Skip to main content

Forums / Games / Halo 5: Guardians

Let me explain to you why Halo 5= little skill gap

OP xboxdigger 94

  1. 1
  2. ...
  3. 2
  4. ...
  5. 3
1. Sprint

What does sprint to do the game?

Sprint reduces base movement speed - In every engagement against another player, strafe is lessened and therefore it is easier to hit other players.

Sprint stretches the map - Bigger maps(Or at least the ilussion of bigger maps because of FOV), means the distance between battles are increased. When the range between 2 players are increased, movement is less effective, and it is thereforem easier to hit players. Imagine this: If someone is 100 meters away from you, it will take a long time for them to run across your screen, and you will then have lots of time to attack them. If someone is 10 meters away from you, it will only take a few seconds.

Another thing to note is that when players are far away from you, is that the spartan can fit the whole reticule, and there is no way to distinguish, between head and body. In close combat if you want a headshot with the BR, you have to aim in the head. You can try this yourself. Is it easier to kill people in close combat or not, in Halo CE.

Sprint largens explosions to support for the increased movement speed - With bigger explosions you have a bigger margin of error when you throw grenades for example.

Sprint lowers the shield - Less shield, means fewer bullets to hit. You don't have to hold your reticule on the enemy for as long. It's like "how long can you balance on a thin line"? Normally lower shields wouldn't necessary decrease the skill gap, but with the amount of aim assist and low strafe, it does.

Sprint adds to unpredictability - When you can move at more than 1 movement speed at choice the ability skill to predict opponents becomes less viable. Sprint adds a bit of randomness to the game.

Sprint removes a part of the map positioning skill - In Halo 1-3 it was hard to run away if you placed yourself in a bad position. In Halo Reach till 5, it is not. A part of it comes from the fact that sprint removes the ability to shoot, and the player chasing cannot shoot them at them while they run and you chase them.

Sprint toys with spaws - No one except the developers are exactly sure how the spawning system works (except Halo 1) but we can predict it somehow. The opponents will not spawn where you are, and they will not spawn where players have just died. If you practice enough, you can place yourself on different parts on the map and spawn kill people. When players are sprinting around the map and changing position twice as fast, spawn killing diminishes and becomes luck instead.

Sprint does not punish players who die as much anymore - With sprint players sprint right back at were they died, and help their teammates.

2.
Clamber. While I am personally okey with this as an ability it does in fact lower the skill gap.

In Halo 1-4 we had something called skill jumps. In Halo 5 they are non-existant. Skill jumps are jumps rewarding jumps if you managed to pull them off, but often punished you by death if you failed. Often, the harder, the more rewarding, and some of the hardest jumps could take months to practice. In Halo 5 these jumps are replaced by "click to clamber", and every jump is a jump you can get straight of the bat.

https://www.youtube.com/watch?v=d5weMUjGl3g

3. Jump.
Halo 5 has a very low jump height. The lower the jump height the less you have to move your aim in the Y-direction, and keep your reticule closer to it's original starting point. It's the same as strafing, but strafing works in the direction of X.

4.
Aim assist.

I am unsure how much sticky aim this game has compared to other Halo games (It's very hard to test without custom games, and especially with such a low strafe), but the magnetism is definetly comparable to Halo 4 (Which had a lot). More magnetism means that you can miss the opponent, but the bullets follow the enemies and you will still gain a hit. This is to compensate for lagg, but 343 exaggerating slightly .. A LOT!

5.
Radar.
The radar spaning from Halo Reach to Halo 5 tells you when people are coming for you, and if they are below, or above you. In Halo 1-3 the radar did not do this, and you could therefore use tricks and jumps to outsmart your opponent. Snipe 1 to Snipe 2 or the other way around was a common way to spin the head of your opponents in Halo 3.

6.
No friendly fire. When you remove something as important to gameplay as friendly fire you really have one less thing to be concerened about. SPAM THOSE GRENADES TO KILL EVERYONE except your teammates.

This is all I can think of at the moment but I am sure I can think of more as this thread is getting discussed. It will get updated.

And one last question, if Halo 5 feels like Halo, why does the older Halo's feel outdated and slow? Halo 5 is therefore not the same as Halo 1-3 and cannot feel the same, thus Halo 5 is not Halo or at least not the same as the original trilogy Halo.
This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.
Spoiler:
Show
What? Read it and get enlightened. Oh, and I just rembered, this type of radar decreases skill gap (More than the older one).
I agree with most of what you said, but you aren't going to win this battle. Most people want every game these days to play fundamentally very similar, I.E sprint/fast paced. I've always liked halo for it's slower paced tactical gameplay and played others franchises like CoD for a run and gun rush everything type style.
Farseid wrote:
I agree with most of what you said, but you aren't going to win this battle. Most people want every game these days to play fundamentally very similar, I.E sprint/fast paced. I've always liked halo for it's slower paced tactical gameplay and played others franchises like CoD for a run and gun rush everything type style.
Yea, I know. It is a lost cause, but I get so annoyed at beginners telling me Halo 5 takes skill(has a big skill gap). It is comparable to Halo 4 in terms of skill level without some of the randomness at the very best.

