I made a post about this when MoR first dropped.. I got a bunch of hate. Filthy casuals telling me W/L doesn't matter.. Matters to me and this needs to be fixedLeeMan49 wrote:I do like the Infection game type, I wouldn't go so far to say its worth the 7 month wait, because we should have had it at release, but its good nonetheless, but what I have a problem with, is how it contributes towards competitive stats. My K/D isn't good at all, its only 1.1 in arena, and 1.3 on my profile, (I think thats across all game types) but Infection has completely messed up my percentage wins, they've dropped down to 49%, from 53%, my K/D (across all game types) has dropped from 1.360, down to 1.321, this is all because of Infection contributing to my competitive stats.
I have only been a Halo player for 4 years, but I know that Infection isn't a competitive gametype, its social, ergo it shouldn't contribute towards overall kills, deaths and percentage wins, that what competitive game types are for, and they have negatively affected statistics which affect things like being accepted by Spartan Companies, (very possibly matchmaking - it may well be used as a scaling tool) and other various aspects of the game.
My message here is simple: Infection should have no contribution to a single players statistics, especially those that reflect their level of skill
If anyone in the comments is gonna say "git gud scrub", just don't bother, its hardy relevant to this thread and a rather arbitrary comment at best
I'm curious to see who agrees with me, and I welcome the opinions of those that don't.
In a bit
Infection = Social, not Competitive