Playing Halo since 2002 (actual release year here in Italy, oh: and sorry for my non-native english), big fan both of Campaign and Multiplayer, and I used to lurk these forums (along with many Italian Halo communities around) without posting often, but now, seriously, I have to ask you:
What's wrong with You people?!
How is even possible criticizing HALO 5: Guardians so much after all these outstanding informations, details, screenshots, videos and, holy jesus, we even played it for about 4 weeks in a row with a state-of-the-art Multiplayer Beta early this year?
I really want to understand your objective concerns if there are any, I'm not joking.
I would like to even dissect some of the hottest topics and see what really remains to discuss and criticize:
Missing "Split-Screen"?
OK, I can understand that. It sucks not having it for the first time in franchise history, but c'mon: deal with it.It's not entirely impossible to see it re-implemented it post-launch with a patch, and it's only 1 bad point to criticize against 1.000 awesome points instead.
Sprint?
Don't make me laugh guys. We're in 2015, sprint is here to stay in modern FPS. And H5 is smart enough to still balance that since the Beta (not re-charging shields when running). So deal with it too.
What else? It's really just "Halo 5 will Suck!!111!!" for the sake of it?
NOPE, sorry guys! But Haters gonna Hate so hard this time that I had to tell you personally... ;)
Cheers,
-P
What's wrong with You people?!
How is even possible criticizing HALO 5: Guardians so much after all these outstanding informations, details, screenshots, videos and, holy jesus, we even played it for about 4 weeks in a row with a state-of-the-art Multiplayer Beta early this year?
I really want to understand your objective concerns if there are any, I'm not joking.
I would like to even dissect some of the hottest topics and see what really remains to discuss and criticize:
- GRAPHICS: How could you complain? -> Dynamic 900p/1080p right now + 60fps while still mantaining open multi-structured/vertical levels (the biggest ever created for Halo quoting 343i), with an ever greater sandbox thanks to new Spartan Abilities, 4 Spartans IA always there + lots and lots of IA enemies on foot or vehicles, partial destructible scenario AND a way better visuals, animations, art style than Halo 4 too. Even DigitalFoundry was really impressed at Gamescom b-rolls and materials. And game is far from completed like confirmed by 343: a lot of polish will still be going on until D1, and final resolution is not even decided (even if it's already super-ok now@rocksolid60FPS);
- AUDIO: How could you complain? -> The sounds and effects were outstanding even with the January Beta, and are even better now. Music and Theme got back monks and Classic vibe along with new modern feel, with nostalgia and epicness all over the place. The latest 15 minutes soundtrack leaked from new Beta main menu tricked me thinking Marty O'Donnell was hired again and went back home! It was that intense;
- GAMEPLAY: How could you complain? -> The Beta was the best Halo Multiplayer experience I ever had since Halo 3, in many ways a lot better too. And the game got a lot more polished from there too. Arena will be the eSport Nirvana for all competitive Halo fan, and the new Rank system is the best of the series for now. For Casual/Fun play Warzone will put Titanfall and Battlefield to rest according to latest Gamescom preview?
- NETCODE/MM: How could you complain? -> Even 8 months ago, the Beta was a pleasant experience compared to MCC: load times for a game were already super ok, and games were smooth and lag-free here. Dedicated Server all along on any mode, no more P2P ever, and things in 8 months go a lot better too;
- STORY: How could you complain? -> The Halo 2 vibes get me chills. Every character has a solid background, and events are set to be deep and well scripted since the first announce. HTT viral marketing was so hyping that H5 may be the best and deepest Halo game ever created story wise, it's not only "go there, and kill anything", no near close;
- LENGHT: How could you complain? -> Campaign seems 2x longer than H4, and all points at the most ambitious Halo project ever made so far. 4 players Co-Op Campaign, gigantic and explorable levels, sandbox, 20 maps on launch, Arena, Warzone, Matchmaking in general, next-gen Forge, Social capabilities, eSport and in-game spectator mode. It will be infinite;
- DLC: How could you complain? -> Any DLC will be free, for everyone and forever. It's the first time that happens for Halo, and that means that MM population will NEVER be fragmented, ever again (always snappy matchmaking and game joining, always fresh maps and modes for everyone);
Missing "Split-Screen"?
OK, I can understand that. It sucks not having it for the first time in franchise history, but c'mon: deal with it.It's not entirely impossible to see it re-implemented it post-launch with a patch, and it's only 1 bad point to criticize against 1.000 awesome points instead.
Sprint?
Don't make me laugh guys. We're in 2015, sprint is here to stay in modern FPS. And H5 is smart enough to still balance that since the Beta (not re-charging shields when running). So deal with it too.
What else? It's really just "Halo 5 will Suck!!111!!" for the sake of it?
NOPE, sorry guys! But Haters gonna Hate so hard this time that I had to tell you personally... ;)
Cheers,
-P