Now that I've played around for a bit, here are my official thoughts on the gamemode/maps (not the playlist it's self. I still think it should be ranked, and it could be with a few tweaks to the matchmaking system)
Gamemode (in general):
Sounds: Besides Alpha-Niner, the rest of the maps do need the win/loss sounds, and I hope they get added in a future update. All of them except that one map seem to lack said things.
Ties: I have seen these used as more of a strategy, hell, even I've used it myself (if the game has 2 ties and we're winning, I'll try to force the draw alongside the players in my team so that we automatically win by default, as we have more points. Not sure if the game was intended to be this way, but it is something to bring up regarding the gamemode's round system.)
Other: Disable friendly fire. It should be common sense to have this off by default if you don't want trolls to ruin your game, right?
Alpha-Niner - Honestly, this map is fine. This is honestly one of the most balanced maps I have played, and despite me going negative at times against other players (or going positive) I've actually had a blast playing it.
Atlas - Replace the damage boost with a speed boost. Right now fights on this map come down to who gets the damage boost. From there it's just camping behind corners and spamming the melee button whenever somebody gets close. The map is somewhat decent otherwise.
Dreamscape - Based on the 1-2 matches I played on this map (Due to the disconnect issue) I'd say it's fine. I haven't really seen many people fight it out for the speedboost though. Most people try to get the rail gun. Not sure if swapping the speed boost with a damage boost would be a smart decision, but I definitely think changing it to a damage boost would encourage players to fight at mid as well, and not just rush for the railgun.
Face to Face - Perfect as is. Not much more to say. The sniper is extremely beneficial and doesn't break the flow of gameplay or balance in this game, which I like.
Firewall - I haven't really seen many people try to go for the beam rifle. Most people try to gain map control by staying at top mid and grabbing GL. I think swapping the locations of the beam rifle and GL could remedy this problem.
Harbringer - I haven't really been getting this map much, if at all. I only got it once (and I disconnected.) So far so good though, but I obviously need to play a few more matches on this map before giving more accurate feedback.
Remains - I don't really see anything wrong with the flow of balance or design for this map. The caster isn't really game changing, to say the least, but it still is a good weapon to get one or two kills with.