.

Another point behind reducing the tail on sound effects is that it allows more to be played in succession without exceeding the maximum sound count (some games don't manage this well and have sound effects cut out).

I do agree that some sound effects have lost a lot of their original character but that is the nature of the compromise and is also a product of design choice, likely to meet the computational demand of a faster sandbox with faster firing weapons.

To this end, Halo 5's sound design is fantastic for many reasons, it's just a matter of taste whether you personally like the direction 343 have taken.
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they aren't evan that bad to be honest. i personally believe that the music could be better that its current state they have done a good job returning to the old roots but it could be much higher in quality.
Halo 5's weapon sounds is an improvment to Halo 4's in my opinion.
The sounds are actually one of the best of the franchise.
You, along with a small group of people, are just salty and like to complain.
play something else no ones stopping u
ReteroX wrote:
Ok, I'm not going to read another 20 pages to see if someone has already said this, but 343 deliberately approached the sound design in Halo 5 with the intention of making each weapon easily distinguishable regardless of how many other sound effects are playing at the same time. This was mentioned in one of the Sprint episodes if I recall correctly.

This design choice is consistent with 343's other choices such as scope glint on the Sniper weapons or the torch on the Shotgun that makes the game easier to distinguish one weapon from the next and allow players an extra second or so time to react. I believe that this is an example of good design.

Another point behind reducing the tail on sound effects is that it allows more to be played in succession without exceeding the maximum sound count (some games don't manage this well and have sound effects cut out).

I do agree that some sound effects have lost a lot of their original character but that is the nature of the compromise and is also a product of design choice, likely to meet the computational demand of a faster sandbox with faster firing weapons.

To this end, Halo 5's sound design is fantastic for many reasons, it's just a matter of taste whether you personally like the direction 343 have taken.
Your point is correct. A perfect example would be the Light rifle and it's two functions. Each produces a distinct sound especially from different ranges if you're not holding the gun. The fuel rod is also one such example. Even the Sniper. They managed to make good weapon dynamics from a distance or make them sound different from far away, a feature previous Halo installments mever had. It not only helps to limit weapon sound overlays, but it makes it sound more realistic.

Most battlefields in past Halo's never sounded like a battlefield. It was usually quiet unless you were ten feet from it. Now you can hear it from miles away or hear the cracks of a sniper, DMR or lightrifle from a range. It's one of my favorite features of quality Halo 5 has.
ReteroX wrote:
Ok, I'm not going to read another 20 pages to see if someone has already said this, but 343 deliberately approached the sound design in Halo 5 with the intention of making each weapon easily distinguishable regardless of how many other sound effects are playing at the same time. This was mentioned in one of the Sprint episodes if I recall correctly.

This design choice is consistent with 343's other choices such as scope glint on the Sniper weapons or the torch on the Shotgun that makes the game easier to distinguish one weapon from the next and allow players an extra second or so time to react. I believe that this is an example of good design.

Another point behind reducing the tail on sound effects is that it allows more to be played in succession without exceeding the maximum sound count (some games don't manage this well and have sound effects cut out).

I do agree that some sound effects have lost a lot of their original character but that is the nature of the compromise and is also a product of design choice, likely to meet the computational demand of a faster sandbox with faster firing weapons.

To this end, Halo 5's sound design is fantastic for many reasons, it's just a matter of taste whether you personally like the direction 343 have taken.
Your point is correct. A perfect example would be the Light rifle and it's two functions. Each produces a distinct sound especially from different ranges if you're not holding the gun. The fuel rod is also one such example. Even the Sniper. They managed to make good weapon dynamics from a distance or make them sound different from far away, a feature previous Halo installments mever had. It not only helps to limit weapon sound overlays, but it makes it sound more realistic.

