Probably. Or I probably never noticed them or experienced them. So you are telling me that there were multiple?
Uh, what? Is this sarcasm? I can't tell.
343 is done with Halo 5, so it's never going to be fixed.There weren't any BR issues in Halo 3...
The Battle Rifle has always been in a weird place with Halo. In Halo 2, it was far and away the most (ludicrously) powerful weapon in the game that you could spawn with. In Halo 3, the random inaccuracy (which I believe is the issue, Halo MCC also presents the ever so lovely hit registration issue) of the weapon seriously drags it down past medium range. In Halo 4, it was (and still is) incredibly overpowered. Now, Halo 5 gives it vertical recoil.
343 needs to seriously look at how to balance the Battle Rifle for Infinite, and if it can't be balanced, then it needs to be removed.
I love Halo 3. Obviously. But to say there weren't any issues with the BR in 3 is ridiculous. You'd have to either be joking or just plain remembering things incorrectly.
Yes; both directly and indirectly. The biggest issue with the BR itself was the spread it had. It was not connected to rate of fire or anything, it's that the first round out of the weapon would be spot on target, and the other two were subject to random spread. This is not ideal for obvious reasons. You want to minimize randomness as much as possible in a game like Halo.
Indirect issues with the BR were things like the fact it was not hitscan. Now, the BR in H2 was/is and that was part of the reason why the other weapons, such as the SMG, were such jokes. But Halo 3 didn't have that problem. The AR was viable at close range, and other weapons were usable as well. Lack of hitscan led to confusing and unnecessarily long kill times. Your accuracy could be perfect but you would be punished for not leading your shots. A common argument in favor of this was to promote realism, but anyone who has fired a weapon in real life before knows that you don't need to lead your shots that drastically at such relatively close ranges. Halo maps are fairly small, at least non-BTB ones.
Lastly, the networking in Halo 3 left a lot to be desired. In its prime it was less of an issue because more people were playing, but each game was peer to peer, meaning there were no dedicated servers. Combine this with the random spread and lack of hitscan and you have yourself a game with gun fights that are largely dependent on host and a fair amount of luck.
This is not to say that I dislike Halo 3. I love it. But it had its issues and in terms of competitive viability I'd rank it pretty low on the list of Halo games. Above 4/Reach, but below 2/5. I had eight 50s on this account to include MLG, so I was no stranger to competitive Halo 3, I just truly believe 2 and 5 are better games competitively speaking.