What I meant by that was "accuracy". Without zooming with the sword, it is very easy to miss an opportunity to lunge. With the zoom, you can keep the red crosshairs on the opponent to ensure a lunge with aim. The range I couldn't care more or less for.Dead End 24 wrote:Ya, you can fix the range by removing zoom on melee weapons making them how they were ;) not to mention, if your going to reduce the range like you said, then why even have zoom? Sounds like to me you just want melee weapons to have more range. Melee weapons we're fine before and weren't stale to me at all. Adding a zoom function is redundant. Not sure what you mean when you say it goes red and you don't lunge... Maybe lag there.In regard to the sword, the zoom range can easily be reduced at any time. I just like the dynamic it adds to the sword, as it has been getting stale over the years, not to mention there was nothing worse than swinging while reticle was red, and getting no lunge.Dead End 24 wrote:I agree with about 98% of what you said. I absolutely can't stand ADS style zooming. I want it gone from Halo. I have my opinions on all the other mechanics, but I'll get into that in a other post. H5 ADS style zooming might be my most hated thing in H5 as far as mechanics go. It adds nothing to the game, in fact it turns it now looks like every other FPS out there. Before, Halo set itself apart with something that was unique, the old zooming style, now it just blends in with all the FPS. It's so sad and legitimately makes me mad that people at 343I though this was a good direction to go in Halo.YES!! It disgusts me to think people believe that when you aim a weapon, half the weapon blocks your view, and you still see the full scope or sight! That's absurd! Spartans especially do not need to do this, and in terms of "immersion" the Zoom function is light years ahead of ADS due to not blocking your view much (back in the early days of FPS game design, ADS was seen as bad due to blocking players vision, a big no-no) and making sense with how spartans visors work. In further points for gameplay, it allows you to increase target acquisition, without increasing base accuracy! Unlike ADS.Literally no positives to smart scope, the only weapon I like it on is the sword.Captain Lackwit wrote:And besides, while I don't mind sprint, shouldn't one assume Spartans are moving at full speed at all times? That's kinda the point of base movement speed.Yes indeed. I laugh every time someone supports ads in halo due to lore, when the lore dictates it's completely unnecessary in the first place. The original zoom function made perfect sense for gameplay, and fit the lore. Not that lore should ever dictate gameplay, but it worked out nonetheless. Not to mention other things like Spartans sprinting + shooting at the same time for example (in lore), which we all know would be terrible for gameplay....Captain Lackwit wrote:With all due respect OP, we've never fired from the hip. We were constantly, accurately aiming thanks to an ocular implant that projected a real-time crosshair that calculated the accuracy of our next shot.
People wouldn't even think of it as hipfiring if ADS wasn't such a ubiquitous mechanic. Old days we picked up a gun, pointed it and used it. Now we gotta pick it up and aim it, slow ourselves down, narrow and zoom our view- which is not how looking down sights works so it's not realistic anyway...
I agree that the old style zoom was way better and makes more sense. From a gameplay point of view especially but even lore wise (gameplay wise shouldn't be based on lore, but when they both add up, then it's a plus!) You could easily update the old zoom style too. Think Ironman or Terminator when they zoom in.
The part I disagree with you on is that melee weapons, in this case sword, having zoom. No melee weapon should have any kind of zoom at all in my opinion. It's makes those weapons have ridiculous range, and on top of it, it's just a plain dumb idea I feel.
My unpopular opinions about Halo 5
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