Well said. And im glad all the pros know about this issue. I just find having a tournament on a broken game should almost be illegal. I just thought that there were some sort of guide lines that were in place that would monitor over a game before it would be allowed to have tournaments for cash of this nature. H5 in my mind doesn't meet that criteria to have tournaments for cash when the game has this type of issue.Oh believe me, the Pros definitely know that this is a problem. A couple of them want the devs to implement some sort of lan feature, but that's even harder than actually fixing the heavy aim issue itself. Heavy aim, sluggish movement and things of those nature were affecting station B which is why one of the casters said that "With this much money on the line, the games have to be consistent and fair." Halo 5 shouldn't even be considered an E-sport because of FP-"S" part isn't properly functioning. In the beginning of this game, we used to have 500 + teams enter, now it's less than 100 teams entering and I know a lot of them are inactive from the scene itself for setting reasons, but also because of heavy aim affecting players randomly which really messes with a lot of people's 1 on 1 scenarios and causes players to drop gunfights because the game itself won't allow people to aim properly. Like I said earlier, this problem is silently killing the competitive scene.ZippySkippy wrote:Makes me wonder if the team that lost was dealt a bad hand. Was the losing team treated fairly or did they lose to the heavy aim effect?? When you have this interfering with competitive play for money this is very serious. And do we really know that all the pros know about the heavy aim issue or effect?? Either way this opens up a lot of speculation in my book. Because of this issue alone this should default H5 from competitive play or tournaments until the issue is fixed permanently. How can teams truly play this with confidence knowing this issue could pop up at any time and even worse only start effecting one team before its already to late. Halo 5 should no longer be able to compete in tournaments in this nature until this problem is resolved..The pros from out of state on station B were complaining about it and supposedly Jimbo (Out-of state pro) tweeted that it was only dealt with when a Top team complained about it. I think they had like a 40 minute intermission on stream because of it, sad really cuz this problem is also silently killing the competitive scene.MIb2347 wrote:Thanks for posting that. I was guessing it was heavy aim because they wouldn't say specifically what the issue was, just that it compromised the integrity of the game.Yeah a friend of mine went to that tournament, which was inside a tent weirdly enough ,and apparently the casters or staff had to bring dev kits because the game dosen't support lan and the other stations were having aiming issues while some people were fine, but other people had it pretty bad. Interestingly enough those same people were also complaing about input problems and spartans not moving as quickly on input.MIb2347 wrote:So I've just been watching the HCS Sunday broadcast (No spoilers) and they had to have a break in the middle of the Losers Bracket Final for something like a half hour or more for an undisclosed reason. The casters where saying things like "With this much money on the line the game has to be consistent and fair". So I don't know if heavy aim was the issue. I keep seeing a lot of players during the stream pressing start and doing the crosshair twiddle thing people to do when their aiming feels off.
As a few people have posted in here before at a previous HCS Lan event Optic complained about heavy aim and 343 went around switching off consoles to fix the issue. So heavy aim can occur on Lan and could easily have been affecting some of the pros.
I haven't heard any pros complain about it though which is odd to me.