You just said you didn't even finish it; so how do you know? I can see how H5's campaign can be confusing to new comers, or even people who haven't kept up with the expanded universe.
Halo 5 is missing a good sp currently
The only way I'd buy a Halo game with no Campaign would be if it came with a novel, a full theatrical movie (at least 2 hours) and a series of a TV show that was released in episodes per week.
I can't say I'm excited for Halo 6's campaign after Halo 5's, but I'm hopeful, yes. Since Halo 6 is going to have a campaign regardless what anyone says. I wouldn't mind if it were the last Halo game to have a campaign though, if it meant more multiplayer content.
So... You want a Halo game with just MP, but you're already anticipating Halo 6'a campaign. Ironic.
They need to bring Chief back. They diminished his role way too much in 5.Yeah, I really wanted to see a lot of Blue Team. Hopefully that happens properly in H6!
All of that would need to be included in the $59.99 price tag. And financial wise, that doesn't make sense to a company, when they can develop a campaign & multiplayer in house, using assets from campaign in MP.
With that being said; I wouldn't buy a Campaign only Halo either.
Halo set the bar for in-game story telling & competitive multiplayer. Losing either one of those things missing would deter from the Halo experience.
Which, TO ME, is cool, since I understand everything that's going on. But I do think that a campaign should also be self contained. I shouldn't have HAD to play all prior Halo games, or read all the books to understand the campaign.
A campaign should have a self-contained ark while also expanding on the overall story. Halo 5 did that, but in a way that wouldn't be easily understood to anyone who hasn't kept up with the lore outside of the initial games.
Just poor planning/trying to reach the hardcore fans/etc, feels more like the campaign was throw together last minute, but at the same time, it was very enjoyable for me.
I think this point about the story is one of the more valid ones. I've played all the main games (minus Halo Wars) and I do find that the story in Halo 5 is underwhelming. A player shouldn't need to read all the novels, see all the movies/webseries just to understand the plot of one game. That type of stuff should add extra to the game itself with references or guest appearances or what not.
Companies can see who has completed the campaign and who just focuses on multiplayer, but there's been enough examples to showcase a $60+ mulitplayer game will just not fly. Battlefront, Titanfall, Evolve have become shells of what they were supposed to be or are shedding player base faster than expected. Even the 800 pound gorilla of the multiplayer console scene Call of Duty has a campaign mode still and even tossed in a remix version of the campaign.
If people want to have something multiplayer only, they need to price that accordingly and maybe they'll see some sales.
I played a bunch of Titanfall and I had someone tell me the game looked really cool, but without a good story to explain the fighting, it felt empty and not at all interesting to them..