Most battlefields in past Halo's never sounded like a battlefield. It was usually quiet unless you were ten feet from it. Now you can hear it from miles away or hear the cracks of a sniper, DMR or lightrifle from a range. It's one of my favorite features of quality Halo 5 has.
^^^^ You have a valid point.
I have already stated my general opinion, but I have to say this: I love the sound of the carbine. The weapon itself is my favorite halo weapon, but the sound, well, that is just perfect. The only thing better than the sound of the carbine if it is immediately followed by a pop and a "Yay!" In my opinion, no weapon could top the Halo 5 carbine forthe perfect combination of visuals and sounds.
I know this is probably going to get me criticized for just going on about a single sound, but hey, it's my opinion, and I am more than entitled to have my own opinion.
I have already stated my general opinion, but I have to say this: I love the sound of the carbine. The weapon itself is my favorite halo weapon, but the sound, well, that is just perfect. The only thing better than the sound of the carbine if it is immediately followed by a pop and a "Yay!" In my opinion, no weapon could top the Halo 5 carbine forthe perfect combination of visuals and sounds.
I know this is probably going to get me criticized for just going on about a single sound, but hey, it's my opinion, and I am more than entitled to have my own opinion.
Yes! The carbine is a beast, and the sounds is pretty cool and suits the carbine
I disagree with OP on this one. I think the weapon sounds are great.
Halo 2 BR FTW
As I said in an earlier post, I don't think they are horrible, but I do think the H2A sounds are better. The sniper sound in H2A... AMAZING!!!

For those that want to compare the weapon sounds from each game, (and hear just how much better most of the Halo 5 sounds are), check these videos out:

AR: https://youtu.be/mRx45dWP4_8?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Magnum: https://youtu.be/86DiWoqgdts?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
BR: https://youtu.be/6vXKzvyaATg?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
SMG: https://youtu.be/szB174Hkf4I?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Shotgun: https://youtu.be/XtXulKczUZI?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Sniper Rifle: https://www.youtube.com/watch?v=2olAgMthFWQ
Rocket Launcher: https://youtu.be/mjNSrfOTL_8?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Energy Sword: https://youtu.be/A1qNW2GWE-0?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Needler: https://youtu.be/qey07DsZ1qc?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Beam Rifle: https://youtu.be/X7RVAzJJG3E?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Carbine: https://youtu.be/j580UFtAMIU?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Fuel Rod: https://youtu.be/Hkh_wPcNyhM?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
Tank: https://youtu.be/OFSDhc1fmlM?list=PLguUAMoOJr0CrM7iVP7GQYZ41SGLbh4Gg
This is neat, but they don't have the H2A sounds :( that's too bad.
They do show you the H2A sounds for some of the weapons, like the SMG. I think the H5 SMG sounds much better than the H2A SMG.
I have already stated my general opinion, but I have to say this: I love the sound of the carbine. The weapon itself is my favorite halo weapon, but the sound, well, that is just perfect. The only thing better than the sound of the carbine if it is immediately followed by a pop and a "Yay!" In my opinion, no weapon could top the Halo 5 carbine forthe perfect combination of visuals and sounds.
I know this is probably going to get me criticized for just going on about a single sound, but hey, it's my opinion, and I am more than entitled to have my own opinion.
I love the Carbine in H5! Definitely the best looking Carbine as far as design and visuals, but I kinda prefer the classic Carbine sound from H2 and H3. The sound it makes in H5 is not bad by any means though, just different. I still like it a lot, just maybe not quite as much. LOVE the way the beams/shots from the Carbine look though. That streak of neon green that quickly turns to blue/purple. So awesome!
I must say, there's one very small detail in Halo 5's sound that makes a HUGE difference for me. That little "pop" you hear whenever you kill someone with a headshot. I LOVE that sound! Whoever's idea it was to add that sound is a genius. Makes getting headshots so much more satisfying! It's like that "swish" noise of the net when you make a perfect shot in basketball. An audible confirmation of perfection.

Ahh, that sweet, sweet sound. lol
http://xboxdvr.com/gamer/iArcticFire/video/16618045
All sounds are great for me. Especially the Halo 2 BR. Although I have to say, Halo 4 had some pretty good sounding weps.
I loved the sounds in halo 2 remastered.
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