People advising others not to preorder based on 343's colossal failures to deliver in the past?
"Colossal failures" is a purely subjective phrase. I don't see either Halo 4 or MCC as failures, let alone colossal ones.
Everybody wants to make Halo 4 the devil, but it really wasn't a bad game. The multiplayer was definitely different, and customizable loadouts weren't the best thing for Halo. But that doesn't mean that it wasn't fun and good in its own way. The story was one of the best in Halo's history. I actually really enjoyed Spartan Ops as well.
MCC had a really crappy start, and that's hard to let go. But the game works fine now, and the April CU looks like it's going to cement the game's greatness by adding quit/betrayal penalties and fixing the ranking system for H2A - which will in turn set 343 up to add ranks to other playlists. I can't think of a non-singleplayer game that came out for the Xbox One that wasn't just as broken as MCC was. Battlefield 4 and Destiny are the two that I had first-hand experience with. They were absolutely shattered at first.
To summarize: I'm going to buy the Halo 5 Limited Collector's Edition the day it comes out because I have loved every Halo game so far, including the H5 beta. I'm not going to listen to some stuck-up Youtube kid who's mad about having to occasionally play Halo 4 when he's in a cross-game playlist, or something else equally ridiculous.
A colossal failure isn't necessarily subjective by all means. If you looked at halo 4, the game made a lot of money, about 2-300 million dollars. In return however, the game suffered a high population drop within the 1st few months of launch. That's pathetic considering that halo 3 managed to be one of the top playing games on xbl, even a year after launch. That is short term thinking on 343's part to create a game that will sell the most while not maintaining its longevity.
The update for april which includes ranking systems and penalizing quitting is not gonna help tmcc by any means, For one, the population is too low for there to be an efficient way of separating the weak from the strong because there isn't a big enough pool of players, which would make mm more inconsistent. This leads to the next problem; creating penalties for quitting is not the way to go. That issue is major, however the path 343 wants to take is not the way to go because with low populations, there's a bigger chance of being in an unfair match. How would you feel if you were penalized for quitting a game in which you either couldn't even be loaded into, or that the balancing of each team was so bad that you couldn't play?
Bf4 and destiny may have been as broken as mcc (which I highly doubt on your part), but the difference is how long it took to be back at full swing. Bf4 took 6-7 months while destiny only took a couple of weeks. Not to mention that they never had the same issues as mcc at launch. It took 3 plus months for the mcc to be back at full swing, but the damage has already been done. Low populations will discourage any more permanent playlists made to halo mcc, and with the full long list of playlists that were to be included within the game at launch, its very disappointing.
Your preorder may be justified a little bit considering that you're ordering a limited addition of halo 5. Nonetheless, your preorder for halo 5 implies that you don't care about the quality of the game before it even launches, not to mention that you're allowing 343 to get away with the mess they created for tmcc. If you can't realize that, prepare for bigger messes than halo mcc because other companies may now look at this situation and think "If they can get away with it, I can get away with it too." Lastly, your impression of bdobbins shows your absolute ignorance of his standing with these issues.
I already talked about how the population drop can't be considered concrete evidence of Halo 4's "failure", so I won't waste the time to talk about it again. I'll just reiterate this bit: If it sold well and was enjoyed by many people, I don't see how that can be considered a colossal failure from an objective standpoint. That means that it can subjectively be considered a colossal failure, but - by definition - subjectivity is not factual.
Every Halo game has had quitting/betrayal penalties, so I don't see why MCC should be any different. They haven't described what the penalties will be like yet, so it's way too early to complain about them. Maybe the quit penalties will be like Reach, where it would only start to penalize you if you quit too many games in a short amount of time. If you're quitting that many games, odds are you deserve to be penalized.
I don't understand what you doubt. Battlefield 4 was unplayable for the first ~6 months (horrendous lag, game crashes, not being able to find an occupied lobby), you said so yourself. Destiny was equally unplayable (constant kicks to main menu, lag, game crashes), but they did get their issues sorted out within the first month.
I played the Halo 5 Beta, and I had more fun playing it than I have had playing Halo in a long time. I really enjoyed the small portion of gameplay that was showcased in the beta, so I can safely assume that I will enjoy the final game just as much. MCC works now, so I don't feel bad about having Halo 5 preordered. If it was in the same condition as it was in the first few months, I would probably be holding off. The Halo 5 beta worked just fine (better than MCC did at the time), so I'm confident that the full game will work similarly well. And even if it doesn't at first, that has been the case with most releases lately anyway. Pretty much every multiplayer experience has had a really rocky start on the Xbox One, and they've all been fixed. I'm okay with waiting for the kinks to be worked out, because I know they will be.
Not to mention the fact that Halo 5 is one game, whereas MCC is 4 games (5, if you split H2C and H2A) all running on individual original servers. The MCC was an overly ambitious project, especially as the first project from 343 for the Xbox One. Halo 5 will be one game with one multiplayer experience, and they've had the MCC to learn from.
Finally, I have no idea who "bdobbins" is, but I don't appreciate being insulted because I want to buy a game I like. I never said you had to buy it, I just said that I will. I'm not sending any kind of message to anyone, I'm keeping up with a universe that I love. If that's hard for you to wrap your head around, I really don't know why you're on these forums.