Back in the earlier days of Halo, enemies had depth to them. They could outsmart you and you could outsmart them, but they felt fair, and there was always strategy involved in killing them. In Halo 4, crawlers were alright but knights were stupid- just huge, cheap bullet sponges that could teleport whenever they wanted and instantly regenerate, or teleport to you and kill you in one melee strike. In Halo 5, enemies are even worse. They're all bullet sponges, and they just overwhelm you. All promethean weapons are homing, meaning you cannot dodge them, and even a lot of the covenant along with their vehicles have homing projectiles now, that you CANNOT avoid. Enemies can spawn right on you and teleport right to you, meaning your cover can be useless. Most weapons don't even affect prometheans, except for their own, leaving you, a SPARTAN, defenseless when they choose to teleport right next to you. When you die, it's often because there's nothing you can do, because the enemies were designed to be cheap, not strategic.
There was a reason why enemies in the previous games had slower moving non-tracking bullets- you could strategize and fight back without always being in cover and poking your head out to take one or two shots. The only enemies which used hitscan weapons in Bungie's Halos were the Flood, which died in very few shots, unlike Halo 5's ridiculous bullet sponges. In Halo 5, if enemies are focused on you and single you out, you can't do jack -Yoink-. Please for the love of Halo, make the right decisions in Halo 6.
There was a reason why enemies in the previous games had slower moving non-tracking bullets- you could strategize and fight back without always being in cover and poking your head out to take one or two shots. The only enemies which used hitscan weapons in Bungie's Halos were the Flood, which died in very few shots, unlike Halo 5's ridiculous bullet sponges. In Halo 5, if enemies are focused on you and single you out, you can't do jack -Yoink-. Please for the love of Halo, make the right decisions in Halo 6.