You my friend must not pay attention at all ADS pretty much makes the AR pinpoint accurate.. I have been cross mapped with ARs so many times I lost count lol which sometimes is hard to avoid if you dealing with another person close by.
Again, if you engage the AR at long range they descope. Pretty much every single other loadout with the exception of the smg (I think it might similar too) has a higher red reticule range. If 1 on 1
, you are losing to the AR at long range while you are using the other loadout weapons, then you really got massively outplayed.
If you are losing because you are essentially being double teamed, well of course the team is going to have the advantage. You are describing situations where any
load out weapon will get the advantage. It's similar to me arguing that the AR works because it can kill a player that didn't notice he was being shot at. Of course it works in that situation, just the same two guys using AR are still going to have the advantage over a magnum user because they can potentially get down double the fire power. It's not a fair standard to judge a weapon.
Quote:. also in prior Halos the longer you held the trigger the harder it was to aim the AR and this does not happen any more to the extent it affects your aim as it did in prior Halos.
I literally played some free for all games with the AR to see if what you say it's true. If bloom were not a factor, there would be no need to burst, yet bursting clearly makes the weapon more efficient. Try using the gun yourself almost exclusively in free for all to see what I mean. Like I said, at full auto the AR blooms too much to where you need luck to land the headshots and it becomes more inconsistent. You get better results bursting it. With guns like the magnum, I don't have to worry about bloom.
Quote:Also its not no secret at all there is NO bloom nor any real game play affecting recoil in the game other then on the SMG and Saw.
And the AR. It has bloom too.
Quote: even Halo CE had it to some extent but seems after the Reach backlash with bloom 343i decided to almost COMPLETELY remove a game play mechanic that had been apart of Halo for years and was what truly separated the bad and good players and now fights in game are not about skill with the weapons but pretty much who shoots the fastest. prior Halos took skill with the weapons but now it does not..
Seems to me like you would like the AR then since it does have bloom and is more involved in how it works. With the other guns I don't have to time the bursts.
Quote:. I have been playing Halo 5 since around November and sad to say uptil about a week ago was trying to use my prior skills in Halo then decided to just run around spamming shots like a noob as does about 95% of the Halo 5 playerbase and my KDA is starting to come up LOOOL..
WIth the AR? If so, then it sounds like anecdotal evidence, it also might be selective memory as well. The idea is to try to use both guns, the magnum and the AR, as much as you can in similar situations. It's a comparison, it works best not to cherry pick several instances that make the AR seem stronger than it actually is.
Quote:so practically Halo 5 takes the least amount of skill with the weapons out of ALL the Halos.. the AR is the biggest offender and needs to be nerf really bad.. hopefully they fix all this in the next Halo
Funny you say that considering many others consider this to be the hardest one to play so far. But if the AR is really as strong as you say, then I challenge you to play free for all, 10 games using the AR exclusively except for other pick ups around the map and then do the same with the magnum, 10 games using only that weapon along with the various pickups available. Also if you are looking at the reports after each game, do note that cleanup kills are treated the same as kills that were obtained by doing the full damage, so you might want to keep this in mind.