I have a few issues with the REQ system. Not to be a downer, and I know not everyone has these issues and they don't affect me, but I've seen them a lot. I play Halo for Halo, but sometimes we get too caught up in this system and forget what the point of the game is.
Essentially, the REQ system turns the game into work because it makes you need to open packs ... then because the game is now a chore, you enjoy it less ... at least until you're done opening them all ... of course, once you open them all, a lot of people feel they've "completed" it and the incentive is gone ... and that incentive was never needed in the older games. They've put in place a system that makes the game less enjoyable and makes people want to stop playing it once the reward system is complete and it was totally unnecessary before. Not for everyone of course, but I've seen a lot of people here on Waypoint complain about "how do you make the grind more tolerable" ... and I'm thinking "you're just playing Halo" ... it's kinda sad.
Playing Halo used to be the reward, but now there's a carrot on a stick, and that carrot is a REQ pack, not Halo, Halo is the chore, and once you get the carrot, the chore is complete, so why continue doing chores? That's how some people seem to look at it.
And then there are those who have problems with these sorts of things and get carried away and spend more money on packs than they can afford and get themselves into trouble. I mean, sure, that's on them, but still ...
I mean, let's be honest: who here hasn't been a little discouraged after opening a lousy pack and thinking "how many more stupid matches do I have to go through for another?" When the whole point of playing Halo in the first place was for these matches ... Now we're calculating how many we have to grind through so we can get the satisfaction of hearing a REQ pack pop open.
I think the REQ system is bad, basically. So congrats on beating it, now you can focus on Halo.