Focused search should be focused searchers only and with no bandwidth issues on their end. This could easily be implemented. I can´t stand when a player from south america turns up in my focused search from EU and completely destroys everyone. It shouldn´t be possible. Last night me and a couple of friends played WZ on focused, a player from south america gets in a regular wasp early on in the game without a wheelman, and just destroys everyone. We shot at him with BR´s and railguns but it´s like he wasn´t taking any damage. He was obviously not where we saw him on our monitors and hit reg was just -Yoink-.S Monki wrote:its ludicrous that the game feels so off, getting expanded and balanced searchers on your focused games i think has part of the blame. i dont get how a guy connecting from around the globe seems to get a better game than me, often they go super positive while you yourself are struggling to keep up. i mean they should have a -Yoink- connection, but instead the game tries to fix it by giving you a fake even worse connection. This issue + smurfs is killing the enjoyment of the game. im used by now to not ever rely on hit registration, 4 shots 5 shots, gun punches etc is so rare to be on point.ZippySkippy wrote:Isnt that the truth! As long as this game has been out im still messing around with the aim settings. I never had to do this at all with other Halo titles. Hit registration is another very problematic issue with this game. Also something I didn't notice to this level on any other Halo title. Both of these issues are game breaking.Collet005 wrote:Aiming is still very inconsistent for me. I could have 60% of accuracy and 15% of headshot in a game and the next game 30% accuracy and 1% of headshot. Some games are very slow and i have to increase aim settings, and the next game i have to change them again cause are too fast.
I am playing since day one and after "2 years" i don't know which aim settings i have to use, and even when i find a good setting i suffer of very bad hit registration.....
Heavy Aim caused by netcode
OP IWI IUI