I want them to look like they did in the Anniversary cutscene.I second that thought. So long as they fix those hideous looking feet they had.
They had hooves, which actually changed their leg layout from having an elongated heel to... well hooves. They looked amazing in the cutscenes (Arbiter was sexy) but them having hooves made their walk a little funky.
It's important to understand that things aren't really black and white in situations like these. There are times (many times) where visual differences have canon explanations built into them to enrich the universe overall. The different variations of Sangheili are one such example. The way that you see them depicted in H2A, H3, Reach, HW, H4, etc are all representations of how an elite can look in the universe. There will be times however, when limitations dictate the need to be more efficient with the use of assets, and something you see in a game might not necessarily represent the definitive canonical look for that thing/species/character etc 100%.
It makes for a much more relaxing and fulfilling overall experience if one is able to relax the rigid constraints we sometimes try to fit everything into. And trust me, no one is more conscious or concerned with creating and codifying "definitive" understandings of all the various elements in the Halo universe more than me lol. ;-) It is a balancing act though. It's a case by case basis. While in a perfect world, it would be awesome to have every character represented individually, and have all phenotypes of a species represented within a single game, the reality is that there is a hidden - but very real - "cost" to doing so. Hopefully fans are able to take in and appreciate the richness of the Universe both because of, and in spite of, times where something might not "look just right."
Why not have DLC's? *Hides from the haters* Hear me out on this. Sure it's a bit of a running joke on other Sangheili forum posts that they'll be added as DLC. But To be able to get that desired diversity, which I would very much like and if I'm reading correctly so does Grim. To me... the only way to get that actual diversity into a game, assuming the MP of Halo 5 survives longer then what I heard Halo 4 lasted, then why not slowly add that customization and ability to have in multiplayer or in the campaign have that bit of diversity. Sure Halo 4 Sangheili aren't the prettiest to look at but since joining Waypoint and hearing Grim and other's posts about the phenotypes. They've warmed on me. Maybe I'm just hoping for more then the Xbox One or the programmers can accomplish. However I see it as you get the main game out clean and flawless as you can but keeping the community updated with what you plan to implement in the coming months. I'd love to have the ability to pick different era/game looks of sangheili and mix and match armor. Maybe it's a bit to much but I can dream.
However even as I dream, being on Waypoint and especially Grim has been active in the community and soothed my fears about 343i not caring about the Sangheili community. However Going after Programming in the video game industry myself I've come to realize that sometimes we can't do all that we want. Either the machine cant take it, don't have enough money, or deadline (I'm looking at you Microsoft with MCC). So I understand that there is a cost but I see DLC's as getting around that cost and the ability to show the different phenotypes and
stay true to lore.