I am still hoping for only sprint to get removed though, and only that would change a lot of stuff, for the better. Change it with a mechanic that works like this: What kind of weapon you have equals your speed. As 343 is really concerned about immersion (Not really: Why is there not friendly fire or ads for example? Every mechanic in this game is chosen because it's a marketing tool), this is something they could change it to. Pistol 125% Base movement speed, while Rocket is 115 for example. Everybody knows that a person holding a rocket can't possibly run as fast as a guy holding a pistol.
The only halo to actually have a sizable skill gap was CE. 2 to a lesser extent. H5 and H3 seem to be equal considering Reach and 4 had none to begin with.
The only halo to actually have a sizable skill gap was CE. 2 to a lesser extent. H5 and H3 seem to be equal considering Reach and 4 had none to begin with.
I disagree with this:

Halo 1
Halo 3
Halo 2
Halo Reach
Halo 5
Halo 4

But it's really beyond the point.
Let me explain why you think h5=little skillgap. YOU don't play with pros
Slickini wrote:
Let me explain why you think h5=little skillgap. YOU don't play with pros
Not usually, but I am just as good as a pro, and have the same understanding as them.

Skill transfers between shooters, I am playing and beating a Halo pro: https://www.youtube.com/watch?v=mfTxx6kpX6U

I have beat Ninja, Monster, and Heinz as well.

Even though I provided you with 1 page of info, you close your eyes and refuse to listen, or even debate.
This thread in a nutshell; I cant accept change so instead of Halo 5 lets have Halo 5.2.1 Anniversary Edition which is basically every other game with...*wait for it*...BETTER GRAPHICS XD

....

And people like you expect Halo to magically become relevant again when your stuck in the past, take off your nostalgia goggles already -,-.

I came back to the Halo community after years of competitive PC gaming, and yet still theres so many of you stuck in the past.

Be real instead of looking through a stained halo glass; The game wont be relevant anytime soon by staying the same for forever.
Farseid wrote:
I agree with most of what you said, but you aren't going to win this battle. Most people want every game these days to play fundamentally very similar, I.E sprint/fast paced. I've always liked halo for it's slower paced tactical gameplay and played others franchises like CoD for a run and gun rush everything type style.

Yea, I know. It is a lost cause, but I get so annoyed at beginners telling me Halo 5 takes skill(has a big skill gap). It is comparable to Halo 4 in terms of skill level without some of the randomness at the very best.

I am still hoping for only sprint to get removed though, and only that would change a lot of stuff, for the better. Change it with a mechanic that works like this: What kind of weapon you have equals your speed. As 343 is really concerned about immersion (Not really), this is something they could change it to. Pistol 125% Base movement speed, while Rocket is 115 for example. Everybody knows that a person holding a rocket can't possibly run as fast as a guy holding a pistol.
I think that's a very interesting mechanic a la cs or even CoD I believe, but I don't think 343 will do this. At the most we will see sprint removed from the competitive playlist if HCS determines that sprint is indeed noncompetitive. Hopefully 343 even has an option to disable sprint in the custom settings.
This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.
Spoiler:
Show
SpoonerXx wrote:
This thread in a nutshell; I cant accept change so instead of Halo 5 lets have Halo 5.2.1 Anniversary Edition which is basically every other game with...*wait for it*...BETTER GRAPHICS XD

....

And people like you expect Halo to magically become relevant again when your stuck in the past, take off your nostalgia goggles already -,-.

I came back to the Halo community after years of competitive PC gaming, and yet still theres so many of you stuck in the past.

Be real instead of looking through a stained halo glass; The game wont be relevant anytime soon by staying the same for forever.
I didn't say we should stay in the past. I just said Halo 5 has a very little skill gap.

And anyway, how is this staying in the past?

