Literally no one thinks that...
It didn't work in Halo 4. It worked just fine when the population was quite high. It's no coincidence that Halo 4 bombed with DLC and people complained about the season pass being worthless and then Halo 5 changes the system.
Except the whole paid DLC map thing hasn't been working out well for Halo. Not many people buy them and it just segregates one part of the Halo community from the other when it comes to dlc map-exclusive playlists.
We get it, you don't like REQ packs. They have been a huge success, whether you like it or not. REQ packs have pulled in, to my knowledge, 2 million dollars, probably double that now.A huge success for who?
REQ packs will never alter the competitive side of Halo. 343 did it right, in my opinion.
They will be in Halo 6.
How much of that money went in to your pocket?
How much content have you had for 'free'? And I mean really had for free and not delayed from launch (ie. content you already paid for with your initial purchase) or was cobbled together weapon skins, Forge maps, or remixes. You still enjoying 'all those gametypes'?.
At least when you paid for DLC map packs you got your money's worth. Despite all that money and all that success, Halo 5 is still not up to par with the other Halo games in terms of content.
Halo 2, 3 and Reach all had no problem, COD is still not having any problem. Because the populations weren't in the toilet.
My point though, was that people are still pouring money in through REQs thinking that it is actually funding these updates, when in fact they aren't. These updates were already planned for before release. The extra money going in through REQs have not increased the production or scale of the updates.
343 has said it helps fund HCS prize pools not fund updates...
Actually 343I said a % of the sale of REQ packs would go to HCS prize pool AND to help fund future DLC for the game. If you want the quote I'll find it, but it'll take a bit. I'm sure someone has already posted it.
So far I've barely seen anything worth talking about in any of there so call monthly updates/DLC. MOST of the stuff we've gotten so far are things that either should of been in at launch. At least in the paid DLC the stuff was worth it and looked good (no remix or forge maps...those are fine but NOT as stand a lone DLC...real maps please!!!)
It worked in Halo 2,3 it worked just find because 1) a lot of people were playing those games 2) in halo 3 to play ranked mode you had to have the DLC and everyone wanted to play ranked because everyone wanted to be a 5 star General/50. In reach I worked so-so because a lot of people left because they didn't like the game and because there was no real rank mode. Halo 4 paid DLC did bad because halo 4 did bad!!! it was such a poorly made game in so many areas it wasn't funny.
In conclusion if you have a good game that's built well, people will play it and if people are playing it and like it they will buy the DLC. Lots of past and present games show this.
In responds to the REQ/mirotransactions system that Halo 5 has, I don't hate it but I don't love it. I'm very indifferent. I don't really care about anything other then the different assassination because 90% of the armour either 1) Looks bloody terrible!!! or 2) too many of the armours look the same. Less armour and more unique ones is a much better way to go aka something like Halo 3 or reach.... but 343I can't do this because they need to flood the game with more things to get in the REQ packs to keep people coming back and spending money to get what they really want. In Halo 3 and Reach (especially reach! such a good system!!!) I loved "building" my Spartans look....but in halo 4,5 I could care less.
Though I'm not really big on the REQ/mirotransactions system in halo 5, I do think it is the best implemented system of it's type in any game that has mirotransactions.