Well as of right now the automatics don't have much of a place. The ones with homing ammunition can be pretty easily dodged using thrust evade, meaning you basically get a chance to force a stalemate when you should have died. The Brute Plasma Rifle, Storm Rifle, AR, and SMG have all been nerfed severely in recent months, while the Magnum, DMR, Carbine, Light Rifle, and Halo 2 BR are more viable at nearly any range. This overlap exists for a couple reasons. First of all, in spite of adding the head shot bonus damage which some automatics possess, you still cannot BXR as fast as someone using a precision weapon. Another reason is because sustained fire is incredibly inaccurate at even close range thanks to the new bloom. This means that there is not just a tiny space between point blank and close range where you can usually beat people using precision weapons while using an automatic.TeeJaY ChArMs wrote:Precision weapons will always be favored in Halo because the majority of engagements take place from mid to long range. Using precision weapons over spray weapons is a very good thing for Halo, because it leads to more skillful gun fights. Spray weapons should still have their place, but they are not meant to compete with the utility weapon in terms of usage. H5 has the most powerful spray weapons in the entire series anyway (a bit too powerful in my opinion), so I don't understand this complaint. We shouldn't want engagements to result in spray fests.OmegaRogueGhost wrote:I think the magnum really needs a nerf. Either that, or it needs to be a pickup and not a spawn weapon, like the SMG or DMR. People talk about how it's not overpowered and yet nearly everyone favors it over the AR when they spawn with both. It's no coincidence that the usage rates are so high for the magnum while the AR is treated as a designated throw away weapon.Merjan1 wrote:In my opinion assault rifle is practically useless, instead the Magnum is excesively powerful and with too much pointed automatic.
It should also be noted that precision weapons are not skillful weapons. People use them more (and it's especially pronounced in this version of Halo) because it's easier to get kills than with automatics. If you really want to put your skills to the test, try using the current AR or SMG. Meanwhile, the magnum has been overpowered since the game came out and has hardly been nerfed at all. It still kills faster than the DMR and has tremendous range for a pistol.
The problem with this whole thing is players HAVE TO spawn with 2 weapons for some weird reason. That is the complaint. Back in the day people would spawn with just a weak automatic and be forced to wander to find other more powerful weapons to build their advantage. Interestingly enough, Halo 5 pays homage to this somewhat, having a countdown timer for the power weapons to encourage battles for the better weapons. Spawning with a single, weaker automatic was the key. Because then you have variety. Take Sandtrap on Halo 3. There's 3 BRs and a laser for a team of 8. That means that half of the team is going to have to use vehicles, scout for other types of weapons like needlers, or fight over power weapons.