"I am still hoping for only sprint to get removed though, and only that would change a lot of stuff, for the better. Change it with a mechanic that works like this: What kind of weapon you have equals your speed. As 343 is really concerned about immersion (Not really: Why is there not friendly fire or why is there ads for example? Every mechanic in this game is chosen because it's a marketing tool), this is something they could change it to. Pistol 125% Base movement speed, while Rocket is 115 for example. Everybody knows that a person holding a rocket can't possibly run as fast as a guy holding a pistol."
Uhhh the original poster does not have a clue....so he should really go back and play halo 2
Farseid wrote:
Farseid wrote:
I agree with most of what you said, but you aren't going to win this battle. Most people want every game these days to play fundamentally very similar, I.E sprint/fast paced. I've always liked halo for it's slower paced tactical gameplay and played others franchises like CoD for a run and gun rush everything type style.


Yea, I know. It is a lost cause, but I get so annoyed at beginners telling me Halo 5 takes skill(has a big skill gap). It is comparable to Halo 4 in terms of skill level without some of the randomness at the very best.

I am still hoping for only sprint to get removed though, and only that would change a lot of stuff, for the better. Change it with a mechanic that works like this: What kind of weapon you have equals your speed. As 343 is really concerned about immersion (Not really), this is something they could change it to. Pistol 125% Base movement speed, while Rocket is 115 for example. Everybody knows that a person holding a rocket can't possibly run as fast as a guy holding a pistol.

I think that's a very interesting mechanic a la cs or even CoD I believe, but I don't think 343 will do this. At the most we will see sprint removed from the competitive playlist if HCS determines that sprint is indeed noncompetitive. Hopefully 343 even has an option to disable sprint in the custom settings.
If they don't, It is still removable.
The only halo to actually have a sizable skill gap was CE. 2 to a lesser extent. H5 and H3 seem to be equal considering Reach and 4 had none to begin with.


I disagree with this:

Halo 1
Halo 3
Halo 2
Halo Reach
Halo 5
Halo 4

But it's really beyond the point.
Sorry but in 1-3 1v1 battles were decided by skill alone. Battles were fair ballanced and equal. 2 added new mechanics and abilities that added to the the list of tools we could use to defeat opponents. Same with 3.

All at our disposal was fair as we had no classes, balanced as there were no guaranteed victories for obtaining something, and equal as both teams had equal opportunity to obtain key positions and weapons. What decided victory in the orriginal was skill alone. Dual weilding, vehicle boarding, turrets, and equiptment didnt.

Reach was a pale immitation. Victories were decided by class powers and who got the banshee. Were is the skill when you spawn with a plasma pistol and a needler rifle? Ghost going to run you over armor lock you win. Did you deserve it? No. Not to mention the inclusion of the get out of jail free button.
H4 was a cluster yoink of 1hk weapons delivered to your feet, on top of all the bad of reach. No skill to be seen. Incineration canon.

H5 is far more like the original and requires much more skill than reach or 4. Clamber, thruster, stabilizer, slide, GP,charge, dont decide victories. SS, sprint, ttk, map design,high bullet magnetism, and whatever i missed is whats holding it back.
The only halo to actually have a sizable skill gap was CE. 2 to a lesser extent. H5 and H3 seem to be equal considering Reach and 4 had none to begin with.


I disagree with this:

Halo 1
Halo 3
Halo 2
Halo Reach
Halo 5
Halo 4

But it's really beyond the point.


Sorry but in 1-3 1v1 battles were decided by skill alone. Battles were fair ballanced and equal. 2 added new mechanics and abilities that added to the the list of tools we could use to defeat opponents. Same with 3.

All at our disposal was fair as we had no classes, balanced as there were no guaranteed victories for obtaining something, and equal as both teams had equal opportunity to obtain key positions and weapons. What decided victory in the orriginal was skill alone. Dual weilding, vehicle boarding, turrets, and equiptment didnt.

Reach was a pale immitation. Victories were decided by class powers and who got the banshee. Were is the skill when you spawn with a plasma pistol and a needler rifle? Ghost going to run you over armor lock you win. Did you deserve it? No.
H4 was a cluster yoink of 1hk weapons delivered to your feet, on top of all the bad of reach. No skill to be seen. Incineration canon.

H5 is far more like the original and requires much more skill than reach or 4. Clamber, thruster, stabilizer, slide, GP,charge, dont decide victories. SS, ttk, map design,high bullet magnetism, and whatever i missed is whats holding it back.
I was comparing Halo 5 to Halo Reach v7. The MLG settings.

If not, Halo 5 would go over Reach.
AbjectFan wrote:
Uhhh the original poster does not have a clue....so he should really go back and play halo 2
How can you not understand that a faster moving target is harder to hit than someone who is moving as a snail?
Just proving my point
You sure do patrol these forums like it's your job.
  1. 1
  2. ...
  3. 2
  4. ...
  5. 3